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Maybe there's more, discuss... or am i a party pooper.


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#1 Bogusheadbox

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Posted 07 March 2012 - 09:31 AM

We know there will be the metaverse. We know there will be house and mercs way of organising a battle. Even talk of crafting. We also know there is very little info about the game released.

So all is speculation.

But through all the hype and info we have been given, is Mechwarrior online just going to be lance vs lance on a map, then lance vs lance on another limited map (rinse, repeat)?

Ok, we have a skill tree and ability unlocks on our mechs. But is the core of the game still going to be the same as what we have seen in many of past incarnations. Just a limiting map and mechs running round in a slug fest?

How much will the metaverse play in the overall game. I know they mentioned that the metaverse will not change much in the whole, just a small portion of said metaverse may be up for grabs.

So what way and how much will the metaverse inflence the game?
Will it just be lance on lance battles (AKA) the previous versions of mechwarrior just in better looking surroundings and better looking mechs ?
What is the outcome of winning a battle and what does that entail. Is it just a case of "yep you played your 543rd round and you have more money and points to add. Or is there a significance to winning such battles (or loosing) instead of .... you won here is 5 times "x" amount of money and "z" list of recoverable items and ..... you lost here is 1 (or less) times "x" amount of money and zero of recoverable items. You may now play another round.

I am only saying this because, i am very intrigued over this game. Have been following since many years back. I enjoy the IP of mechwarrior and if i may use MW4 mercs as an example - its a great game and the multiplayer side of it is fun. But the constant revolving of maps and slug fests with no importance to each round of battle does get very boring indeed.

So - what is the importance to the core game? How much do we influence it, how indepth can it be? How will we react to wins and losses and how do they react to us.....

Am i just a party pooper ?

Answers on a post card please :-)

Edited by Bogusheadbox, 07 March 2012 - 09:32 AM.


#2 wwiiogre

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Posted 07 March 2012 - 09:32 AM

12 vs 12 or company vs company

chris

#3 Steadfast

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Posted 07 March 2012 - 09:37 AM

What do you expect? The usage of the word "just" lets me think that most of the described scenarios have a negative feel for you. I for one would be content but than, Iam easy to please.
Daniel

#4 Roughneck45

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Posted 07 March 2012 - 09:41 AM

I would assume thats it just the lance battles, and that we will recieve more for our victories if we are taking planets or certain of the space map. However, with this system, they will be able to place incentives for taking certain planets as they please.

So while we will get standard bonusus the majority of the time, they will be able to pick and choose when fighting for certain areas means more, whether its for story or some other reason they can come up with.

Thats my take on it anyway.

#5 FinnMcKool

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Posted 07 March 2012 - 09:42 AM

This week we will find out more.





Dinosaurs . ????

#6 HeavensDaemon

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Posted 07 March 2012 - 09:52 AM

Each match will some how contribute to what faction has what planets and those planets will then give some sort of benefit to those that control it. In faction play, since each planet will have many matches being played over it simultaneously, there will be some way that they will determine an overall winner (be it percentage wins or what have you).

In the mercenary realm, it will be more so individual merc corps fighting each other over planet control.

In the end it's about trying to get your chosen group/ team the most planets and raking in those c-bills.

#7 Chuckie

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Posted 07 March 2012 - 09:56 AM

I'm just hoping there is more than the wallpaper of a scene we figured out days ago..

WE were PROMISED BIG annoucements.. A wallpaper of a screen shot does NOT qualify as a BIG Annoucement.. !

#8 GDL Germ

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Posted 07 March 2012 - 09:59 AM

Planetside 2 might interest you op, It's a huge persistent world with thousands of players playing at once.The battles you partake in actually make a difference in the game and you gain territory. I made a thread on it or you can go to pcgamer.com. There's mechs in the game also.

Edited by GDL Germ, 07 March 2012 - 10:12 AM.


#9 CeeKay Boques

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Posted 07 March 2012 - 10:05 AM

Today is Anti-Speculation Day.

#10 TheRulesLawyer

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Posted 07 March 2012 - 10:05 AM

View PostChuckie, on 07 March 2012 - 09:56 AM, said:

I'm just hoping there is more than the wallpaper of a scene we figured out days ago..

WE were PROMISED BIG annoucements.. A wallpaper of a screen shot does NOT qualify as a BIG Annoucement.. !


I expect nothing less than in game video.

#11 Skwisgaar Skwigelf

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Posted 07 March 2012 - 10:08 AM

If not today then by the end of GDC we WILL see in-game video.

#12 GaussDragon

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Posted 07 March 2012 - 10:09 AM

View PostChuckie, on 07 March 2012 - 09:56 AM, said:

I'm just hoping there is more than the wallpaper of a scene we figured out days ago..

WE were PROMISED BIG annoucements.. A wallpaper of a screen shot does NOT qualify as a BIG Annoucement.. !


Amen, brother.

#13 SI The Joker

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Posted 07 March 2012 - 10:10 AM

View PostBogusheadbox, on 07 March 2012 - 09:31 AM, said:

We know there will be the metaverse. We know there will be house and mercs way of organising a battle. Even talk of crafting. We also know there is very little info about the game released.

