Look at EvE Online's amazing sandbox economy
#1
Posted 01 November 2011 - 06:48 AM
My mind almost overheats thinking of the possibilities you folks have with this game. I know you can't do everything at once but look at building the infrastructure for a long-lasting and ever expanding game similar to what CCP is doing with EvE. There is a reason it's been around as long as it has.
#2
Posted 01 November 2011 - 07:06 AM
EVE is very good at what it does, but trying to do "EVE with Mechs" is going to drive away a large portion of the player base, and I'm pretty sure it won't attract anyone new.
#3
Posted 01 November 2011 - 07:15 AM
omegaclawe, on 01 November 2011 - 07:06 AM, said:
EVE is very good at what it does, but trying to do "EVE with Mechs" is going to drive away a large portion of the player base, and I'm pretty sure it won't attract anyone new.
I think it's pretty split as for people working the market vs out there pirating and 'ratting'. I don't really see why you wouldn't think that's a good idea here. How would it drive people away? If you had various avenue of gameplay down the road wouldn't that attract different types of players and expose them to the Battletech universe?
#4
Posted 01 November 2011 - 07:17 AM
#5
Posted 01 November 2011 - 07:17 AM
#6
Posted 01 November 2011 - 07:28 AM
#7
Posted 01 November 2011 - 07:30 AM
squaresphere, on 01 November 2011 - 07:28 AM, said:
Actually, one of the major tennants of EVE's design is that everything that is owned by a player can be destroyed or stolen... not that it would make an EVE economy work better, here.
#8
Posted 01 November 2011 - 07:31 AM
I've not played WoT, and the only thing which will get me to install Bootcamp, is going to be this upcoming game. Until then windows can ****** off
If some of you in this thread actually play EVE Online like me, you'll know how well 'Gold Ammo' rumours went down recently ;-) Gold Ammo and P2W in games totally ruins a competitive multiplayer game in the long run. And from what has been published it looks like the devs wont be taking MWO down that road.
But anyway, the economy in WoT's cant be much like EVE Online, as players would need to create things which can be sold to other players, from materials and industry run by players. WoT is not a sandbox game. I'm going to guess you'll get paid some kind of wage form your employer in game with C-bills which you can use to upgrade stuff on your mech or buy new components, maybe you could trade them with others.
#9
Posted 01 November 2011 - 07:39 AM
I think, mostly, the money you earn in game will be, like in WoT, a number based on how well you did in a given match. Kill 5 mechs? Lots of Money. Provide Line of Sight to the Artillery so he can kill 5 mechs? Lots of money, as well. ***-rush the enemy and get killed immediately? Very little monies.
#10
Posted 01 November 2011 - 07:41 AM
#11
Posted 01 November 2011 - 08:40 AM
Besides, I'm guessing that attempting to add that sort of economy in would be a major undertaking, and would take development resources away from the programming of the game/combat elements.
It will be interesting to see how the Dust 514 project melds with Eve Online. I suspect that trying to go anywhere near that with MW:O would not work well.
Edited by cyberkut, 01 November 2011 - 08:42 AM.
#12
Posted 01 November 2011 - 09:02 AM
Edited by goon, 01 November 2011 - 09:11 AM.
#13
Posted 01 November 2011 - 09:18 AM
#14
Posted 01 November 2011 - 09:47 AM
#15
Posted 01 November 2011 - 10:16 AM
uebersoldat, on 01 November 2011 - 07:41 AM, said:
If you play WoT, then the PC Gamer interview sounds a lot like a mech version of that game.
#16
Posted 01 November 2011 - 10:24 AM
All in all, I am completely fine with a WoT style deploy and blow things up type game
Edited by uebersoldat, 01 November 2011 - 10:24 AM.
#17
Posted 10 November 2011 - 01:24 PM
#18
Posted 10 November 2011 - 01:27 PM
#19
Posted 10 November 2011 - 04:16 PM
I love EVE, don't get me wrong, but there are way more 'sticks' involved with that game than there are 'carrots'. A lot of the time it feels like a job and not a game, I don't want that for MWO...or any other game I play honestly. I've played EVE for nearly 4 years now and I'll probably continue to play it till they turn off Tranquility, but it's been hard at times to justify continuing to play the game because of the extreme time investment required.
Besides all of that I don't want to have to go out in a industrial mech and help mine for ores and stuff...I just want to blow stuff up. I don't want to depend on a player controlled market for mechs, weapons, and ammo. I don't mind a player influenced market with a black market or auction house style option to purchase stuff, but I want a standardized market too where I can buy stuff for a fixed price at any time. That would not only help regulate prices on the player controlled side of things, but also ensure my access to items without having to depend on some other player obtaining and posting the item for sale first.
I love sandbox stuff, but a lot of the time the devs go way overboard with it and at some point you're going to stop having fun with it because it stops being novel and engaging and turns into a cliche drudgery.
#20
Posted 10 November 2011 - 09:45 PM
omegaclawe, on 01 November 2011 - 07:17 AM, said:
I would rather rip a fingernail out than play another round of WoT. Can we please get away from saying comments like "MWO will be similar to WoT". You are seriously going to give me nightmares.
Edited by MagnusEffect, 10 November 2011 - 09:46 PM.
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