KaiserTodretter, on 01 September 2012 - 07:19 PM, said:
Going off of the 50 tons of the original Nova I just fudged out
-4 medium lasers = 46t,
+2 cER PPCs = 58t,
+5 DHS = 63t
+2 tons various internals.
Forgot that the engine rating had to change for this to happen.
Ahh. The weight of the jump jets also doubled when you raised the tonnage, so that's part of the problem. The tonnage would actually work if you went to a 260XL, but then you'd have to drop down to 4/6/4 which is kind of slow for a Clan 'Mech of this weight class, and it starts to compare unfavorably with the Hellbringer.
Suggestion: keep the 325XL and use an Endo-Steel internal structure to free up 3 tons. That gives you 7 to play with for armor. Then remove two of the medium lasers and two double heat sinks. That gives you the ability to fire 6 lasers (30 heat) or both ER PPCs (30 heat) and fire the jump jets (5 heat) and only overheat by 1. It's not like you really had the heat capacity to alpha strike beforehand.
And that gives you 11 tons for armor, which is a 10% boost over the original Nova without losing any mobility. Assuming you keep the 3 double heat-sinks that fit in the engine as fixed equipment, then you have 22 tons of pod space, which represents more than a one-third improvement in firepower.
Edit: I actually mis-remembered the weight of the 325XL engine. It's 12 tons, not 13.5. So making the changes I suggested, you can actually go to 11.5 tons of armor and 18 double heat sinks, with 2 ER PPCs, 6 ER MLs, and 5/8/5 movement.
Edited by CaveMan, 02 September 2012 - 10:48 AM.