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Destructible Environments


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Poll: Destructible Environments (54 member(s) have cast votes)

Destructible Environments?

  1. No, the only thing that should be destructible are mechs and our target buildings (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Yes, but only small things like random vehicles or light poles (8 votes [14.81%])

    Percentage of vote: 14.81%

  3. Yes, we should be able to destroy any obstacle in our path, even skyscrappers (46 votes [85.19%])

    Percentage of vote: 85.19%

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#1 MetalKid

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Posted 13 February 2012 - 02:00 PM

If the devs make it so we can destroy anything, that would make for some interesting game play changes. If a lance sets up a big defensive position and you can't get thru, just blow up the building next to them and cause a bunch of dust to mess with visibility. At the same time, when you destroy a building, it'll announce where you are to the enemy pretty quickly. Though, the more things that you can destroy, the longer it'll take to code that in the game, probably. Plus, if you are defending a city as a merc, I don't think your payor is going to like you blowing their buildings up.

Edited by MetalKid, 13 February 2012 - 02:01 PM.


#2 TheRulesLawyer

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Posted 13 February 2012 - 02:35 PM

You don't want full destruction. After a little bit there is no cover left. There is nothing to block line of sight and keep draw distance reasonable. Building that you can destroy, yes. Building that you can level into rubble everywhere, no.

#3 Felicitatem Parco

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Posted 13 February 2012 - 02:52 PM

I think destroying large, expensive buildings should possibly cost a Merc Corps deeply...

#4 Anvil Dragon

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Posted 13 February 2012 - 03:00 PM

I could see outer panels of a large buiding taking damage and putting rubble and dust in the streets but not toppling skyscrapers since with mechs around it seems reasonable to move structural support and elevators to the core of the building.

It would be nice if the rubble could be moved. A mech with hands could move debris to partially block a street or clear the shot up side of a building to provide a hole to hide a smaller mech. Debris might be good to spread on multiple streets to slow fast mechs to a more targetable pace.

#5 FACEman Peck

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Posted 13 February 2012 - 03:23 PM

I would like to see the whole map be able to be leveled. For example, a tunnel running through a mountain with explosives goes boom and blows apart the mountain, that's what would be awesome. Maybe the Frostbite 2 engine would help... if you get my meaning. :)

#6 nubnub

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Posted 13 February 2012 - 03:27 PM

View PostAegis Kleais™, on 13 February 2012 - 02:07 PM, said:

And it's one of those things that if it's not there to begin with, it can't just "get programmed into the game" down the line.

Agreed. I doubt terrain will be destructible but most buildings I think will be. Imagine the penalties of levelling a city. Being F2P trolling would be a serious issue since you can have unlimited accounts and no accountability so I don't think you will be able to impact system economy.

#7 Phades

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Posted 13 February 2012 - 06:03 PM

If infantry and other small targets exist, then everything should be potentially destructible (to a certain point of wreckage/rubble/fire/whatever). Also, if destructible allow for environment based damage to objects where appropriate.

#8 Domoneky

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Posted 13 February 2012 - 08:24 PM

I'd like to have fully destructable enviroment. Nothing says Surprise like an Atlas bursting through a tall office building. I don't mean blasting it down I mean as if you ram through the damn thing.

#9 Felicitatem Parco

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Posted 13 February 2012 - 10:22 PM

Which is cooler: Busting through a massive Urban building with your 100-ton Assault Mech, or killing 700 civilians? Oh, wait... same thing. B)

#10 jbone

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Posted 13 February 2012 - 11:06 PM

Am I getting paid to care about civi lives? If so then I'll be very unhappy that big al killed those people, if not, should have rigged command detonated mines to blow the sub levels out from underneath him when he starting tearing through it. Poor Al, should have got some jump jets, now he's stuck in the basement.

#11 autogyro

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Posted 14 February 2012 - 12:24 AM

I don't really see why we can't have full destruction. Obviously, some things should be very difficult to destroy, such as a large building. The Mechwarrior 3015 trailer showed a pretty good hit from a PPC into a building int he background, all that was damaged was a decently sized hole taking out one of the motel rooms, but certainly not enough to level the whole building.

We're on CryEngine 3; destructible environments should be easily programmable into the game.

