

Skill shot weapons
#1
Posted 16 February 2012 - 08:26 PM
Some ideas:
Focus lasers: Lasers that overheat enemy mechs and do increasing damage as long as they are hitting the mech in one consecutive shot. Shots could last about 4 seconds.
Energy buildup shots: Lasers that build up energy the farther they travel, until they reach a certain range and become useless. If hit at the maximum range, the enemy mech is guaranteed to be knocked down.
I am tired, and have no other ideas atm. But these weps would have a long recharge time and produce large amounts of heat to ensure they are used cautiously.
Feel free to leave your own suggestions etc.
#2
Posted 16 February 2012 - 08:34 PM
WTFClock, on 16 February 2012 - 08:26 PM, said:
Some ideas:
Focus lasers: Lasers that overheat enemy mechs and do increasing damage as long as they are hitting the mech in one consecutive shot. Shots could last about 4 seconds.
These would be continuous output lasers; the problem would be that they would generate heat constantly while doing damage. You'd also have the issue of keeping your target spot in one location, although I suppose that would be why it's a 'skill' weapon.
Quote
This is not at all realistic; energy weapons should lose damage as they travel, if anything. Some kind of plasma projectile might work like this, though; the reaction starts out at a low temperature upon launch and heats up as it goes, but burns out when it hits extreme range.
#3
Posted 16 February 2012 - 09:03 PM
Ian MacLeary, on 16 February 2012 - 08:34 PM, said:
These would be continuous output lasers; the problem would be that they would generate heat constantly while doing damage. You'd also have the issue of keeping your target spot in one location, although I suppose that would be why it's a 'skill' weapon.
Ummm thats how I picture normal lasers working.
#4
Posted 16 February 2012 - 09:44 PM
On that note, the table top game used alternate ammunition. If a pilot is an expert in lets say LRMs, alternate ammunition can be used. Yes there are Infernos and Swarms but what about less seen (but still present in the B-Tech world) tandem rounds which impacted the same damage to the internal structure as the armor. But of course, with a hefty $$$
#5
Posted 16 February 2012 - 11:39 PM
#6
Posted 17 February 2012 - 04:19 AM
ManDaisy, on 16 February 2012 - 09:03 PM, said:
Ummm thats how I picture normal lasers working.
Normal lasers work as a burst. They charge up energy (cycle) in capacitors and then release all of the energy in a single moment (or several moments, its not very long) to focus the energy into a single beam. This causes the 'on fire' heat build up from the stored energy, where as the continuous output lasers bypass the capacitor usage and create a large amount of energy on demand. This causes a large heat build up while its firing from the large amount of energy being 'continuously' generated to fire it.
#7
Posted 17 February 2012 - 05:09 AM
#8
Posted 17 February 2012 - 08:00 AM

#9
Posted 17 February 2012 - 08:46 AM
Edited by ManDaisy, 17 February 2012 - 08:47 AM.
#10
Posted 17 February 2012 - 08:48 AM
#11
Posted 17 February 2012 - 10:09 AM
Dlardrageth, on 17 February 2012 - 08:00 AM, said:

Well I'll be damned. My 3 Lance mates finally made the YouTube. Hey fella' (waves)
P.S. Don't laugh. You ever get hit with a Lollipop that big before? (ouchers) LOL

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