MaddMaxx, on 14 February 2012 - 03:45 PM, said:
Jumping begets Bunny hopping. The two will go hand in hand (so to speak). So sorry a jumping 80T Mech make me fell queezie all over.
I can't agree that jumping leads to bunny-hopping. If this game allows you to bunny-hop, then it has a bad jumping mechanic. All that is needed is a 'recovery time' to prevent spamming it. Also, in MW4 when mechs would land after a jump, even a soft one, they would lurch to imitate the effort required to successfully land, which will hopefully be brought back in this game. Somehow I just can't imagine mechs bunny-hopping. Also, I was not thinking that heavies would be jumping, only lights and maybe mediums.
Aegis Kleais™, on 14 February 2012 - 03:44 PM, said:
The ability to use Jump jets is a huge advantage for the Mech; I'm hoping that proper deployment is just as critical to maintaining the Mech's functionality. I could only imagine the amount of force generated if you let a Mech plummet out of the air and didn't slow its fall; the actuators would overload instantly and the Mech could collapse to the group pretty violently. But ease her down, and it becomes a skill that you can use to get you out of tricky situations or to deploy a last effort DFA move.
This is what I am hoping for too, but in previous MW games, they were pretty useless except in specific situations, and even then the weight they took up could be better used elsewhere.
That is why I suggested being able to jump. The biggest problem with the jumpjets in previous games was the agonizingly long time it took to gain any amount of altitude when using them. Because it took so long, you actually couldnt get over your adversaries when you actually needed to. Letting mechs jump would allow them to quickly gain height AND vertical speed to make up for the very low acceleration that jumpjets have.
Aegis Kleais™, on 14 February 2012 - 01:53 PM, said:
I'm vehemently against jumping. These are NOT human-sized suits of armor that perform intricate body mechanics like leaping.
Running is one of the most complicated actions a body can perform. In fact, while running, the body does leave the ground between steps. Jumping (from 2 feet to 2 feet) is much simpler anatomically than running, and leaping (from 1 foot to the other) is an extended form of running. Running just seems less complicated because it is a more familiar feeling. Running actually requires all the muscles jumping does and a couple more. If a mech has the muscles to run, it has the muscles to jump, and, by extension, it has the muscles to land that jump.
(Edit) Just a little more:
Myomers (the stuff that makes Battlemechs move) simulate muscles and have a better strength to weight ratio than organic muscles.
Edited by Ghost73, 14 February 2012 - 09:26 PM.