Jump to content

Black Sheep Battlemechs


108 replies to this topic

#41 CPTAmerica

    Member

  • PipPipPip
  • 69 posts
  • LocationTEXAS

Posted 17 February 2012 - 04:07 PM

For me it would be the Hussar.

Sure the thing is fast, sure it carries a Large Laser to keep mechs at a distance but, the thing falls apart if the pilot so much as sneezes in the cockpit or some kid throws a rock at it. If there is falling in this game, the Hussar could die before it even sees an enemy as a fall to the ground could crush an entire section.

Makes me think of George of the Jungle theme song. "Watch out for that treeeeeeee!"

#42 Bianca Flowers

    Member

  • PipPipPipPipPip
  • 146 posts

Posted 17 February 2012 - 04:11 PM

I'm going to suggest the original Shadow Hawk.
AC5. LRM 5. ML. SRM-2. heavy ammo dependancy, and all plink damage in all range brackets

#43 The Boneshaman

    Member

  • PipPipPipPipPipPip
  • The Bushido
  • The Bushido
  • 482 posts

Posted 17 February 2012 - 04:11 PM

Hussar 200-D great speed at 151.2 KPH 1 ERLL but almost no armor
oh and it has..........hands ;) gotto love the hands ^_^

#44 xMarshallx

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 199 posts

Posted 17 February 2012 - 04:45 PM

View PostSaurok, on 17 February 2012 - 02:33 PM, said:


I never questioned the Blackjack as a mech. In fact I praised it in earlier post. It is just that AC2 is not that good in PC games compared to its usefulness in TT.


I still don't see the logic of it being useful at all in TT. You have no control over where you hit outside of dice rolls, and lets be honest, 2 points don't matter when the end result always ends up looking like a shotgun spread. Well placed shots in a PC game that include reticle disruption for the opposing 'Mech vastly outweigh the randomness included in TT.

#45 SMDMadCow

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,055 posts
  • LocationDallas, TX

Posted 17 February 2012 - 08:18 PM

View PostThe Sniper, on 17 February 2012 - 04:45 PM, said:


I still don't see the logic of it being useful at all in TT. You have no control over where you hit outside of dice rolls, and lets be honest, 2 points don't matter when the end result always ends up looking like a shotgun spread. Well placed shots in a PC game that include reticle disruption for the opposing 'Mech vastly outweigh the randomness included in TT.


It isn't. The AC/2 is crap in whatever you're playing.

#46 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 17 February 2012 - 08:22 PM

View PostZervziel, on 17 February 2012 - 03:31 PM, said:

It's been said before, but I'll say it again. The stock Charger despite being an 80 ton war machine, is outgunned....by an Osiris! 50 tons lighter and packing a far meaner punch!


Of course everyone uses the Charger for it's name sake. If you managed to crash into someone with the Charger, anything below the Charger's weight is gonna be obliterated.

Of course it is not gonna catch an Osiris anytime soon (or any late era heavy for the record) so use it to suicide other assaults or even some 3025 mediums which are slower than it. ;)

#47 Rhinehart

    Member

  • PipPipPipPipPipPip
  • 292 posts
  • LocationFree Worlds League

Posted 17 February 2012 - 08:49 PM

Hmm The Quickdraw. Never could figure out how to use that one real effectively. Just felt totally uncomfortable in any role at any range.

#48 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 17 February 2012 - 09:07 PM

View PostBianca Flowers, on 17 February 2012 - 04:11 PM, said:

I'm going to suggest the original Shadow Hawk.
AC5. LRM 5. ML. SRM-2. heavy ammo dependancy, and all plink damage in all range brackets


Hey now....I like the SH.....it's a 55 ton mech with 2 long range weapons that do 5 damage each. In close it's decent weaponry to finish things off. Now if it was a heavy then that would be different.


View PostSMDMadCow, on 17 February 2012 - 08:18 PM, said:


It isn't. The AC/2 is crap in whatever you're playing.


Never played with vehicles I take it?

Edited by Nick Makiaveli, 17 February 2012 - 09:09 PM.


#49 Kraktzor

    Member

  • PipPipPipPipPip
  • 113 posts
  • LocationEdmonton

Posted 17 February 2012 - 09:21 PM

...I forget, what is the loadout for the basic Urbie?

#50 trycksh0t

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,176 posts
  • LocationUmm...in a building..on a road. I think.

Posted 17 February 2012 - 09:27 PM

The Targe. Sure, it's fast, but that's about it. Armor is garbage, even by 40-ton standards, and weapon load-out leaves quite a bit to be desired. An MRM-10 with a single ton of ammo and 3 ER small lasers? Give me a break.

