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Concerns about game
#1
Posted 13 February 2012 - 11:35 AM
Talking from experiance.Like The Old Republic we were expecting something close to Starwars saga it turned out its World of Warcraft hybirded with Mass effect with Star wars themes.Tons of spells weird story line and falsely created saga.People were expecting 1st person shooter and 3rd person used at same time but it turned out a massive wow game that everyone have almost idenical stuff like armors,slaves,items and spell.
On the other hand we have free to play game called World of Tanks which is very limited about game physics and customisation but you have to pay alot of money to obtain rare unique stuff.Its a bugged game and never fair *high ranked people have best of everything already and German tanks designed to fail* It maybe free to play in name but its definity not.Its like that social portal called Imvu everything runs with money.I must say it spooked me when I heard Free to play.I would like to pay for a quality game once and keep on buying DLCs.
2011 and 2012 were massive fail for gaming world.It turned out every company said their game will be essentially will be PC based lied about it to people and deliver them poorly hybird console port games.No fixes what so ever.The trust between companies and people shattered and communication severed.People reading in magazines about how the games rock*bribed magazines* in truth there is major distrust in gaming community towards companies but I send a note to Dice "Why cant you be honest like Piranha games"
FAQ of this website is more satisfying then BF3 Developer diary.Piranha Games is one of rare companies I never lost hope from them when IGN Said harmony gold *losers* open court I hunted entire web to find a clue about the fate of this game and Piranha Games funny I found developer blog and kept read for 2 years.
My concerns not about games but things happend in past."After Seing MechAssault 2 Lone wolf"No speed,no torse movement,directly fps *medal of honor mixed with mech saga* ,repair boxes,health boxes O_O and unlimited ammuniton .....
I have waited a decade and its my most sincere wish to every fan of this saga on this forum will be happy about outcome and results of this game.Free to play or not we would do anything to see a product will reflex our beloved saga accordingly.
Im a sorta new comer to this forums so could you guys or developers enlight me about what kinda game we gonna have.Personally I dont wanna see miracle items,spells or a japanese crap mech style can fly,jump,crawl and change parts in the field.
Please tell me its the old school mechwarrior sequal right ?
#2
Posted 13 February 2012 - 11:40 AM
Bluey, on 13 February 2012 - 11:35 AM, said:
Those that don't like it will leave and go find something else however hundreds of thousands.... nay... MILLIONS will stay and love it!!!
Bluey, on 13 February 2012 - 11:35 AM, said:
No. I can not tell you this.
Edited by Mason Grimm, 13 February 2012 - 11:40 AM.
#3
Posted 13 February 2012 - 11:57 AM
The Dev's know how much we all love the Battletech universe. We won't let it fail.
They are going to get a monstrous amount of feedback during beta testing.
The release will be a very good game, because the Dev's seem to be listening to us.
#4
Posted 13 February 2012 - 11:58 AM
For MWO expect simple combat drops with no storyline or PvE elements to tie them together other than what the Devs make of it right here on the official site. The extra value will be in the MMO elements added in the form of skills and perks to our pilot/account.
I'm fine with that and I'm looking forward to it. Anything more is just more icing on the cake.
#5
Posted 13 February 2012 - 12:10 PM
That actually sounds nicer.Its like a competitive fps game *human vs human* in simulator taste but also will butterfly effect based upon on our results and they will change universe in forums.If I understand you correctly.
No reason to be over hype thats true I dont like very very detailed games as in graphic cause it lowers chances of more players and connection.
#6
Posted 13 February 2012 - 12:13 PM
I had never played a F2P game until I came here and heard WoT this and WoT that.. So I played WoT
I have a lot of misgivings if this game is a duplicate copy of that.. but with Mechs.
That said the Devs have said they are listing and it will not end up a P2W like WoT has become..
So what I am expecting is something of a hybrid of MW games I have played, some MMOs I have played (WoW, ST:O, WoT) and a unique twist on the genre by PGI and IGP.
Fortunately we should be able to get a better feel for everything come GDC in March
#7
Posted 13 February 2012 - 12:30 PM
beyond that, if they are close to cannon(other spelling maybe) i am here for life. i love battle tech, i love mechwarrior. i have mechs all over my house(sadly only toys) and dream of driving a 100 ton battle mech and crushing towns beneath my feet
#8
Posted 13 February 2012 - 12:30 PM
its going to play like old school mechwarrior, with an indepth tech tree for mechs and pilots, with emphasis on teamplay and communication, while trying to avoid the pitfalls of old mechwarrior multiplayer, jump sniping and circle strafe battles.
