Nightwish, on 21 February 2012 - 09:38 AM, said:
I was reading the wiki article on charged particle cannons (don't ask) and it turns out that realy heavy duty lasers like those on a mech cause recoil both to the target and weapon due to the super fast expansion of air around the beam. Also the metal directly under the beam expands causing further recoil.
That isn't really recoil.
The first effect you're describing - the dispersal of a directed energy weapon's energy into the local medium (the atmosphere) - is a result of "blooming", an effect that is one of the main problems with regard to implementing DEWs.
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The second effect - explosive vaporization of armor - would cause some rocking to the target, but is also a problem to the attacker because the airborne material would absorb some of the energy of the beam (discussed here) as well as cause both refraction and reflection of the beam (thus reducing the energy that can continue to reach the target after the initial strike).
That being that... it's already been done.
Strum Wealh, on 11 February 2012 - 06:59 PM, said:
Strum Wealh, on 09 February 2012 - 10:57 AM, said:
Photons in motion, however, do have momentum represented as p = h/λ.
The "h" represents the Planck Constant, equal to 6.626x10^(-34) Joule-seconds (J*s).
The "λ" represents the wavelength of the beam (3.80x10^(-7) to 7.40x10^(-7) meters for visible light).
Recoil for a laser would be so small (values on the order of 10^(-27)) as to be negligible.
(Moreover, the beam, however, would exert some radiation pressure on the target. However, the effect of such radiation pressure on a multi-ton machine in a planetary gravity well would be negligible, so lasers would also have negligible/no "knock".)
The laser itself would produce neither noticable recoil nor knock in the same manner as, say, an autocannon or a Gauss Rifle.
The rapid loss of material from one area of the targeted 'Mech, on the other hand, would cause a rapid and substantial shift in said 'Mech's balance, which may cause it to fall. This, however, is not unique to the DEWs; the ballistic weapons do this too, in addition to the knock to the target and the recoil on the attacking 'Mech that result from momentum conservation
Nightwish, on 21 February 2012 - 09:38 AM, said:
Not PPCs per se, but DEWs like the electrolaser may mimic their effects.
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Nightwish, on 21 February 2012 - 09:38 AM, said:
http://en.wikipedia....Particle_cannon
Not quite.
Again, recoil is a function of momentum and energy conservation. The same is true of knock.
(momentum, p) = (mass, m) * (velocity, v)
(Kinetic Energy, E) = 0.5 * (mass, m) * (velocity, v)^2 = (p^2)/(2*m)
For m1 = 1.0 kg, v1 = 100 m/s, m2 = 0.5 kg, and v2 = 200 m/s:
p1 = 1.0 * 100 = 100 N-s
E1 = 0.5 * (1.0) * (100^2) = 5,000 J
p2 = 0.5 * 200 = 100 N-s
E2 = 0.5 * (0.5) * (200^2) = 10,000 J
Depending on the differences in mass and velocity, a low-mass, high-velocity projectile can have equal momentum and equal or greater kinetic energy to a high-mass, slow-moving projectile.
Additionally, BT ACs normally fire HEAP (high-explosive, armor-piercing) shells - cylindrical or ogive-elliptical in shape, with relatively thick solid walls, and a cavity filled with an explosive charge.
("Shell" is used in contrast to "shot", "slug" and "bullet"; the former-most often carry an explosive or fragmenting payload, while the others are generally solid projectiles.)
Depending on shell thickness and the densities of both shell and charge materials, the relationship between volume and mass may not be as consistent as that of ideal spheres.
That variation, combined with different muzzle velocities, actual calibers (AC-20s' canon calibers include the 185 mm models used on the Demolisher and the 203 mm UAC model used on the Ebon Jaguar/"Cauldron-Born"), and number shells fired per salvo (and that doesn't even begin to account for the variable fire rates of UACs and RACs), makes the relationships between ACs of different classes - or even ACs of the same class - not so clear-cut...