Posted 12 February 2012 - 09:49 PM
While I agree, and voted yes to all of the above, and see everyone's point, consider that Cry-engine is rendering entire cities. Further consider, that games such as BF3, which have a significant demand on system resources, still do so efficiently enough to allow for vehicles to remain 'exploded' in game till the next respawn. Well, for a while, even if not till the next respawn.
My idea on this is that there would be a limited number of 'wrecks' allowed to remain persistent with the longest laying wreckage the first to get eliminated. This allows a persistence of sorts. I'm not sure the size of the battles for this, but it should be at least 32 player map sizes... Unless people really like down and dirty fast regenerating battles of squad size. But it would be cool to see entire mercenary corps or house divisions slugging it out. If not their entirety, at least, a majority of a unit. Given that, if the city environment isn't too model rich, a downed mech would still be nothing more than 'small building/large house' asset render.
If it's further destroyable/manglable, whatever, as it gets kicked around, shot-up, stepped on, whatever, the system can systematically derender aspects of the asset which are no longer required.
Further, if it's 32 players (16 on 16) or larger, I'd say no amount of mechs on the field allowed larger than half of each team's size, even if one team is taking the heavier losses. So no more than 16 downed mechs on the field at any one time.
Just my thoughts.