Higher Recoil for Higher Ballistics?
#1
Posted 09 February 2012 - 07:41 AM
#2
Posted 09 February 2012 - 07:47 AM
#3
Posted 09 February 2012 - 07:48 AM
#4
Posted 09 February 2012 - 08:07 AM
#5
Posted 09 February 2012 - 08:20 AM
Edited by ManDaisy, 09 February 2012 - 08:21 AM.
#6
Posted 09 February 2012 - 08:23 AM
In the realm of Guass/Rail Gun tech.. it would depend on the design and if that opposite reaction is force or heat and would greatly depend on the weapon and its design..
As for LRM/MRM/SRM they can either have a lot of recoil.. or no recoil at all.. depends on location of the missle rack and if it can vent the exhaust of the rocket or not. I.E. In the case of a stinger missile the tube is open to the rear and a man can fire it.. all gases are vented to the rear and thus no recoil.
So MadCat (no recoil as missiles can vent to the rear), Centurion could have recoil issues since the missile launcher is centered in the torso (harder to vent the missile exhaust).
As for Lasers/PPC they should have absolutely zero recoil.. the opposite reaction to their use is in the heat they generate.
At least that would be my take on it..
#7
Posted 09 February 2012 - 08:25 AM
I know lasers are recoilless, but what of PPCs? They fire some form of matter don't they?
Edit: It's the 31st century (in game) right? We have recoilless guns now...
And 'mechs have gyros to help stability.
But I admit it woukd "feel" more visceral firing off rounds with recoil shaking the mech :-)
Edited by Philipe von Rohrs, 09 February 2012 - 08:30 AM.
#8
Posted 09 February 2012 - 08:28 AM
#9
Posted 09 February 2012 - 08:43 AM
ManDaisy, on 09 February 2012 - 07:41 AM, said:
Unless the AC/20 is just a AC/2 that shoots 10 times as many shots or is a collection of 5 AC/2s firing twice as many shots.
Point being, higher rating doesn't always means a bigger caliber. That was where the different manufacturers came in. Some made larger calibers, others just had more (or more effective) propellant charges etc etc.
#10
Posted 09 February 2012 - 08:46 AM
#11
Posted 09 February 2012 - 08:50 AM
Larger bore guns should have higher recoils as that is the easiest explanation for their extremely short ranges. The rounds themselves no doubt travel just as far as modern rounds (well over 3km), but the fact you're firing a burst means your grouping is going to loosen up very quickly. Its like firing an M16, when you fire it single shot 500m is your max effective range, when you fire it on Three ShotBurst your max effective range is closer to 100m or less.
@Makiaveli: The manufactures make the same caliber weapon that can use the same exact ammunition. That's why when you're on the battlefield you can salvage weapons and ammunition and expect them to work when you load them on your 'Mech. Standardization is extremely important on the modern battlefield as it eases the logistics situation. This would be even more true in wars that jump from planet to planet. Also the Master Rules Revised states that AC's are cannons ranging from 30mm to 120mm that fire multiple rounds in succession (not the exact wording as I don't have it sitting in front of me).
Besides even if it was multiple AC/2's that fire 10 times as many rounds, or 5 AC/2s firing in concert you would still have much more recoil than a single AC/2 firing its normal burst. In the first situation the recoil adds up leaving your weapon tracking further and further off target, just like when a Machine Gun is fired the succession of recoils forces the barrel upwards. In the second scenario you'd have significantly more recoil as 5 AC/2s fired off simultaneously.
Not going to comment on rail guns or PPCs as I do not have enough real world experience or knowledge to form an informed hypothisis.
#12
Posted 09 February 2012 - 08:53 AM
This is part of a whole level of immersive detail I’d like to see In MWO. I would be disappointed to see underwhelming weapon discharge effects. The majority of mech weapons range in size from heavy vehicle-mounted weapons to major field pieces that would have recoil, incredible noise, pressure waves and rippling heat as well as shell casings (if applicable), the hiss of cooling systems as they engage, and the reloading sounds all layered together in less than a few seconds. Awesome.
