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Mech Wreckage Persistance


51 replies to this topic

Poll: if it can be done WITHOUT making the game a slideshow: (128 member(s) have cast votes)

Should mech wreckage remain on the battlefield or disappear? (non respawn situation)

  1. Yes it should remain on the field as a testament to your victory (123 votes [96.09%])

    Percentage of vote: 96.09%

  2. No it should disappear from the field so it is less confusing (5 votes [3.91%])

    Percentage of vote: 3.91%

If wreckage does stay on the battlefield - should it be solid and impede a mech's progress?

  1. Yes it should so that mechs aren't ghosting through fallen foes or shooting through them to hit you (123 votes [96.09%])

    Percentage of vote: 96.09%

  2. No they should be able to be walked through so that the game is less annoying (5 votes [3.91%])

    Percentage of vote: 3.91%

Finally, if wreckage is solid - should it be able to be further destroyed/shot at

  1. Yes, that allows us to prevent teams from making bottlenecks and game breaking situations (97 votes [75.78%])

    Percentage of vote: 75.78%

  2. No, its a waste of ammo and isnt worth it (31 votes [24.22%])

    Percentage of vote: 24.22%

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#21 Exilyth

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Posted 13 February 2012 - 08:34 AM

Since whenever a wreck is added, that player's mech doesn't have to be rendered anymore... there shouldn't be any noticeable performance issues at all.

Still, wrecks should only persist until the end of the round. And if there's respawns, wrecks should be removed after a set amount of time instead of when the player respawns, otherwise you could predict respawns from dissapearing wrecks.

Edited by Exilyth, 14 February 2012 - 06:23 AM.


#22 Listless Nomad

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Posted 13 February 2012 - 09:00 AM

View PostExilyth, on 13 February 2012 - 08:34 AM, said:

Since whenever a wreck is added, that player's mech doesn't have to be rendered anymore... there shouldn't be any noticeable performance issues at all.

Still, wrecks should only persist until the end of the round. Adn if there's respawns, wrecks should be removed after a set amount of time instead of when the player respawns, otherwise you could predict respawns from dissapearing wrecks.


That's exactly what I was going for.

#23 Rugarou

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Posted 13 February 2012 - 12:24 PM

I said yes to all three with one consideration in mind, salvage. Wrecks are persistent till end of round, if the round is a team last man standing type gameplay. That way the the winning team can possibly get salvage of whatever mech wreckage is left. If you know your side is going to lose then you could spend a couple seconds shooting various wrecks to deny that salvage to the victors. Kind of a scourged earth policy :) .

If the match something like capture the flag with respawns, then wrecks only stay till respawn obviously. At end of the match, the winners get salvage from any wreckage currently on the field.

#24 Solis Obscuri

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Posted 13 February 2012 - 05:06 PM

Really, I'm just all for more **** to blow up, even if it's the remains of **** I already blew up earlier...

#25 Vaktor

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Posted 13 February 2012 - 06:20 PM

This might be more or less feasible depending on the respawn situation

#26 Brakkyn

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Posted 13 February 2012 - 06:30 PM

Wreckage should remain on the field of battle until the match ends--burning, smoking, sparking, ammunition cooking off, preventing others from simply trodding where you or your enemies fell.

A 'Mech being nearly obliterated from "going critical" should leave behind a charred hulk ("going critical" being a rare occurence, but not impossible within the scope of science-fiction).

MechWarrior 3 'Mech death is the best example to site; no other game captured it as authentically at it did.

#27 Listless Nomad

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Posted 14 February 2012 - 10:47 AM

I would agree about MW3 wreckage. It was nice to look out over the battlefield and see the ebb and flow of the battle. I hope to do the same here - especially with the various camouflages we'll have - could tip you off to ambushes etc. As I said in my original post though - I agree it would only make sense in a non respawn environment.

#28 Zakatak

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Posted 14 February 2012 - 02:42 PM

Yes, yes, and yes on all counts.

Don't make it cost too much ammo to flatten wreckage though, or you'll have teams putting corpses on chokepoints to block the way. Catapults/Jenners/etc should be able to flatten wreckage by jumping on it, and Assault mechs should be able to kick it aside.

Edited by Zakatak, 14 February 2012 - 02:44 PM.


#29 TheRulesLawyer

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Posted 14 February 2012 - 03:37 PM

I think should be able to build a fort out of the bodies of my slain enemies.

#30 Outlaw2

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Posted 14 February 2012 - 03:59 PM

View PostTheRulesLawyer, on 14 February 2012 - 03:37 PM, said:

I think should be able to build a fort out of the bodies of my slain enemies.

I'll bring the pillows, blankets, towels and couch cushions...this is going to be the most epic fort ever made...or the best pr0no ever made.

Edited by =Outlaw=, 14 February 2012 - 04:00 PM.


#31 TheRulesLawyer

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Posted 14 February 2012 - 04:09 PM

View Post=Outlaw=, on 14 February 2012 - 03:59 PM, said:

I'll bring the pillows, blankets, towels and couch cushions...this is going to be the most epic fort ever made...or the best pr0no ever made.


You see, its for things like this that mechs have hands.

