Hef, on 08 February 2012 - 08:05 PM, said:
For example: Is the server going to pipe information about all nearby mechs with full data on critical components and let the client filter whether to show that info to the player (dumb) or is the server going to be constantly checking which mechs can see what information (smart, but server intensive).
Since nobody answered you directly, I will.
1.) Loadout information is not sent to everybody, it's only sent when it's supposed to be sent. Furthermore, it doesn't contain any extra information that could be useful.
2.) Mech positions are sent to everyone regardless of LOS or if the position is being relayed by a friendly. This is of course insecure, and I've actually talked directly to an engineer about it not long ago. He assures me they're addressing it.
Edited by xenoglyph, 14 December 2012 - 11:12 PM.