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Inter-Universe DEATHMATCH!


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Poll: Empire VS Necromongers (35 member(s) have cast votes)

Infantry

  1. Imperial Stormtroopers (23 votes [65.71%])

    Percentage of vote: 65.71%

  2. Necromonger Warriors (12 votes [34.29%])

    Percentage of vote: 34.29%

Vehicles

  1. AT-STs, AT-ATs, TIE fighters etc (30 votes [85.71%])

    Percentage of vote: 85.71%

  2. Necromonger fighters and dropships, vehicles (5 votes [14.29%])

    Percentage of vote: 14.29%

Ships

  1. Imperial Star Destroyers, Super Star Destroyers, and the Death Star (24 votes [68.57%])

    Percentage of vote: 68.57%

  2. Necromonger ships (11 votes [31.43%])

    Percentage of vote: 31.43%

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#1 Steve Varayis

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Posted 28 August 2012 - 10:04 PM

Round 1: Halo VS Battletech

Winner: Battletech, winning all three categories in the votes (18/6, infantry) (24/2 Vehicles) (17/9 ships)

so now, we come to;

Round 2: The Empire (Star Wars) VS Necromongers (Riddick

FIGHT!

upcoming

ARM/CORE (Total Annihilation) VS Aeon/UEF/Cybran (Supreme Commander)

any ideas of a match-up, PM me.

and someone please tell me how to clear the poll.

Edited by Steve Varayis, 02 September 2012 - 10:00 PM.


#2 DarkraiOfDoom

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Posted 28 August 2012 - 10:21 PM

yeh, i know BT universe would kick the halo-verse's head in, but i personally like the halo universe moar so >bias

#3 Sesambrot

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Posted 29 August 2012 - 03:05 AM

For infantry it's a no-brainer I think.
On the one hand you got at most what is basically a plastic-armor with an energy-shield, on the other we have a 1+ ton Combatsuit bristling with armor that makes it almost immune to standard infantry weapons... Also considering that the energy-shields can easily be brought down with standard infatry weapons and the only weapons in Halo that could reliable damage or destroy a BA are basically heavy anti-vehicle weapons (namely RockteLauncher, SpartanLaser, "that Alien-Plasma-launcher", and maybe the Sniper and maybe the Plasma Sword) while a BA is protected by thick armor-plating that makes normal bullets just bounce off and every single weapon they're able to mount would be capable of tearing through the shields of a Spartan........ yeah, a no-brainer...

Vehicles:
Battlemechs, Tanks and ASF with up to 100t vs all those tiny vehicles where the pilot is mostly unprotected... do I even need to elaborate?
I could see Scarabs being a certain problem, they seem to be in the same class as the Ares colossal Battlemech, so not at all impossible to take down. Considering that it's actually fairly easy if you can land on them and destroy them from the inside out, BAs will come in very handy when dealing with those things...

Spaceships:
I dunno to much about them, but considering the size and that there are ships in BT that hold a multitude of Dropships which are already huge themselves and the amount of weaponry they pack.............................
My bet is on BT again...

#4 Strum Wealh

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Posted 29 August 2012 - 03:11 AM

View PostSteve Varayis, on 28 August 2012 - 10:04 PM, said:

Round 1: Halo VS Battletech

Also consider who would win overall, IS/Clans VS UNSC/Covenant

GO!


What era of each are you aiming to discuss?

For example, are we talking about the BattleTech universe prior to the Amaris Civil War (that is, at the height of the Star League's era of power and influence), or during the Succession Wars, or during the Wobbies' little temper-tantrum, or perhaps during the Dark Age?

Are we talking about the Halo universe during or after the war between the UNSC and the Covenant? If the latter, how long afterward?

#5 Zakatak

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Posted 30 August 2012 - 04:07 PM

Halo Universe ANNIHILATES Battletech in space. Ship based weaponry is in the double-kiloton range at an absolute minimum, and Super MAC cannons strike with GIGATONS of force.

On the ground Battletech wins. Halo technology isn't a huge improvement over our own on the ground.

Spartan vs. Elemental? Oh man, this is a tough one. If we are going by what we see in the games, yes Elementals win. But by canon, Spartans are VERY capable and are humanities best hope for a reason. For speed, a Spartan can endurance run at 60kph or hit 100kph in an all-out sprint. They have reaction time of maybe 2 milliseconds and have incredible eyesight as well. Not to mention they can fall from the atmosphere.

