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Player Driven Economy


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#21 FinnMcKool

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Posted 19 February 2012 - 11:00 AM

Yes it is true I havent played EVE in maybe 5 or 6 years, so i havnt the right to judge , Im sorry.

but it had a system where players could offer jobs (missions) to other players, and that worked very slick I thought



You have to forgive me sometimes, I try to use Humor to get a point across, make people think , maybe see my side of an argument, problem is it can often be misunderstood. Oh sometimes Im just not funny. for that Im truly sorry.

Edited by FinnMcKool, 19 February 2012 - 11:00 AM.


#22 Belkor

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Posted 14 December 2012 - 09:38 AM

View PostVernius Ix, on 12 February 2012 - 09:11 AM, said:

I am hoping that MWO will have some sort of player driven enconomy. Have lost tech caches pop up on battlefields randomly that can be salvaged during the battle. Giving the players/team/MC that salvages them the chance to find plans to build certain equipment etc...


To make it interesting the caches would have to salvaged during the battle. It would add an intersting twist to the battles that this occured in.

Just an idea, thoughts?


A very interesting idea... This would add quite a bit of depth to the game so I'm definitely for it.





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