And keep in mind. From Bryan's statement earlier, pre-production started in July, full development started in October. Pre-prodution covers a whole lot of things as far as game design goes, from the technical aspects of 'What kind of machine do we want this to run on?' and 'What engine do we want to use?' all the way up to (depending on the company) a full GDD. Those 4 months were spent doing all of the basic legwork necessary to build the foundation of this game, so that when they had their engine training in October, everyone knew exactly what they were getting into.
On top of that, they're also using (based on the twitter snips posted earlier) the Agile/Scrum method for production, which is a damned efficient way of doing things. Lets say, give them the rest of October to iron any bugs out as far as integrating the production engine and getting final questions answered about the toolset, that'd put them at about 3.5-4 months of actual development.
For them to already be running internal playtests, and getting viable data from all of that? They've been busting their tails. If they're looking at giving their big premiere at the GDC... oi. I don't even want to consider the amount of overtime that's been put in to get this project this far along. I'd say they may be financed through earlier purchased shares of Red Bull, because there are likely days which that's the only thing keeping them at their desks. But if they can keep up the momentum they've showed so far... lets see, 16 weeks... going by standard Scrum, they've had 4 Releases, with 4 Sprints per (3 working, 1 review)... They'll be halfway through their next Sprint by the time GDC rolls around, so they'll probably take the stamp from the end of this week's work (barring any major FUBARs) to the conference. They have plenty of time before summer to get things put together - and as far as a beta test goes, I think that any or all of us would be more than happy if it was just freakin wireframes to begin with.
So the audacity of some
******* blowhard to say that PGI is 'doing it wrong' because they're going with a grassroots, community-involved game? Sounds like he's a) a tool, and b ) a bit jealous that PGI is doing something WAY better, and with WAY more support than he's getting.
tl;dr: PGI knows what's what, and no d-bag knowitall is going to have an effect on them.
Edit: ... though the board censors are a bit batty, what with it having this weird vendetta against Yiddish insults...
Edited by DarkTreader, 08 February 2012 - 06:04 PM.