But Elementals still win for weapon power and by quite a long shot. A single SRM might be enough to pop a Spartan. If it can get in range, silly 32.4kph.

Edited by Zakatak, 30 August 2012 - 04:09 PM.


#6 Coralld

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Posted 30 August 2012 - 04:31 PM

View PostZakatak, on 30 August 2012 - 04:07 PM, said:

Spartan vs. Elemental?

Battle Armor, Battle Armor everywhere.

#7 Steve Varayis

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Posted 30 August 2012 - 05:29 PM

View PostStrum Wealh, on 29 August 2012 - 03:11 AM, said:


What era of each are you aiming to discuss?

For example, are we talking about the BattleTech universe prior to the Amaris Civil War (that is, at the height of the Star League's era of power and influence), or during the Succession Wars, or during the Wobbies' little temper-tantrum, or perhaps during the Dark Age?

Are we talking about the Halo universe during or after the war between the UNSC and the Covenant? If the latter, how long afterward?


I'd just say for BTech, 3060 ish, and Halo, I'd say when they had the most SPARTANs to 'even the odds'

#8 ZeroMaestro

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Posted 30 August 2012 - 06:02 PM

BT.

Elemantals VS Really tough guys in combat armor. This is a question? Say they dance around all day with the Spartans dodging the attacks of the Elementals and the Elemantals shrugging off the Spartans weapons. They go melee. Think that through, ya.

In space, it might be closer, but remember, just because it isn't featured prominently in most of the cannon, doesn't mean BT doesn't have ******** firepower. Naval PPCs, Naval Gauss rifles, Naval Missile Batteries. Even if it's close, BT universe seems, to me, to have the edge in sheer firepower.

As for the rest - Scarabs may be a pain, but they would be overwhelmed. The rest of the Halo machines just aren't up to a level where they'd matter.

#9 OneBildoNation

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Posted 30 August 2012 - 08:16 PM

For arguments' sake I am going to assume relatively "equal numbers" because I believe the BattleTech universe is simply larger (in terms of number of star systems, galactic population, etc).

Infantry: Basically Elemental vs. Spartan, as all other classes don't really stand up to these guys. If I am remembering correctly, a fully armored Spartan should weigh between 500-1,000 lbs, so the elemental is twice to four times the weight. Each elemental also contains a genetically engineered super soldier similar to a Spartan. I originally thought that an Elemental's weapons were heavier than a Spartan's, but then I realized that a Spartan can wield any of the weapons that an Elemental can. The real difference, I think, is that an Elemental is wielding 2-3 weapons at a time, something the Spartans are not doing, which makes the Elementals more adaptable and widely dangerous on the battlefield. Elementals are inherently "anti-tank" troopers as well as anti-personnel. Also Elementals can all fly.

Win: Elemental


Vehicles: I do not think this point really needs to be argued. The two universes have very similar armies (although Halo vehicles are a little goofy, which makes them fun, but not precisely effective), and BattleTech has ************* BattleMechs as well. The BattleMech is such a well-designed killing machine, that I do not think that the Halo universe has anything remotely in its class. Hunchback with AC/20 would crush a Scarab at range.

Win: 'Mechs



Ships: I think that the two armies are actually both equipped with a classical and realistic Space Navy that would come down to the skill of the admirals. This is arguably the most important category, because in a galactic war the stronger navy would control the movement of all ships, materials, and troops. I would call this one a draw unless someone has some great evidence to the contrary.

Win: Neither



Because the space battle would be such an integral part of this war, I would be hard pressed to say which universe would win overall. I firmly believe that the BattleTech universe would win any and every land battle against the entire Halo universe, but the strongest ground offensive would be meaningless if the winning army were just orbitally bombarded out of existence.

I honestly never realized that in this point of technological development, the Navy would be the single most important aspect of the military. Would it even be possible to win a ground offensive without first winning the battle in space? Thanks for coming up with this thread, it's pretty awesome. Anyone thinking about other matchups now? Like the Necromongers from Chronicles of Riddick versus the Rebels from Star Wars?

Cheers.

OBN

Edited by OneBildoNation, 30 August 2012 - 08:17 PM.


#10 Zakatak

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Posted 30 August 2012 - 09:08 PM

I fail to see how BTech could win this in space. BTech starship technology is absolute trash. On average...