I am not a veteran of the series, but there has been nothing but quality information and good news coming from the devs, and i couldnt be more excited for this game. Mech Sim Combat is going to make its glorious return to the gaming world.
#9
Posted 13 February 2012 - 12:49 PM
I think as long as ZERO tactical or advancement advantages(no exp potions) or mechs(or at least varients that are no better than stock) are able to be bought for cash and the designers stick to exp based progression the game will be great.
#10
Posted 13 February 2012 - 12:56 PM
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#11
Posted 13 February 2012 - 01:00 PM
Kael Tropheus, on 13 February 2012 - 12:49 PM, said:
Sorry to interrupt, but DDO and LOTRO were standard subscription-model MMO titles before they went f2p. Same with Champions Online, Star Trek Online, and City of Heroes. They weren't built as f2p from the get-go, although they have managed to successfully integrate it (the first two moreso than the others, IMO).
Quote
I think as long as ZERO tactical or advancement advantages(no exp potions) or mechs(or at least varients that are no better than stock) are able to be bought for cash and the designers stick to exp based progression the game will be great.
I'd be okay with experience multipliers (say, up to 25% bonus XP for an hour); it still requires you to play in order to get any benefit from it, and I think they've confirmed that there won't be any cash-shop only items that confer an advantage, although there might be cosmetic options like decals and paint schemes.
#12
Posted 13 February 2012 - 01:02 PM
BT is focused on mech combat. it has a set history and timeline. coming from tabletop the rules are solid of what can and must be in the game but the devs have plenty of wiggle room to make it work for a MMO. this wont be a SWTOR error.
dont even get me started on the historical errors in WOT. /facepalm
#13
Posted 13 February 2012 - 01:02 PM
Persadius, on 13 February 2012 - 12:56 PM, said:
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its free to play, so you wont be buying anything, unless you want to.
Its not an MMO, and its not Single Player. The whole game revolves around multiplayer matches
#14
Posted 13 February 2012 - 01:03 PM
Persadius, on 13 February 2012 - 12:56 PM, said:
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From what we've heard, there won't be any PvE options (or very limited ones, like a tutorial) at the release of the game. The devs have said they'd like to include it eventually, but most of us would rather they concentrate on getting a solid MPvP experience down first. AI takes time to write and iterate properly, and we want to be blowing each other up by this fall.
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(Sorry for the multiposting, Grimm, this one was put up while I was writing my last reply.)
#15
Posted 13 February 2012 - 01:03 PM
#16
Posted 13 February 2012 - 01:06 PM
crazy jake, on 13 February 2012 - 01:03 PM, said:
its not their fault, its the MMO genre in general. the gameplay itself has become static. every single game is a WoW clone with different cosmetics/classes/leveling, but the overall gameplay remains the same. WoW will forever be there because of how much time people have put into it, but the MMO genre needs some serious gameplay overhaul to catch anyones interest with anything new.
#17
Posted 13 February 2012 - 01:08 PM
#18
Posted 13 February 2012 - 01:09 PM
Bottom line we are most definitely making a MechWarrior product. Sure there are some evolutions to the gameplay and the mech designs etc, afterall it isnt the 1980's anymore. But it is most certainly a core MechWarrior product being developed strictly for the PC. Now day one it wont have everything perfect and it wont have every single feature we and the fans want. However that is the great thing about the F2P model, after launch we keep working and each month more and more features, mechs etc make their way into the game.
For now thanks for your patience and remember we are always listening to everyones feedback and that will continue after initial launch.
#19
Posted 13 February 2012 - 01:13 PM
Persadius, on 13 February 2012 - 01:08 PM, said:
the idea is that you play the game to advance your mech tech tree and the experience of your pilot. the more you play=the more goodies you unlock=more badass/skilled gamplay
thats the reason to come back, along with the sweet mech on mech action
EDIT: ^ yay dev post. always makes me smile when they are on the boards. makes me feel heard
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Edited by Roughneck45, 13 February 2012 - 01:14 PM.
#20
Posted 13 February 2012 - 01:14 PM
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