#12 Polymorphyne

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Posted 14 February 2012 - 04:52 AM

I would say yes to destructible environments- obviously no terrain deformation (Except maybe a few small craters from explosions?)
and buildings shouln't simply be an object with hitpoints where the entire thing goes down when you shoot it enough times- rather just blow chunks of it until it falls apart, but leave the structural parts of larger buildings (skyscrapers) pretty much intact- they would be reinforced against mechs.

Obviously, it would all scale to weapons/mechs that hit it- A flea runs into a building- the flea takes a packet of damage and bounces of/grinds against it. A Dire Wolf runs into same buildings- smashes through building.

#13 MetalKid

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Posted 14 February 2012 - 06:57 AM

Hmm, the devs did say that they want city fighting in order to not have miles of open ground. That would mean that you can't destroy buildings. Though, it would be cool if damaging buildings causes dust and debris to shoot out of it, giving you temporary invisibility (in a way). That could make combat quite a bit more interesting. Obviously, if the devs weren't thinking about this from the start, it won't make it in for initial release, but I'm sure it is something they could add in later.

#14 Exilyth

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Posted 14 February 2012 - 08:23 AM

I hope we will at least get some 'secret passages', e.g. being able to blow up certain buildings or walls to make shortcuts or hide in/behind.

The problem with destructible terrain is not only performance (deforming the terrain isn't the problem, rebuilding the LOD and generating the shadow-/lightmaps is) but balance: if all the terrain was deformable, you'd be able to make deep holes from which no one could get out again.

#15 Webclaw

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Posted 15 February 2012 - 12:27 AM

Well CryEngine 3 can handle building and practically anything destruction (Except for terrain, haven't seen that), it's just a simple matter of constructing the building in development to accommodate for it... However like has been said before this could affect performance if they go with immensely urban environments as keeping track of all that debris, that would most likely be calculated server side to ensure that everyone is seeing the same debris in the same spot, would force a hit to performance most likely although this would only really apply to large pieces of debris and not just small particle effects when a small 1mX1mX1m slab of concrete is destroyed.... Well as far as I can understand, not really used to game modelling and simulation only stuff in the realm of CGI that doesn't require high frame rates

Edited by Webclaw, 15 February 2012 - 12:28 AM.


#16 Artifice

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Posted 15 February 2012 - 04:27 AM

At the very least I'd like to see most buildings be semi-destructible. The core building might stay standing, but you'd be able to blow out the walls and see through. It would also be sweet if some buildings have a lobby which is only tall enough for Light/Med 'Mechs.

I'm certain that Cry3 can handle fully destructible simple buildings 2 stories or so tall, and as far as what debris other people will see - If the only interaction you'll have is to stomp over it then it doesn't matter if your processor says it landed differently to someone else's.

The latest ISN Flash got me thinking that we could actually fight INSIDE of a giant effin' building. Freaking awesome idea. It makes me happy in the pants.

Edited by Artifice, 15 February 2012 - 04:27 AM.


#17 Xenois Shalashaska

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Posted 15 February 2012 - 05:14 AM

The buildings and materials should be atleast destructible but not simpley vanish into thin air. It would be sweet if mechs going critical left massive holes in the ground after that mother of a explosion.

#18 Felicitatem Parco

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Posted 15 February 2012 - 09:44 PM

View PostExilyth, on 14 February 2012 - 08:23 AM, said:

I hope we will at least get some 'secret passages', e.g. being able to blow up certain buildings or walls to make shortcuts or hide in/behind..

Does that mean we'll need to use a flamer to burn a tree, and then walk down the staircase into the secret room? That sounds really fun, especially when there's an old guy there with some kind of cool item or a secret hint, but I really hate it when it's just an old lady's house and you have to pay for the damages you caused. Geeze.

#19 Greenkens

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Posted 16 February 2012 - 01:09 PM

было бы интересно увидеть рушащееся после взрыва реактора рядом стоящего меха! к стати я пропустил, о мощности взрыва реактора и его последствиях, не говорили ещё? :ph34r:

#20 MaddMaxx

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Posted 17 February 2012 - 11:19 AM

If the Poll offered a middle ground I might actually vote.

Yes, Damage everything without the ability to down large buildings set in huge foundations and cement fortified with tensioned 2" steel rebar that even explosives have issues with.

Something like that perhaps.

Edited by MaddMaxx, 17 February 2012 - 11:20 AM.






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