Range: ~1000km
Acceleration: 2-4g
Weapons: high-gigajoules/low-terajoules
Crew: 100-1000
FTL: Once a week
Armor: study up on those canon figures for mass and cross reference with surface area, it would literally be paper thin

Halo would be closer to...

Range: I think Archer's can go lightseconds? MAC's are within BTech range
Acceleration: 10-100g
Weapons: high terajoules/low exajoules
Crew: 100-200 with hyper-advanced AI that are billions times faster then your PC
FTL: Whenever
Armor: 1 to 2 meters of superhard titanium alloys

For nukes, BTech ships can carry a couple 50 kiloton Santa Ana at best. Archer's are mini-nukes and some cruisers carry THOUSANDS of them. Considering how the UNSC can make nuclear bombs (NOVA bombs) that can shatter a small moon and burn an entire planet from orbit, I'd say Shiva nukes are... quite scary. Covenant vs BTech is a curbstomp.

BTech wins this on the ground though. It's one of the few universes in which its ground-based tech is as good/better then its starships. Being that it is based on Mechs, no surprise.

Edited by Zakatak, 31 August 2012 - 01:56 PM.


#11 Grey Black

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Posted 30 August 2012 - 09:24 PM

After careful consideration, I would have to say that Battletech would win on each front, especially if we are going ~3060s era. A small breakdown, shall we?

1) Spartans vs. Elementals: Elementals win hands down. Based on the research I am seeing, the spartans are supersoldiers who are given various forms of weaponry to combat their foes, up to and including anti-tank weaponry. Elementals can take up to and including a medium laser to the chest and still fight back. While I have no doubt that the Spartans would eventually pick up on the fact that their anti-infantry weaponry is doing them no good against the battle armor, I also question how quickly they would. When the Inner Sphere first encountered them, the elemental battle armor took out how many battlemechs (!) before the Kuritans figured out to use heavy weapons on them? Combined with the variability in terms of elemental battle armor (small laser, ******, heavy machine gun, AP gauss, etc.) leading to the a certain amount of unpredictability on the battlefield, the Elementals would likely take the Spartans down.

2) Vehicles on each side: Without the inclusion of Battlemechs, I would put this as very even (even if vehicles are difficult to control in my experience in HALO). While the Inner Sphere has more varieties of vehicle, the HALO universe would also likely have better soldiers inside them (imagine a Clan Elemental genotype for a tank, as that's essentially what Spartans are). Especially in combination with infantry assaults, I could see the USNC holding an advantage over the Inner Sphere.

HOWEVER! Then we include 16 meter walking titans that put all of the tanks to shame on both sides. Assuming the same vehicle rules are in effect (TT style =D), Battlemechs have a massive advantage over vehicles in their armor capacity, their ability to mount weaponry, and even their ability to maneuver over terrain (hovercraft non-inclusive). I could see an IS commander and a USNC commander duking it out, evenly matched, when the USNC commander says, "Holy [redacted], what is that?" as an Atlas walks over the battlefield and annihilates an M808B Main Battle Tank with an AC/20 and 3 Warthogs with its lasers. And this isn't even including Clan Tech. Substitute a Mad Dog (Vulture) or Timber Wolf (Mad Cat) for the same effect, only worse.

3) Space battles: Has anyone ever looked at the armaments for the two naval forces? A USNC destroyer has the BTech equivalent of roughly 2 NGauss, 3 Nuclear Missles (which, if fired, will cause the entire IS to stop fighting each other and start fighting the USNC), 2 sets of Naval Missles (IDK what size), and 8x AC10s. Very respectable.

http://www.sarna.net/wiki/Aegis

This is what the USNC is dealing with. In terms of raw firepower, the Aegis wins hands down. However, this could get messy due to the IS's consideration that Warships and their ilk are considered sacrosanct. An engagement in space initially would likely end poorly for the IS (especially with the consideration of the aforementioned nuclear warheads) until the IS finally said "[redacted] this!" and began using their weapons effectively. This gives the USNC a marginal advantage early game, but politically gives the IS a reason to stop bickering and nuke the WoBblies... er... USNC.

Verdict: Based on the numbers given I would have to say that the Inner Sphere would have the advantage over the USNC in most regards and, even in space, could compensate easily enough given political maneuverings of the IS. While the USNC is great for what it does, it lacks the raw firepower that Battletech brings to the field and, in the case of nuclear weapons, the IS could bring to bear as well. Now, please feel free to critique/flame.

