Its like its the reverse of the old business models, you don't need a story to sell and attract people into paying for your multiplayer, but multiplayer sure as hell can be used to attract people to buy your story. Stories which can always be written and you thrusted into the role as someone new, looking thru their eyes, as someone from another world. It will never grow stale so long as you can transcend the player into someone else, somewhere else. Your game would be the advertising for you story product essentially. Its quality would not be based on graphics or gameplay anymore, but the quality of the story and how its told. One thing you would have to watch out for new content creating a separation. Never ever do that. Oh when I say stories I dont mean video game quality stories. I mean more towards the quality of battletech novel story telling. A souless story printer business model would ultimately fail.
Story Release would have to coincide with the battletech timeline Major Events as to serve as an introduction to what the new content is for the multiplayer universe or dramatic shift in territories.
Edited by ManDaisy, 15 February 2012 - 04:35 PM.