Also the environment would be affected by a weapon discharging nearby. Weve all seen WWII footage or Iraq video of artillery and tank cannons firing in the confines of a city street. The walls are hit by that pressure wave and plumes of dust rise, broken glass falls, and rubble bounces.
Id like to see that.
Edited by LakeDaemon, 09 February 2012 - 08:55 AM.
#13
Posted 09 February 2012 - 08:57 AM
#14
Posted 09 February 2012 - 09:02 AM
#15
Posted 09 February 2012 - 09:04 AM
Edited by ManDaisy, 09 February 2012 - 09:05 AM.
#16
Posted 09 February 2012 - 09:18 AM
But, since this is fiction we can account for all kinds of advanced recoil compensation and dampening effects. Im sure the effects of recoil, propellants, mass, and newtonian physics have been well explained in BT terms.
Edited by LakeDaemon, 09 February 2012 - 09:19 AM.
#17
Posted 09 February 2012 - 09:33 AM
ManDaisy, on 09 February 2012 - 07:41 AM, said:
Well, I could see that similar ignition method ballistics would have a feasibly higher recoil, like when comparing an AC/2 up to an AC/20. But when you get into other ballistics like Machine Guns and Gauss, whose to say that the method by which it imparts movement to the projectile (despite its slug characteristics or damage potential) would or would not be able to be of significantly lower recoil?
Helps to ensure a nice pro/con system so that not just every ballistic has the problem of recoil. Variety!
#18
Posted 09 February 2012 - 09:44 AM
#19
Posted 09 February 2012 - 09:45 AM
LakeDaemon, on 09 February 2012 - 09:18 AM, said:
True, I am just thinking it would be less than a comparable AC.. you would trade heat generation for smoother or less recoil.
Because unlike a propellant base weapon, its has more energy given to the projectile the further down the rail it goes, as opposed to having all the energy applied to it at the moment of ignition. So it should have a smoother launch and thus easier control and less recoil.
Again as you pointed out it is SciFi and not RL
#20
Posted 09 February 2012 - 10:57 AM
Photons in motion, however, do have momentum represented as p = h/λ.
The "h" represents the Planck Constant, equal to 6.626x10^(-34) Joule-seconds (J*s).
The "λ" represents the wavelength of the beam (3.80x10^(-7) to 7.40x10^(-7) meters for visible light).
Recoil for a laser would be so small (values on the order of 10^(-27)) as to be negligible.
(Moreover, the beam, however, would exert some radiation pressure on the target. However, the effect of such radiation pressure on a multi-ton machine in a planetary gravity well would be negligible, so lasers would also have negligible/no "knock".)
PPCs fire heavier particles that do have rest mass (protons, neutrons, alpha particles, and so on) at velocities high enough to warrant describing in terms of fractions of c (the speed of light, ~3x10^8 meters per second), and so they would have recoil proportional to the product of the projectile's mass and said projectile's velocity (that is, recoil = mass * velocity).
Additionally, PPCs (unlike lasers) would produce "knock" as a result of momentum transfer to the target by the particles.
Flamers would likewise have some recoil proportional to the product of the mass (superheated gas) being ejected and the velocity of said mass (that is, recoil = mass * velocity).
However, with mass and velocity being rather low, I would think that the recoil (and knock) produced by a flamer would be so small as to be negligible.
ACs and MGs would also have recoil proportional to the product of the projectile's mass and said projectile's velocity (that is, recoil = mass * velocity).
It is possible, though, that they may include a recoilless operation (likely blow-forward or blow-back designs) in some models.
Gauss Rifles, being coilguns (NOT RAILGUNS!) or essentially very large and very powerful electromechanical solenoids, also have recoil (as a result of forces acting exerted by the magnetic fields and the projectile/armature on one another during firing) proportional to the product of the projectile's mass and said projectile's velocity (that is, recoil = mass * velocity).
For missiles, one would assume that the missile launchers have ducting and venting necessary to allow excess gas to escape, and so would avoid the issue of (significant) recoil by functioning identically to recoilless guns.
Your thoughts?
Edited by Strum Wealh, 09 February 2012 - 11:53 AM.
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