#51 Demi-Precentor Konev

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 386 posts
  • LocationDnepropetrovsk, Galedon Military District

Posted 17 February 2012 - 10:50 PM

A lot of people I know give the Flashman a lot of crap... mostly because it looks horrible. But they all hush-up when I show them this concept art:

Posted Image

#52 Ogre Magi

    Member

  • PipPipPip
  • 83 posts
  • LocationDeep Periphery

Posted 17 February 2012 - 11:04 PM

the Black Jack is not a bad mech in teh 3025 era, against vehicles it can cripple and make them immobile at range and i been in more than one fight that a Critical hit from a BJ AC2 made teh diffrence. Its a fire support mech too many people want to use it as a brawler or try to go up agianst a heavier mech.

Stock shadow hawk is bad, a kaboom waiting to happen and defencless when the ammo runs out, it does much better with the 3050 upgrades.

Urbie, well its an Urbie, if its outside a city or not in a caynon its outof its element, But the 3025 mechwarrior game its ac 10 had a good range/damage profile. If you could get your lance mates to cover you it could snipe and kill mechs at range it just needed support. The AC20 varient is enough to make assaults pause, ...... till after it moves then its dead.

#53 SMDMadCow

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,055 posts
  • LocationDallas, TX

Posted 17 February 2012 - 11:19 PM

View PostNick Makiaveli, on 17 February 2012 - 09:07 PM, said:


Never played with vehicles I take it?


I play with vee's all the time. It's still a crap weapon.

#54 Philipe von Rohrs

    Member

  • PipPipPipPipPip
  • 101 posts
  • LocationBrighton, UK

Posted 18 February 2012 - 01:06 AM

View PostSMDMadCow, on 17 February 2012 - 08:18 PM, said:


It isn't. The AC/2 is crap in whatever you're playing.


How bout the Kraken? Used right, that can make an absolute mess of many 'mechs. At the same time if you're lucky...

Of course, we're probly not gonna see it here any time soon...

Edited by Philipe von Rohrs, 18 February 2012 - 01:07 AM.


#55 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 18 February 2012 - 03:33 AM

I agree with the Gunslinger - a total waste of 60 tons.

#56 Chill

    Member

  • Pip
  • Philanthropist
  • Philanthropist
  • 15 posts

Posted 18 February 2012 - 03:57 AM

I really hope they pick urbanmech for the starter mech. It's just so funny to imagine teams of 20-30 of them all derping away at each other with flamethrowers and machine guns.

#57 Tadakuma

    Member

  • PipPipPipPipPipPip
  • 225 posts
  • LocationAdelaide

Posted 18 February 2012 - 04:36 AM

View PostKip Wilson, on 17 February 2012 - 08:20 AM, said:

Hi all,

I'm interested in hearing what you consider "black sheep" or completely worthless Battlelechs, from an in-universe stand point. You know, the kind of design that even a dispossessed Mechwarrior would say "No thanks, I'd rather stay dispossessed than pilot THAT thing!"

Here are a few off the top of my head.

Urbanmech - pretty mich any variant
Blackjack - BJ-1
Banshee - BNC-3E
Scorpion - Primarilly the SCP-1N model

Personally I find it very fun and challenging to pilot these types of 'mechs, so this isn't just another questionaire on 'mech designs you hate but what the lore describes as generally distained by the vast majority of in-universe Mechwarriors.


As you've defined it I don't think there is such a thing as a black sheep 'mech. As even the sub par designs would find a use.

The closest you could get would be the charger and even that was often used as a training 'mech, or as a specialist hand to hand combat 'mech.

As far as the Jaeger 'mech goes I don't know if you've faced it across an open plan while in a lightly armoured 'mech, but all of a sudden 2 AC5s & 2 AC2s looks quite scary.

In perfect world everybody would have a warhammer6d but as in real life there aren't enough top end toys for everybody to have one.

So there will always be a place for the Jaegermechs and Cicadas of the Battle tech universe

Edited by Tadakuma, 18 February 2012 - 04:37 AM.


#58 Hercules

    Member

  • Pip
  • Bad Company
  • 15 posts
  • LocationGreece

Posted 18 February 2012 - 05:33 AM

View PostPhilipe von Rohrs, on 17 February 2012 - 02:00 PM, said:

I know I'll probly get shiuted down for this, but... I think the Jagermech is top trumps of the black sheep selection. a poor showing, even against a Rifleman. Hell, put a wig on one and I'd still be more scared of Mr Spoon.


+1

#59 Phoenixfire

    Member

  • PipPipPip
  • 65 posts
  • LocationNew Yorl

Posted 18 February 2012 - 08:09 AM

Spider - no ejection pod

#60 SMDMadCow

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,055 posts
  • LocationDallas, TX

Posted 18 February 2012 - 09:58 AM

View PostPhilipe von Rohrs, on 18 February 2012 - 01:06 AM, said:

How bout the Kraken? Used right, that can make an absolute mess of many 'mechs. At the same time if you're lucky...

Of course, we're probly not gonna see it here any time soon...


It's quite different when 1 mech mounts 10 Ultra AC/2's. It's also quite funny when 8 of them jam in 1 turn.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users