pbiggz, on 31 October 2011 - 04:01 PM, said:
Battle armor sucks. The clan "Elemental" was about the most obscene example of the power of Clan McGuffining, where somehow they could shoehorn over 1.5 tons of weapons, as well as jumpjets, enough armor to stop not only anti-personel weapons but also some anti-armor weapons, as well as (presumably) some kind of reactor to power all that ****, plus the heat sinks required for the reactor, weapons, and jump jets, all into a chassis that weighed... 1 ton.
And then jam some kind of eight-ten foot tall genetically engineered Clan blahblahblah in there, and you have a one ton unit with the offensive capabilities of a Wasp LAM, the superior size and strength to charge in and tear infantry, 'mech armor, and even 'mech warriors in the armored cockpits apart with their battle claws, and yet were also such small targets that they fit in a 'mech's single hand and are tiny elusive targets and can swarm over a 'mech and tear the mechwarrior from his/her cockpit without being observed.
It's enough to make your head hurt before trying to figure out how that many criticals worth of weapons, equipment, jump jets, heat sinks, armor, ammo, exo-skeletal structure, and the assumed reactor engine all into a space the size of a 'mech's one crit hand reactor...
CapperDeluxe, on 07 February 2012 - 06:21 AM, said:
No, just like the attack dogs - they jump up and one shot you, but can take about three MG rounds to the face without dropping.
easy0n, on 31 October 2011 - 04:52 PM, said:
Yeah, great, might as well jam a Thumper and a Arrow IV on there too while you're at it...
ranik ortega, on 31 October 2011 - 04:11 PM, said:
Tanks and aerospace would at least have some potential for balance, I don't see much with Clan Elementals that can grapple. Frankly, even NPC infantry would be better - they could be a serious threat to 'mechs, but that was generally one lance (or less) of 'mechs under attack by a full battalion of light infantry.