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Skill shot weapons


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#1 FETTY WAP

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Posted 16 February 2012 - 08:26 PM

I think that the current weapons in the battletech universe are find, but I'd like to see some more advanced weapons that require more skill.
Some ideas:

Focus lasers: Lasers that overheat enemy mechs and do increasing damage as long as they are hitting the mech in one consecutive shot. Shots could last about 4 seconds.

Energy buildup shots: Lasers that build up energy the farther they travel, until they reach a certain range and become useless. If hit at the maximum range, the enemy mech is guaranteed to be knocked down.

I am tired, and have no other ideas atm. But these weps would have a long recharge time and produce large amounts of heat to ensure they are used cautiously.
Feel free to leave your own suggestions etc.

#2 Ian MacLeary

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Posted 16 February 2012 - 08:34 PM

View PostWTFClock, on 16 February 2012 - 08:26 PM, said:

I think that the current weapons in the battletech universe are find, but I'd like to see some more advanced weapons that require more skill.
Some ideas:

Focus lasers: Lasers that overheat enemy mechs and do increasing damage as long as they are hitting the mech in one consecutive shot. Shots could last about 4 seconds.


These would be continuous output lasers; the problem would be that they would generate heat constantly while doing damage. You'd also have the issue of keeping your target spot in one location, although I suppose that would be why it's a 'skill' weapon.

Quote

Energy buildup shots: Lasers that build up energy the farther they travel, until they reach a certain range and become useless. If hit at the maximum range, the enemy mech is guaranteed to be knocked down.


This is not at all realistic; energy weapons should lose damage as they travel, if anything. Some kind of plasma projectile might work like this, though; the reaction starts out at a low temperature upon launch and heats up as it goes, but burns out when it hits extreme range.

#3 ManDaisy

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Posted 16 February 2012 - 09:03 PM

View PostIan MacLeary, on 16 February 2012 - 08:34 PM, said:


These would be continuous output lasers; the problem would be that they would generate heat constantly while doing damage. You'd also have the issue of keeping your target spot in one location, although I suppose that would be why it's a 'skill' weapon.




Ummm thats how I picture normal lasers working.

#4 ShaunBearU

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Posted 16 February 2012 - 09:44 PM

I would love to see pilot skilled with LRMs, SRMs, ACs see a more accurate use. ACs for example, we have all used the LB-X, Ultra, or standards but why not add some realism? If there is a lack of a skill of the weapon they jam more often. Just like MW4 Mercs and the use of the rotary ACs. Yes, they are always more prone to jamming but other ACs still use a cartridge system. Just like magazines with real rifles of today, they still jam and sometimes often. Different manufacturers make different rifles (same round) that jam less than others. Even take it one step up and use the old MechWarrior 2 "bug" where it seemed the SRMs or PPC detonated right in the weapon. I WANT THIS! This would force unskilled pilots to wait longer, take more careful aim, pay for more expensive weapons from different manufacturers, etc.

On that note, the table top game used alternate ammunition. If a pilot is an expert in lets say LRMs, alternate ammunition can be used. Yes there are Infernos and Swarms but what about less seen (but still present in the B-Tech world) tandem rounds which impacted the same damage to the internal structure as the armor. But of course, with a hefty $$$

#5 jbone

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Posted 16 February 2012 - 11:39 PM

Tandem Rounds are sooo broken, along with AP rounds. Just my opinion.

#6 Mautty the Bobcat

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Posted 17 February 2012 - 04:19 AM

View PostManDaisy, on 16 February 2012 - 09:03 PM, said:



Ummm thats how I picture normal lasers working.

Normal lasers work as a burst. They charge up energy (cycle) in capacitors and then release all of the energy in a single moment (or several moments, its not very long) to focus the energy into a single beam. This causes the 'on fire' heat build up from the stored energy, where as the continuous output lasers bypass the capacitor usage and create a large amount of energy on demand. This causes a large heat build up while its firing from the large amount of energy being 'continuously' generated to fire it.

#7 Nik Van Rhijn

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Posted 17 February 2012 - 05:09 AM

Why should we not need skill to use the existing weapons?

#8 Dlardrageth

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Posted 17 February 2012 - 08:00 AM

Can I haz nuclear warheads for my UAC20? kkthxbb... ;)



#9 ManDaisy

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Posted 17 February 2012 - 08:46 AM

I'm not a fan of burst fire lasers, because that leads to laser boating and 1 hit kills way too easily. Ton per ton that really screws up AC.

Edited by ManDaisy, 17 February 2012 - 08:47 AM.


#10 TheRulesLawyer

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Posted 17 February 2012 - 08:48 AM

There are all sorts of advanced optional weapons in the rules that are more... situational. However I don't think they will be in based on timeline.

#11 MaddMaxx

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Posted 17 February 2012 - 10:09 AM

View PostDlardrageth, on 17 February 2012 - 08:00 AM, said:

Can I haz nuclear warheads for my UAC20? kkthxbb... ^_^




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