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Squating in the bushes for extended periods is not fun scouting.


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#21 MetalKid

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Posted 13 February 2012 - 11:31 AM

View PostAegis Kleais™, on 13 February 2012 - 11:26 AM, said:

I agree, the other extreme is little fun as well, but given the choice, I'd rather have my chassis of choice/experience and then have to deal with either a bunch of slow heavies or a flurry of quick lights.

If the game is balanced well, 1200 tons of Assault Mechs will have a VERY hard time winning games. Cause, personally, I'm hoping that a large part of winning planets is OBJECTIVES completion, and not just kill count. Especially if those objectives become dynamic, you can't have the Assaults just guarding them all; by the time it would take them to GET to an objective, it could be taken, and they lose.

Again, personally, I don't want to know what the objectives are at the beginning of the match. I want them to be dynamic, so we all go into the fight blind, but we're at least choosing the Mech WE want to play in.


Hmm, interesting. If that ended up being the case, then the faster lights would have an additional role. It is possible some other place would need to be defended quickly, but only the lights would make it in time to defend against the other side's lights.

#22 Kenyon Burguess

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Posted 13 February 2012 - 11:34 AM

zones arent that big that you wont see a giant 100 ton monster walking around in a matter of minutes.

#23 TheRulesLawyer

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Posted 13 February 2012 - 02:41 PM

That other game wouldn't be so bad if the spotting system didn't make the benefits of sitting still in a bush bigger than the real in game benefits of being harder to spot visually. Lots of weird artifacts in that one.

#24 Jerzy

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Posted 13 February 2012 - 06:29 PM

Is there an actual game reason that requires scouts to be in weapons range? You can scout things in the real world from a lot further away than you can shoot at them, ICBM's notwhithstanding.

That would require the side that is being targetted by the scout to resond somehow. Probably with something fast to try and drive it off or kill it. Meaning another scout. A big 'ol Atlas isn't going to chase down any scout.





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