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What we know so far about 'Mech Warfare


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#1 autogyro

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Posted 22 February 2012 - 02:03 AM

This is the only tidbit of information released so far, regarding 'Mech Warfare as far as I'm aware:

Quote

Mech Warfare:

[color=#CCCCCC]We want to make sure we bring the roots of the MechWarrior® titles back to the surface and also incorporate the basic rules from the BattleTech® Universe. Players will be able to customize their BattleMechs with weapon and armor upgrades as well as customize their cosmetic appearance in the MechLab. This means players can look unique or fall in line with their Merc Corp colors and truly represent themselves in combat. The next part of Mech Warfare is controls/piloting a BattleMech. Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters. The interface between the MechWarrior® and the BattleMech is being revisited as well. A new 3D HUD system is being designed for the neurohelmet pilot information display. The view point of the game is from the pilot (MechWarrior®’s) point of view. Players will be able to look around their cockpit and even customize the interior to suit their tastes.[/color]


Sounds like we'll have 3 topics to discuss starting next month regarding 'Mechs:

1) Customisation of 'Mechs

2) Controls

3) Gameplay

From all that's been released so far, it sounds very much like the payment model is going to support the purchase of decals and cosmetic upgrades. Very well could have a hula girl in the cockpit.

I wonder, when this blurb was written, whether the customisation it talks about is regarding the ability to pilot several 'Mech variants or to actually customise these variants further. I get the feeling it might be the latter, given that we do have a 'MechLab.

It is also reassuring that there's some focus on the simulation aspect of the game, but it's also good to know the game is accessible for others as well. I wonder if this is just for the controls or does it extend further?

All in all, pretty excited for next month to roll around.

#2 Milkshaker

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Posted 22 February 2012 - 04:53 AM

Yeah this sounds very cool! I want pin-up posters taped to the walls of my cockpit and one of those bobbing head dogs too! :( (he can be on top of something instead of taped to the wall)

I'm really curious how they are going to do missiles in the game. I love playing missile boats, so I hope they will be viable :P
I hop they do something where they indicate the area that can be hit with a circle (a bit like World of tanks) which gets smaller and smaller when locked on to a target (even when moving). Missiles should obviously have a short soft lock time before being able to fire, and after that the reticule will become smaller to indicate that more missiles will hit the target :)

#3 Polymorphyne

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Posted 22 February 2012 - 06:26 AM

I would say that mech customisation has already been told to us alot- the mech efficiency table shows that you can unlock mech variants. A mech variant is the same mech but with a different set of specific weapons to the stock mech- A Pwnzor A always has 1 super gattling autocannon and 3 improbability cannons, and a Pwnzor B always has cool dark sunglasses and two newbslayer beams on each arm.

#4 KaiserSoze

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Posted 22 February 2012 - 06:42 AM

Has anyone said anything about sound over internet for comms with your lance-mates?

#5 Polymorphyne

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Posted 22 February 2012 - 06:44 AM

Its pretty standard to have built in voice comms these days- though in other games (World of Tanks, a few others) most groups have dumped in game comms for teamspeak channels anyway.

#6 KaiserSoze

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Posted 22 February 2012 - 06:45 AM

View PostLongsword, on 22 February 2012 - 06:44 AM, said:

Its pretty standard to have built in voice comms these days- though in other games (World of Tanks, a few others) most groups have dumped in game comms for teamspeak channels anyway.

Thanks

#7 ArchLurker Chad

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Posted 23 February 2012 - 02:23 AM

Aye, this is the part I'm the most worried about. But it seems they got it covered, putting as much emphasis on the simulation as possible with the customisable cockpit and full keyboard simulator controls. And also mech customisation :)
So excited! Never been a game like this on the market. Hope they will sky-rocket! :)

#8 Fluffinator

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Posted 23 February 2012 - 02:30 AM

How did you take "Players will be able to customize their BattleMechs with weapon and armor upgrades as well as customize their cosmetic appearance in the MechLab." and get that you custamize by using the tree to unlock variants? Using the tree to unlock variants gives you more models to do the rest on.

Edited by Fluffinator, 23 February 2012 - 02:31 AM.


#9 Polymorphyne

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Posted 23 February 2012 - 02:40 AM

Read Sarna. Variants are the same mech with a differents specific loadout of weapons.

#10 MaddMaxx

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Posted 23 February 2012 - 07:32 AM

View PostLongsword, on 23 February 2012 - 02:40 AM, said:

Read Sarna. Variants are the same mech with a differents specific loadout of weapons.


No! No! No!

A Variant can be so much more than that. Engine, Armor type, Weapons, Components etc. All can be modified, but many are Timeline specific and most (extensive work) is done in a Mech Manufacturing Plant with a Mech production Line already in place.

Example:

Quote

"CPLT-C5 - An upgrade of the C3 model, the C5 Catapult retains the Arrow IV artillery system. The lasers have all been removed though and upgraded to four ER Medium Lasers. The 'Mech's chassis has also been upgraded to Endo Steel. The C5 uses double heat sinks for enhanced cooling capabilities, and carries twelve and a half tons of armor.

Edited by MaddMaxx, 23 February 2012 - 07:33 AM.


#11 Slyck

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Posted 23 February 2012 - 07:46 AM

View PostLongsword, on 22 February 2012 - 06:26 AM, said:

I would say that mech customisation has already been told to us alot- the mech efficiency table shows that you can unlock mech variants.


Actually you have that backwards. You will need to pilot all the variants of a particular mech to unlock parts of the efficiency trees. They've emphasized that players can play any mech they want right off the bat. (With a reasonable expenditure of cash)

What I find interesting from the summary above is the mention of upgrading weapkns. This doesn't imply rearanging equipment how you like, but rather replacing it with better equipment.





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