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Oculus Rift: We need this for MWO!!!


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#41 Noth

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Posted 13 March 2013 - 04:59 PM

View Postciller, on 13 March 2013 - 04:57 PM, said:


Nay sayer say your nays, i however have hopes and dreams of a future of immersive household 3D VR, where I can look around my cockpit naturally and feel like I am really inside a mech!


How about this, it is straight up not compatible with the cryengine 3 currently. It only works with the unreal engine at the moment.

#42 Fishbulb333

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Posted 13 March 2013 - 05:07 PM

I've seen "VR" headsets in many, many different forms since the early 90's... Great idea in theory, but has failed to take off several times in the past, see no reason why this one will be different so far... Oh, and $275 to maybe receive a kit at some point in the future, which you have to assemble yourself...uber-pass.

#43 M4NTiC0R3X

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Posted 13 March 2013 - 05:15 PM

I'm not going to buy those 80s uber nerd shades unless they come complete w/ electronically wired mittens, boots and torso movement..!

Just kidding I'm not buying that though... unless it comes complete w/ a $100K home theatre system. Then I'll feel immersed.

View PostFishbulb333, on 13 March 2013 - 05:07 PM, said:

I've seen "VR" headsets in many, many different forms since the early 90's... Great idea in theory, but has failed to take off several times in the past, see no reason why this one will be different so far... Oh, and $275 to maybe receive a kit at some point in the future, which you have to assemble yourself...uber-pass.


Me as well, this person speaks the truth.

BTW... PGI, Hawken looks like a eastern style mech game... and that is good news for you, 'cos I can't stand that crap.

Edited by M4NTiC0R3X, 13 March 2013 - 05:18 PM.


#44 Kaspirikay

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Posted 13 March 2013 - 05:23 PM

I don't want to kill my eyes, no thanks.

#45 ciller

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Posted 14 March 2013 - 07:00 AM

View PostNoth, on 13 March 2013 - 04:59 PM, said:


How about this, it is straight up not compatible with the cryengine 3 currently. It only works with the unreal engine at the moment.


Yet Star Citizen is using CryEngine 3 and plan to have OR at launch. It is certainly something PGI could work on for implementation at official launch or a later update once launched.

View PostFishbulb333, on 13 March 2013 - 05:07 PM, said:

I've seen "VR" headsets in many, many different forms since the early 90's... Great idea in theory, but has failed to take off several times in the past, see no reason why this one will be different so far... Oh, and $275 to maybe receive a kit at some point in the future, which you have to assemble yourself...uber-pass.


In the early 90's we didn't have small sophisticated g-sensors, nor the small screen resolution we have 20 years later. I am not suggesting that we all go buy the dev-kit model, that would be silly. I am suggesting a year from now or perhaps a bit more, once a commercially available model is on the market - I would hope that MWO would be compatible. No assembly required.

View PostKaspirikay, on 13 March 2013 - 05:23 PM, said:

I don't want to kill my eyes, no thanks.


They use lenses to properly focus light, much like a pair of glasses to avoid any focusing or eye fatigue issues.

____




There is no reason not to get OR support in MWO. There are many many people interested in this, despite some of the negativity from some of you forum people, probably due to the slow start VR had from its earliest inception in the 90's when technology was honestly not good enough for it to be done properly.
.

Edited by ciller, 14 March 2013 - 07:01 AM.


#46 Hobietime

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Posted 14 March 2013 - 08:00 AM

If I remember correctly, MW:O is already planning on supporting TrackIR. I'm not sure how they would respond to a competitor being supported as well.

The only problem I have with the rift is what happens when you accidentally shift your hands on the keyboard? I already have a mini heart attack when I hold E instead of W in a brawl.

It will work great for hotas guys where you've got your buttons right on your joystick and throttle, but finding the keyboard after a match would be a bit difficult.

#47 Mackman

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Posted 14 March 2013 - 08:16 AM

View PostFishbulb333, on 13 March 2013 - 05:07 PM, said:

I've seen "VR" headsets in many, many different forms since the early 90's... Great idea in theory, but has failed to take off several times in the past, see no reason why this one will be different so far... Oh, and $275 to maybe receive a kit at some point in the future, which you have to assemble yourself...uber-pass.


This is one of the silliest things I've seen in this forum... here, read this: http://penny-arcade....omic/2012/03/14

That last panel? That's you. None of this existed in the early 90's.... that's how technology works. To merely write off something because it failed back when technology sucked is incredibly small-minded.

I have no horse in this race. It'd be cool if the OR was supported, and if it was affordable. If not, I'll live. But your attitude is so incredibly silly, I just had to comment.

#48 Zerberus

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Posted 14 March 2013 - 08:22 AM

View PostxZaOx, on 27 August 2012 - 03:34 PM, said:

I could see PGI picking this up. If Hawken can do it, i'm sure MWO can http://static.mwomercs.com/forums/public/style_emoticons/default/wink.png


I would go so as to say that if Hawken has it MWO should definitely also have it, as they are , in essence, the "competition". Or a competing tech like TrackIR (which I think support was planned for, or?)

Edited by Zerberus, 14 March 2013 - 08:25 AM.