#12 Scorpioneldar

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Posted 30 August 2012 - 09:48 PM

one thing though the UNSC were out matched out numbered out gunned and out expirenced at every turn in the war with the covenant and yet they win their ideals are more convincing their people were faster and able to learn fast enough to take and use the enimies wepons against them their intel was **** for a while to
they were creative enough to outthink the covonant and fast enough to hold out
they fratured an allience that was century's old and drove it against each other
i doubt it would be to hard to get stiner and davion at each others throats or katrina and anyone or liao and the FFR
also are the clans involved with so many enimies the inner sphere may kill itself to fast to finish the UNSC and you better belive the spartans would help that along as much as they could
of course if it is mid covenant war then the UNSC and Covenant have the same problem
so when is it?

#13 Zakatak

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Posted 31 August 2012 - 01:53 PM

View PostGrey Black, on 30 August 2012 - 09:24 PM, said:

3) Space battles: Has anyone ever looked at the armaments for the two naval forces? A USNC destroyer has the BTech equivalent of roughly 2 NGauss, 3 Nuclear Missles (which, if fired, will cause the entire IS to stop fighting each other and start fighting the USNC), 2 sets of Naval Missles (IDK what size), and 8x AC10s. Very respectable.


The Battletech "Heavy Naval Gauss" uses ammo that weighs 500kg.

The UNSC standard "MAC Cannon" uses ammo that weighs 600 tons.

Super MAC's fire 3000 ton slugs all the way through ships twice the size of a McKenna, with antimatter powered shields.

Both have similar range.

Do the math here.

MAC Cannon would be closer to a highly upscaled version of the Heavy Mass Driver used by the Word of Blake.

Edited by Zakatak, 31 August 2012 - 02:07 PM.


#14 Coralld

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Posted 31 August 2012 - 02:11 PM

View PostZakatak, on 31 August 2012 - 01:53 PM, said:


The Battletech "Heavy Naval Gauss" uses ammo that weighs 500kg.

The UNSC standard "MAC Cannon" uses ammo that weighs 600 tons.

Super MAC's fire 3000 ton slugs all the way through ships twice the size of a McKenna, with antimatter powered shields.

Both have similar range.

Do the math here.

MAC Cannon would be closer to a upscaled Heavy Mass Driver used by the Word of Blake.

If I remember correctly most UNSC ships only pack one, while some others pack two, but smaller MAC guns. Compare that to your average BT warship which has around three or four Naval Gauss / Heavy Navel Gauss (If some one can check that for me that would be great), and I might also add, they are turreted. UNSC warships have to have their MAC guns run along the spine of the ship which means they have to turn the whole ship to line up a shot and fire.

Edited by Coralld, 31 August 2012 - 02:21 PM.


#15 Grey Black

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Posted 31 August 2012 - 08:05 PM

Consider it checked!

http://halo.wikia.co.../UNSC_destroyer

vs.

http://www.sarna.net...Kenna_(WarShip)

I also have the Aegis posted above.

EDIT: I realized that the USNC Destroyer might not be considered fair. Hence, the Marathon Class Heavy Cruiser will be posted.

http://halo.wikia.co...s_heavy_cruiser

Edited by Grey Black, 31 August 2012 - 08:08 PM.


#16 Coralld

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Posted 31 August 2012 - 08:51 PM

View PostGrey Black, on 31 August 2012 - 08:05 PM, said:

Consider it checked!

http://halo.wikia.co.../UNSC_destroyer

vs.

http://www.sarna.net...Kenna_(WarShip)

I also have the Aegis posted above.

EDIT: I realized that the USNC Destroyer might not be considered fair. Hence, the Marathon Class Heavy Cruiser will be posted.

http://halo.wikia.co...s_heavy_cruiser

Thanks Grey Black, very imformative.

And let me just add one more thing... 48 HEAVY NAVEL PPCS!!!!!!!!!!!!!!

#17 Steve Varayis

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Posted 02 September 2012 - 09:40 PM

So it has been decided that Battletech wins. Hooray.

now for round 2: Empire (Star Wars) VS Necromungers (Riddick)

FIGHT!

#18 Voridan Atreides

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Posted 04 September 2012 - 03:04 PM

BT

Edited by Voridan Atreides, 04 September 2012 - 03:06 PM.




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