#32 Omigir

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Posted 14 February 2012 - 04:16 PM

My only concern: After a month and that Battlefield is absolutely covered from one end to the other with dead mechs. Then it becomes a render problem : \

#33 nubnub

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Posted 14 February 2012 - 04:21 PM

View PostOmigir, on 14 February 2012 - 04:16 PM, said:

My only concern: After a month and that Battlefield is absolutely covered from one end to the other with dead mechs. Then it becomes a render problem : \

I would collect and sell them as scrap... problem solved!

Edited by nubnub, 14 February 2012 - 04:21 PM.


#34 Omigir

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Posted 14 February 2012 - 04:27 PM

View PostOmigir, on 14 February 2012 - 04:16 PM, said:

My only concern: After a month and that Battlefield is absolutely covered from one end to the other with dead mechs. Then it becomes a render problem : \

View Postnubnub, on 14 February 2012 - 04:21 PM, said:

I would collect and sell them as scrap... problem solved!


Let me offer this, with the current ideas around the forums that salvage will be done by liquidating it into C-bills nad spreading it out evenly, I would venture and say at the end of the battle, those 'hulks' will have been collected to be salvaged and scrapped. Which means, its not there when the next battle starts. Otherwise, at the end of each battle there would be more and more mechs on that battlefield until its cluttered.. particularly if there is respawn. Sheesh, dont you people think more then 2 fights beyond the current one?

#35 Listless Nomad

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Posted 15 February 2012 - 09:54 AM

View PostOmigir, on 14 February 2012 - 04:27 PM, said:


Let me offer this, with the current ideas around the forums that salvage will be done by liquidating it into C-bills nad spreading it out evenly, I would venture and say at the end of the battle, those 'hulks' will have been collected to be salvaged and scrapped. Which means, its not there when the next battle starts. Otherwise, at the end of each battle there would be more and more mechs on that battlefield until its cluttered.. particularly if there is respawn. Sheesh, dont you people think more then 2 fights beyond the current one?


Exactly - even if there were multiple rounds in a match. Say no respawn TDM, but with best of three style to determine who wins the battle - I'd say have the mech hulks removed even then. Like others have said - it shouldn't tax the system because it's one less complicated thing to keep track of - but having close to 40 blown up mechs by round 3 would probably seriously effect framerate and lag.

#36 MaddMaxx

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Posted 15 February 2012 - 11:50 AM

Actually, if the Dev follow Canon, then a large gaggle of these show up (in Stealth armor) after each Battle, what they can't pack out, they simply destroy and go back into hiding. Battlefield clean as a whistle. LOL

Posted Image

Edited by MaddMaxx, 15 February 2012 - 11:50 AM.


#37 ZOU

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Posted 15 February 2012 - 12:07 PM

Yes to all three questions for provided as the question was posed " and without appreciable system slowdowns"

#38 Omigir

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Posted 15 February 2012 - 12:33 PM

View PostZOU, on 15 February 2012 - 12:07 PM, said:

Yes to all three questions for provided as the question was posed " and without appreciable system slowdowns"

You still come into a problem. On a heavily contested world, after a month, even if it didnt slow down the match per say, you will have so many hulks on the battlefeild that you wont be able to walk anywhere on it. Remember, you are also saying yes to not only are the mech's still there round after round, but they are not able to be walked through.

To avoid this, you are not going to spend an hour at the start of the match to 'clean up' the battlefeild so you can walk from point A to B, and what about 'choke' points, they will become unusable.

#39 Listless Nomad

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Posted 15 February 2012 - 01:39 PM

View PostOmigir, on 15 February 2012 - 12:33 PM, said:

You still come into a problem. On a heavily contested world, after a month, even if it didnt slow down the match per say, you will have so many hulks on the battlefeild that you wont be able to walk anywhere on it. Remember, you are also saying yes to not only are the mech's still there round after round, but they are not able to be walked through.

To avoid this, you are not going to spend an hour at the start of the match to 'clean up' the battlefeild so you can walk from point A to B, and what about 'choke' points, they will become unusable.


You seem to have misinterpreted the question I was asking. I stated that the wreckage would only stay around for the current battle instance - not round after round. It would be silly to have the wreckage remain round after round - as you have pointed out. I thought my initial post along with my edits were clear enough but i'll reiterate here:

My suggestion is only for the current battle instance. I do not suggest having wreckage persist from round to round - drop to drop.

#40 Omigir

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Posted 15 February 2012 - 01:53 PM

View PostListless Nomad, on 15 February 2012 - 01:39 PM, said:


You seem to have misinterpreted the question I was asking. I stated that the wreckage would only stay around for the current battle instance - not round after round. It would be silly to have the wreckage remain round after round - as you have pointed out. I thought my initial post along with my edits were clear enough but i'll reiterate here:

My suggestion is only for the current battle instance. I do not suggest having wreckage persist from round to round - drop to drop.

Hmm, I missread, sorry ~__~ I was fresh off 12 hr shift at work when I dove into the thread! Apperently that does not workout all that well.

At that same point, It would depend on the battle type. If its respawn, choke pionts could become heavily blocked, at that point how much would it take to clear it? Critting a core of one of those hulks to make a chain reaction?





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