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Selling Stories "single player campaign that don't effect multiplayer"


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#1 ManDaisy

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Posted 15 February 2012 - 04:04 PM

Once you have the core multiplayer base development down perhaps you can do something similar to what Bioware has done with never winter nights, sell new storyline recycling existing structure. As the game mechanics would already be well in place, investing would only have to be dealt with stage planning, story writing, actors, and cgi movies. A lot yes, but its also pretty much a guaranteed sale. It could even be potential new media for the battletech universe. Game driven story telling.

Its like its the reverse of the old business models, you don't need a story to sell and attract people into paying for your multiplayer, but multiplayer sure as hell can be used to attract people to buy your story. Stories which can always be written and you thrusted into the role as someone new, looking thru their eyes, as someone from another world. It will never grow stale so long as you can transcend the player into someone else, somewhere else. Your game would be the advertising for you story product essentially. Its quality would not be based on graphics or gameplay anymore, but the quality of the story and how its told. One thing you would have to watch out for new content creating a separation. Never ever do that. Oh when I say stories I dont mean video game quality stories. I mean more towards the quality of battletech novel story telling. A souless story printer business model would ultimately fail.

Story Release would have to coincide with the battletech timeline Major Events as to serve as an introduction to what the new content is for the multiplayer universe or dramatic shift in territories.

Edited by ManDaisy, 15 February 2012 - 04:35 PM.


#2 Nik Van Rhijn

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Posted 16 February 2012 - 04:53 AM

Good idea, a number of people have made similar suggestions. Certainly I would be willing to pay for it.

#3 Felix Dante

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Posted 17 February 2012 - 10:11 AM

While I'm dying to play MWO online with the group tactics, I've always been a single-player game person usually.
Yes PLEASE! I would definately pay to add single-player game scenario packs.
Especially if successfully completing them added to your persona's XP and C-Bill allotments. (In other word you get nothing if you fail!)

Edited by Felix Dante, 17 February 2012 - 10:12 AM.


#4 CeeKay Boques

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Posted 17 February 2012 - 10:40 AM

When PGI is making paper boats out of money on their Koi pond, I would love this. Until then, perfect the league/MP play. A jack of all trades is a master of none.

#5 Kaemon

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Posted 17 February 2012 - 08:34 PM

It would be interesting to hear the dev's side of this argument, I agree some people would like the PvE option.

I have to think (since most online games don't really invest in this) that is has to be a 'diminishing return' kind of deal, and the amount of work required to do it vs. the amount of $ it generates must not be good, or else we'd be seeing solo missions up the ying yang in games like WoT and LoL.

Here's a semi plausible solution:

Let us do it.

Open up a server and let us create (or fail miserably) the PvE missions, play them on our servers with our friends, or by ourselves on an MW:O server.

Not sure how the Cry3 (or is it the Thunder Engine now?) licensing works, maybe this isn't feasible, but I'm sure we'd like to give it a go, it shows us how much work the devs put into the game and it gives us a chance at a little bit of 'ownership' in the game as well.

Edited by Kaemon, 17 February 2012 - 08:35 PM.


#6 FinnMcKool

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Posted 17 February 2012 - 08:39 PM

I seen some hints that somewhere some time they would like to do this, but hey we can make our own stories as the multiplayer game gos on ? RPG anyone? RPG forums maybe?

#7 Chembot

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Posted 20 February 2012 - 03:25 PM

Would love to play the old Battletech scenarios, pre 3049 like Tales of the Black Wdow, Rolling Thunder, Sorensen's Sabers and Cranston Snord's Irregulars.. With all the fluff and errata included!





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