Edited by MetalKid, 13 February 2012 - 02:01 PM.


Destructible Environments
#1
Posted 13 February 2012 - 02:00 PM
#2
Posted 13 February 2012 - 02:35 PM
#3
Posted 13 February 2012 - 02:52 PM
#4
Posted 13 February 2012 - 03:00 PM
It would be nice if the rubble could be moved. A mech with hands could move debris to partially block a street or clear the shot up side of a building to provide a hole to hide a smaller mech. Debris might be good to spread on multiple streets to slow fast mechs to a more targetable pace.
#5
Posted 13 February 2012 - 03:23 PM

#6
Posted 13 February 2012 - 03:27 PM
Aegis Kleais™, on 13 February 2012 - 02:07 PM, said:
Agreed. I doubt terrain will be destructible but most buildings I think will be. Imagine the penalties of levelling a city. Being F2P trolling would be a serious issue since you can have unlimited accounts and no accountability so I don't think you will be able to impact system economy.
#7
Posted 13 February 2012 - 06:03 PM
#8
Posted 13 February 2012 - 08:24 PM
#9
Posted 13 February 2012 - 10:22 PM

#10
Posted 13 February 2012 - 11:06 PM
#11
Posted 14 February 2012 - 12:24 AM
We're on CryEngine 3; destructible environments should be easily programmable into the game.
#12
Posted 14 February 2012 - 04:52 AM
and buildings shouln't simply be an object with hitpoints where the entire thing goes down when you shoot it enough times- rather just blow chunks of it until it falls apart, but leave the structural parts of larger buildings (skyscrapers) pretty much intact- they would be reinforced against mechs.
Obviously, it would all scale to weapons/mechs that hit it- A flea runs into a building- the flea takes a packet of damage and bounces of/grinds against it. A Dire Wolf runs into same buildings- smashes through building.
#13
Posted 14 February 2012 - 06:57 AM
#14
Posted 14 February 2012 - 08:23 AM
The problem with destructible terrain is not only performance (deforming the terrain isn't the problem, rebuilding the LOD and generating the shadow-/lightmaps is) but balance: if all the terrain was deformable, you'd be able to make deep holes from which no one could get out again.
#15
Posted 15 February 2012 - 12:27 AM
Edited by Webclaw, 15 February 2012 - 12:28 AM.
#16
Posted 15 February 2012 - 04:27 AM
I'm certain that Cry3 can handle fully destructible simple buildings 2 stories or so tall, and as far as what debris other people will see - If the only interaction you'll have is to stomp over it then it doesn't matter if your processor says it landed differently to someone else's.
The latest ISN Flash got me thinking that we could actually fight INSIDE of a giant effin' building. Freaking awesome idea. It makes me happy in the pants.
Edited by Artifice, 15 February 2012 - 04:27 AM.
#17
Posted 15 February 2012 - 05:14 AM
#18
Posted 15 February 2012 - 09:44 PM
Exilyth, on 14 February 2012 - 08:23 AM, said:
Does that mean we'll need to use a flamer to burn a tree, and then walk down the staircase into the secret room? That sounds really fun, especially when there's an old guy there with some kind of cool item or a secret hint, but I really hate it when it's just an old lady's house and you have to pay for the damages you caused. Geeze.
#19
Posted 16 February 2012 - 01:09 PM

#20
Posted 17 February 2012 - 11:19 AM
Yes, Damage everything without the ability to down large buildings set in huge foundations and cement fortified with tensioned 2" steel rebar that even explosives have issues with.
Something like that perhaps.
Edited by MaddMaxx, 17 February 2012 - 11:20 AM.
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