I'm hoping for some mixed design here.
I would love to have the bar graphs for the armor, bit I always did enjoy looking at the color coded picture as well.
There's also the debate about losing arms and such when side torsos are blown off. My idea is this...
Have the weapons become useless/destroyed when the armor reaches its limit on the side torsos (the arm weapons could still be viable until the structure is destroyed, but that would take a lot less damage to do.. Once the armor is blown off, the mech's internal structure can be attacked and if destroyed, cause the 'arm' on that side to stop functioning (but not necessarily fall off, though it'd be cool if due to an ammo explosion the arm did...). Attacking the internal structure of destroyed side torso could also have the ability to detonate ammo that hasn't been jettisoned.
This also bring up the point of an Internal Structure damage readout. I would suggest that instead of bar graphs, an internal structure, color coded damage readout (like we've had with the armor for X-number of games) should also be viewable.
If the color coded armor damage display is being used instead of the bars, I would recommend a display similar to an all time favorite.
MechCommander Gold
Ignore the fact that there is damaged internal structure underneath armor on these, I used mechs I had salvaged and slightly repaired them to show the armor/internal structure damage display. The internal structure doesn't start actually getting damaged during combat until the armor has been destroyed on top of it, the armor/structure repair is just a slider bar though, no control over what does or doesn't get repaired to what extent.
Edited by Mautty the Bobcat, 22 February 2012 - 06:24 AM.