#49 ThunderHorse

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Posted 14 March 2013 - 08:33 AM

THIS NEEDS TO BE DONE. I've been waiting since Mechwarrior 2 for VR headset technology to mature to the point of economic feasibility, and now finally appears to be that time. Developers are realizing that waving your arms around like a fool is not what true gamers want. Furthermore, 3D televisions are not going to work at their current method of implementation (expensive TVs and expensive goggles). If these can be manufactured for less than $300 that will enable a great many gamers to get in on this great tech. Developer support is also looking good at this point. There is no excuse for the devs not to track on Occulus support (age the main game modes are finally implemented :) )!

Edited by ThunderHorse, 14 March 2013 - 10:12 AM.


#50 Apoc1138

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Posted 14 March 2013 - 08:37 AM

I'd much rather have 3 screen / SLI support working first (as in now please)

#51 LordDante

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Posted 14 March 2013 - 08:39 AM

i just bought one of those
a little bit heavy
but great none the less !
Posted Image

#52 Bilbo

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Posted 14 March 2013 - 08:40 AM

I'd prefer they spend their time and effort on things that are actually on the market.

#53 ciller

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Posted 14 March 2013 - 08:45 AM

View PostHobietime, on 14 March 2013 - 08:00 AM, said:

If I remember correctly, MW:O is already planning on supporting TrackIR. I'm not sure how they would respond to a competitor being supported as well.

The only problem I have with the rift is what happens when you accidentally shift your hands on the keyboard? I already have a mini heart attack when I hold E instead of W in a brawl.

It will work great for hotas guys where you've got your buttons right on your joystick and throttle, but finding the keyboard after a match would be a bit difficult.




I have not seen anything on TrackIR, I will check into it when I get a chance. I can't really afford two different VR headsets - and my interest is in OR due to it being used for Star Citizen as well. So my hope is that they can do both or at least OR.

You bring up a good point on refinding your hand position on keyboards but having that ability without looking is something you master when you get into faster typing skills and seems only minor. You can place a few extra tactile indicators on your keyboard if its a bigger problem for some people.

View PostBilbo, on 14 March 2013 - 08:40 AM, said:

I'd prefer they spend their time and effort on things that are actually on the market.


I'd prefer they spend their time and effort on being awesome. (ie implementing OR for official launch in addition to the things they've already promised)

Edited by ciller, 14 March 2013 - 09:02 AM.


#54 BlackWidow

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Posted 14 March 2013 - 09:31 AM

View PostAdridos, on 27 August 2012 - 03:36 PM, said:

There might be a slight problem with compatibility, since it's developed for Unreal Engine 3 right now, but I'm all for it.


Not entirely true. Actually first game converted was Doom 3. And demo map using the Unreal 3 engine has been what they have been showing to reporters and at conventions. But, as was mentioned in here Star Citizen will support it and that is Cryengine 3 as well.

They dev kits for this are starting to ship this month and as such I suspect you will see NUMEROUS updates immediately following from devs and producers about their new (and old) products running on the Rift.

As for you naysayers, there is no comparison to old VR from the 90's and the Rift. They tried to do what the Rift actually does. Three things separate the Rift from previous attemps:

1. The display. 7 inch "retinal" resolution screen.
2. Tracking hardware is exponentially faster that previous generations which allows low enough response latency as to be almost imperceivable. http://oculusrift-bl...of-latency/682/
3. Integrated optics and custom APIs. This is what allows for an only 7" 720p screen to seem SO MUCH MORE. Bascially, it focuses most of the pixels towards the center of the screen and less on the outer edges. This not only gives you more efficient use of the screen size/resolution, but more closely replicates the way our eyes perceive what is front of us and in our peripheral vision.

#55 Bishop Steiner

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Posted 14 March 2013 - 09:35 AM

waS it REALLY needed to necro this thread? It was a non starter 6 months ago, and it hasn't gotten anymore useful since.

#56 ciller

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Posted 14 March 2013 - 09:42 AM

I have decided that the Oculus Rift is awesome and shall be the next major periphery in PC gaming. In my mind bringing this thread from the dead was most definitely needed. I want to increase awareness of the product and hopefully see it in the future of MWO for it IS the future of gaming.

The more interest it gets the better. This thread shall not die while I am around!

Edited by ciller, 14 March 2013 - 09:43 AM.


#57 Commander Kobold

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Posted 14 March 2013 - 09:44 AM

unecesary garbage, do not want

#58 ciller

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Posted 14 March 2013 - 09:48 AM

View PostOmni 13, on 14 March 2013 - 09:44 AM, said:

unecesary garbage, do not want


Unnecessary or incredibly necessary and what any true gamer has been waiting to have for the last 20 years? (The answer is the second option btw)

The Oculus Rift would be a selling point for MWO if it were implemented. It can only bring more people due to it being completely optional. You think it is useless then don't get it and don't use it.

The people who do want Oculus Rift are going to buy it and the more games that they can get that work with it the better. It will bring in tons of Oculus Rift fans that want more games to play and who might not have looked at MWO otherwise.

Edited by ciller, 14 March 2013 - 09:49 AM.


#59 CancR

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Posted 14 March 2013 - 09:56 AM

John Carmack did it first, and better.

#60 Tickdoff Tank

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Posted 14 March 2013 - 10:00 AM

The OR may turn out to be a great addition to gaming. But it is not there yet. The devs may consider allowing the OR to work with MWO, but not untill it is a proven and reliable product. I hope it does get there, but right now the OR is far from it, and MWO should not waste any resources in implementing the OR while there are plenty of more pressing issues that require their attention.





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