So all is speculation.

But through all the hype and info we have been given, is Mechwarrior online just going to be lance vs lance on a map, then lance vs lance on another limited map (rinse, repeat)?

Ok, we have a skill tree and ability unlocks on our mechs. But is the core of the game still going to be the same as what we have seen in many of past incarnations. Just a limiting map and mechs running round in a slug fest?

How much will the metaverse play in the overall game. I know they mentioned that the metaverse will not change much in the whole, just a small portion of said metaverse may be up for grabs.

So what way and how much will the metaverse inflence the game?
Will it just be lance on lance battles (AKA) the previous versions of mechwarrior just in better looking surroundings and better looking mechs ?
What is the outcome of winning a battle and what does that entail. Is it just a case of "yep you played your 543rd round and you have more money and points to add. Or is there a significance to winning such battles (or loosing) instead of .... you won here is 5 times "x" amount of money and "z" list of recoverable items and ..... you lost here is 1 (or less) times "x" amount of money and zero of recoverable items. You may now play another round.

I am only saying this because, i am very intrigued over this game. Have been following since many years back. I enjoy the IP of mechwarrior and if i may use MW4 mercs as an example - its a great game and the multiplayer side of it is fun. But the constant revolving of maps and slug fests with no importance to each round of battle does get very boring indeed.

So - what is the importance to the core game? How much do we influence it, how indepth can it be? How will we react to wins and losses and how do they react to us.....

Am i just a party pooper ?

Answers on a post card please :-)


You're not a party pooper at all, in my opinion - just a bit early. I too have been anxiously waiting to hear about what the metaverse will encompass.

That said, I'm really hoping they dive deep with regard to the metaverse. Previous games lent themselves to having leagues created around them, but this is very different. Done correctly, this IS the Battletech universe everyone has been trying to find in whatever league they've joined over the years.

I have yet to be disapointed in an unreasonable fashion by what I've read from PGI, so I am optimistic that it will be deep, immersive and fun to be a part of. Leagues have been a huge part of every MW title and I'm quite sure that PGI knows it. There's no reason to think they would want to short-change that fan base.

Edited by SI The Joker, 07 March 2012 - 10:11 AM.


#14 Skoll

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Posted 07 March 2012 - 10:11 AM

In-game video plus beta announcement. Make Christmas come early!

#15 TheRulesLawyer

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Posted 07 March 2012 - 10:21 AM

View PostSkoll-, on 07 March 2012 - 10:11 AM, said:

In-game video plus beta announcement. Make Christmas come early!


No no, FRR exclusive alpha access. :)

#16 Skoll

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Posted 07 March 2012 - 10:27 AM

Oh, that's definitely wishful drinking there.

#17 Risky

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Posted 07 March 2012 - 10:34 AM

All your beta keys were just shredded.

#18 Punisher 1

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Posted 07 March 2012 - 10:45 AM

Well chances are and what appears to be is a initial release of the basics of the game. I'm not thinking it is going to be anything fancy. Looks to be player versus player probably a few maps. For the most part a slug and gind fest.

Should be fun for a few weeks to a month or until you rank up and mech up to a point where there is nothing much else to do.

What MWO should be looking hard at is how do we keep the content fresh one way is tons of maps and maps that match a planets environment. In addition to this there should be objectives on the map beside just kill the oppsing team or capture this point. Those objectives are worth fighting over for a multitude of reasons ( points, XP, repairs, salvage, tech, defensive platforms, landing zones for more troops or refit, you name it there is more than one reason to take points on a map.

Meta gaming (blah) I have seen a strong leaning to meta gaming, experiancing this in the past I can say eff meta gaming. it's lame and leads to nothing but flame wars on the forums in which the mods do nothing but p-o the player base by trying to refferee what is a war of words rather than one of missiles and high explosives .. as it should be...

Contracts: Establishing contracts in the game that prevent issues such as exchange of funds and or obligations to other factions is not only a good idea it leeds to people actually doing what they are supposed to. Once some faction fails to complete a contract its out there for everyone to see.

Where MWO can go wrong, after the initial release of the game they do nothing else or little at all. Which will led to players looking for something else to do.

Content and updates need to be fresh and consistant. Bug fixes and removal of exploits and hacks a constant. It would also be wise to give players more thant head to head combat to do. Crafting, single player missions, exploring, player markets and or "jobs" for those that a are looking for lone wolf or Merc roles.

Edited by Punisher_1, 07 March 2012 - 10:46 AM.


#19 Piddles

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Posted 07 March 2012 - 11:15 AM

When you break the game down, at the core it's "just" a 12v12 (company=12, lance=4) battle for you and your team to try and win. Anything else will be what you put into it. Will you look at the world map and say, hey I need to rush to this planet and help defend/attack it for my faction, will you gather a bunch of friends to form your own mercanary company and gather as many C-bills and reputation as you can, or are you just going to log in choose one of your mechs and jump into the fight? All are acceptable answers and there isn't really a wrong way to play the game. It seems how you choose to get involved will determine the importance of the metaverse to each individual player.





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