Noth, on 13 March 2013 - 04:59 PM, said:
How about this, it is straight up not compatible with the cryengine 3 currently. It only works with the unreal engine at the moment.
Yet Star Citizen is using CryEngine 3 and plan to have OR at launch. It is certainly something PGI could work on for implementation at official launch or a later update once launched.
Fishbulb333, on 13 March 2013 - 05:07 PM, said:
I've seen "VR" headsets in many, many different forms since the early 90's... Great idea in theory, but has failed to take off several times in the past, see no reason why this one will be different so far... Oh, and $275 to maybe receive a kit at some point in the future, which you have to assemble yourself...uber-pass.
In the early 90's we didn't have small sophisticated g-sensors, nor the small screen resolution we have 20 years later. I am not suggesting that we all go buy the dev-kit model, that would be silly. I am suggesting a year from now or perhaps a bit more, once a commercially available model is on the market - I would hope that MWO would be compatible. No assembly required.
Kaspirikay, on 13 March 2013 - 05:23 PM, said:
I don't want to kill my eyes, no thanks.
They use lenses to properly focus light, much like a pair of glasses to avoid any focusing or eye fatigue issues.
____
There is no reason not to get OR support in MWO. There are many many people interested in this, despite some of the negativity from some of you forum people, probably due to the slow start VR had from its earliest inception in the 90's when technology was honestly not good enough for it to be done properly.
.
Edited by ciller, 14 March 2013 - 07:01 AM.