Personally, I think we should get 4 options (2 spheres, 2 aerodynes)...
- Leopard
- Union
- Triumph
- Overlord
Each has a different carrying capacity, "insertion speed" (at beginning of game), perks for the "Commander" skill tree (suggest you look at that), and salvage capacity.
Leopard
- Fast insertion speed
- Carries 1 lance of mechs
- Inaccurate drops
- Releases 2 ASF's for the "Airstrike" ability
- Weak "Danger Closer" ability (gun run)
- Deploys UAV's and Drones quickly
- Low salvage capacity
- Medium insertion speed
- Carries 2 lances of mechs
- Accurate drops
- Releases 2 ASF's for the "Airstrike" ability
- Average "Danger Close" ability (hovers over battlefield)
- Deploys UAV's and Drones at average speed
- Low salvage capacity
- Medium insertion speed
- Carries 2 lances of mechs
- Inaccurate drops
- Drops 2 Longtom's for the "Artillery" ability
- Average "Danger Close" ability (AC-130 style circling)
- Deploys UAV's and Drones at average speed
- High salvage capacity
Overlord
- Slow insertion speed
- Carries 3 lances of mechs
- Accurate drops
- Drops 2 Longtom's for "Artillery" ability, 4 ASF's for the "Airstrike" ability
- Powerful "Danger Close" ability (Slowly circles and bombards battlefield)
- Deploys UAV's and Drones slowly
- High salvage capacity
Edited by Zakatak, 29 February 2012 - 08:14 PM.