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Which payment/progression model?


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Poll: Which payment/progression model do you like best? (9 member(s) have cast votes)

Which payment/progression model do you like best?

  1. World of Tanks (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

  2. League of legends (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  3. World of Tanks without repair/resupply costs (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. League of legends with repair/resupply costs (6 votes [66.67%] - View)

    Percentage of vote: 66.67%

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#1 Milkshaker

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Posted 21 February 2012 - 02:59 AM

So we know the game is going to be free to play, but which payment and progression model do you guys like best?

World of tanks: Researching certain technologies before being able to advance to another vehicle. Paying to obtain a vehicle with some vehicles only available for real world money. Repair and resupply costs for your vehicles after damage or using ammo.

League of legends: Buying mechs for either in-game currency or real world money. Some visual enhancements/changes only obtainable with real world money. No need to unlock certain technologies before being able to buy a certain mech. No repair or resupply costs.

World of tanks without repair/resupply costs: Same as WoT, but without repair/resupply costs after combat.

League of legends with repair/resupply costs: Same as LoL, but with repair/resupply costs.

Obviously there are other differences as well, but to me these were the most important/obvious ones ;)


I'm curious what you guys prefer :P I don't know if a payment model already exists in such detail, but to me this can make or break the game ;) 

#2 Milkshaker

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Posted 21 February 2012 - 03:06 AM

I would prefer the League of legends model with repair/resupply costs. This will enable more casual gamers to save up points to get that one mech they really want, without having to go though a lot of other tanks(mechs) before getting to that specific one they like.
Repair and resupply costs however are a very cool feature and immerse a player into the game.

Being able to buy skins for specific mechs like camo schemes or insignia of some kind to display, would be awesome.

To me the Lol business model is more appealing because it enables me to team up with a couple of friends in a casual way, without someone having to pay to even form a team. this helps the game attract a large player base, who get eased into spending money (some of them at least) while the WoT model seems to focus on a bit more narrow, hard-core gamer type (to me at least, i am by no means an expert ;))

What do you guys think?

#3 pursang

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Posted 21 February 2012 - 04:19 AM

I prefer to keep away from the whole "pay-to-win" model as much as possible. I'm perfectly fine with new 'Mechs, decals, variants, paintjobs, xp boosts, etc. I'm not so okay with buying powerful weapons and anything that would give a player an unfair advantage over another. That's why I chose the LoL model.

Plus, look at how popular that game is.... shesh.

Edited by pursang, 21 February 2012 - 04:19 AM.


#4 Milkshaker

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Posted 21 February 2012 - 05:00 AM

View Postpursang, on 21 February 2012 - 04:19 AM, said:

I prefer to keep away from the whole "pay-to-win" model as much as possible. I'm perfectly fine with new 'Mechs, decals, variants, paintjobs, xp boosts, etc. I'm not so okay with buying powerful weapons and anything that would give a player an unfair advantage over another. That's why I chose the LoL model.

Plus, look at how popular that game is.... shesh.


Too true ;) although I do like the addition of the repair/resupply model :P it matches well with being able to equip different armor types and ammo types.

#5 Kaemon

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Posted 21 February 2012 - 06:16 AM

Honestly I care very little for the model, as long as it allows the following:

1. Whatever it is, it would be nice to minimize grinding absurd lengths of time just to move into a different mech
2. It allows the devs to be flexible to changing player expectations/demands (if need be).
3. It does not make one type or style of mech 'better' than another (meaning you progress because you want to try different chassis/weapon combos, not because this mech is junk and the next one is slightly less junk (ala WoT).
4. You never get into a fight where the mechs of comparable weight class pretty much dictate if you're going to win or lose (because they're that much better than the Flea you're driving when you first start).
5. They make crazy loot off of the microtransaction model (cause more loot for them, means more stuff for us).
6. No Tactical Advantage™ (We don't even need to go into this do we?)

#6 Artifice

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Posted 21 February 2012 - 06:31 AM

I can't even vote for those options.

Sure, it feels like they're going to have a WoT style system for XP. Yeah, they'll hopefully have a pay system like LoL.

