Aegis Kleais™, on 13 February 2012 - 11:26 AM, said:
I agree, the other extreme is little fun as well, but given the choice, I'd rather have my chassis of choice/experience and then have to deal with either a bunch of slow heavies or a flurry of quick lights.
If the game is balanced well, 1200 tons of Assault Mechs will have a VERY hard time winning games. Cause, personally, I'm hoping that a large part of winning planets is OBJECTIVES completion, and not just kill count. Especially if those objectives become dynamic, you can't have the Assaults just guarding them all; by the time it would take them to GET to an objective, it could be taken, and they lose.
Again, personally, I don't want to know what the objectives are at the beginning of the match. I want them to be dynamic, so we all go into the fight blind, but we're at least choosing the Mech WE want to play in.
If the game is balanced well, 1200 tons of Assault Mechs will have a VERY hard time winning games. Cause, personally, I'm hoping that a large part of winning planets is OBJECTIVES completion, and not just kill count. Especially if those objectives become dynamic, you can't have the Assaults just guarding them all; by the time it would take them to GET to an objective, it could be taken, and they lose.
Again, personally, I don't want to know what the objectives are at the beginning of the match. I want them to be dynamic, so we all go into the fight blind, but we're at least choosing the Mech WE want to play in.
Hmm, interesting. If that ended up being the case, then the faster lights would have an additional role. It is possible some other place would need to be defended quickly, but only the lights would make it in time to defend against the other side's lights.