I'm hoping for the best of both worlds. If they'll let me pay for double experience, I'm doing it. Fancy looking paint job, paid. But a 'Mech only paying people can own, Git Faakt.

Edit: Unless that 'Mech is released to the non-paying public within the next month.

Edited by Artifice, 21 February 2012 - 06:32 AM.


#7 autogyro

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Posted 21 February 2012 - 07:13 AM

I don't see them having a WoT style system for XP because every 'Mech is accessible immediately. Variants of 'Mechs won't be, but the 'Mech itself is. In WoT, tanks must be researched in the faction tree, whereas it seems in MWO that every 'Mech has it's own tree.

This cuts out the grind far more than in WoT.

#8 CPUuser123

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Posted 21 February 2012 - 07:29 AM

LoL has by far the best F2P model out of the few games I have played that have gone into it. Very easy for someone to level and acquire new toons without spending any money. At the same time, with 50 bucks you can be 30 in two weeks with 20 toons.

The addition of repair/resupply is crucial I think. Big risks should come with big rewards. Keeping a 100ton atlas in your garage should cost a bit more to maintain and repair than a 2-ton Toyota Prius. You do have to be careful though, because if you run a streak of losses or whatever, that may prevent some players from every feasibly obtaining large mechs. Or, they just cant maintain large garages.

Or, just main repair/resupply a money sink. No impact to the player, but it is there at some level. Could make losses from matches equivalent to what it woudl cost to repair and resupply your mech, or a majority of mechs.

Either way, I like the concept.

#9 Felix Dante

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Posted 21 February 2012 - 10:11 AM

Since I've never played either game, I can't really vote on this... ;)

#10 Durant Carlyle

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Posted 21 February 2012 - 10:58 AM

No question -- LoL with repair/resupply.

No research. No 'Mechs or equipment should be paid-only. Cosmetic stuff can be paid-only though.

#11 CeeKay Boques

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Posted 21 February 2012 - 11:18 AM

None of these. I like the Rise of Flight F2P model, buy high fidelty Mechs.

http://riseofflight.com/en/store


It won't happen, but that's what I like.

#12 CeeKay Boques

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Posted 21 February 2012 - 11:21 AM

To expound on this...

I don't get it.

You don't want to buy Mechs, because that's exclusionary.

However, you DO want to buy Bull$&@! because its not.

I'm having trouble, myself, as a responsible adult, getting over the mental/emotional hurdle of buying BS. Buying something with no function. I know its for a video game, so its ALL B.S., but paint schemes are decidedly more BS than say, a chassis.

Man, am I against buying BS.

#13 TheRulesLawyer

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Posted 21 February 2012 - 11:34 PM

View PostTechnoviking, on 21 February 2012 - 11:21 AM, said:

To expound on this...

I don't get it.

You don't want to buy Mechs, because that's exclusionary.

However, you DO want to buy Bull$&@! because its not.

I'm having trouble, myself, as a responsible adult, getting over the mental/emotional hurdle of buying BS. Buying something with no function. I know its for a video game, so its ALL B.S., but paint schemes are decidedly more BS than say, a chassis.

Man, am I against buying BS.


So don't do it. Buy the chassis unlocks and the inevitable xp and cbill boosts.

#14 Milkshaker

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Posted 22 February 2012 - 12:35 AM

View PostTechnoviking, on 21 February 2012 - 11:21 AM, said:

To expound on this...

I don't get it.

You don't want to buy Mechs, because that's exclusionary.

However, you DO want to buy Bull$&@! because its not.

I'm having trouble, myself, as a responsible adult, getting over the mental/emotional hurdle of buying BS. Buying something with no function. I know its for a video game, so its ALL B.S., but paint schemes are decidedly more BS than say, a chassis.

Man, am I against buying BS.


You can still buy mechs (or champions in LoL) with real money, but they are also obtainable using the in-game currency that is obtained by just playing. So if you want them quickly, you can spend some dollars, if you want them free, you can grind some :P As long as those 2 costs are balanced (i.e. no need to play for a month just to get the points to buy a certain mech), this is a great model in my opinion :)

I like to buy skins in LoL sometimes though, because I want my characters to look cool :( It's going to be the same with my mechs :lol:





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