

MECH CLASSES
#1
Posted 08 September 2012 - 01:50 AM
#2
Posted 08 September 2012 - 01:54 AM

The classes aren't hard set in place and have nothing to do with tonnage.
Generally, you can build your mech in these ways: http://www.sarna.net...attleMech_roles
#3
Posted 08 September 2012 - 02:07 AM
#4
Posted 08 September 2012 - 02:59 AM
Detergent, on 08 September 2012 - 01:50 AM, said:
edited until i find link
Edited by Ettibber, 08 September 2012 - 01:26 PM.
#5
Posted 08 September 2012 - 05:10 AM
Edited by Adrienne Vorton, 08 September 2012 - 05:11 AM.
#7
Posted 08 September 2012 - 12:46 PM
#8
Posted 08 September 2012 - 05:24 PM
#9
Posted 08 September 2012 - 05:43 PM
Mediums: Scout, Harasser, or Quick Support mainly. Some offer a bigger than average punch like the Hunchback, but that is more the exception than rule.
Heavy: Strikers mainly: Heavy punch that can move at a decent speed. Also Heavy Support: mounting heavier, or having more, direct or indirect fire weapons. Few, like the Quickdraw or Grasshopper, are harasser style.
Assault: Name says it all, whether it be at long or short, these things mount a lot of weapons (either one specific reach or a variety of reaches).
Btw: this is not Beta relevant. This is basic Battletech knowledge from either the table top game, prior Mechwarrior games, or the Battletech/Mechwarrior novels.
Edited by Jmb, 08 September 2012 - 05:46 PM.
#10
Posted 08 September 2012 - 05:58 PM
Detergent, on 08 September 2012 - 01:50 AM, said:
Mage: Catapult, Blackjack, Jagermech
Tank: Atlas, Banshee, Stalker
Healer: Jenner, Raven, Commando
Granted they dont heal, but they are closer to a healer in play style than either a mage or a tank, in that you spot for your team, scout, stay at high speeds all the time, avoid confronation at first. Raven will even have ECM putting into a more of a support role.
#11
Posted 08 September 2012 - 06:04 PM
#12
Posted 08 September 2012 - 06:05 PM
Category:Ultralight BattleMechs)
BattleMechs do not normally come below 20 tons of weight, although it is technically possible to build 'Mechs of 15 or even 10 tons which would then be considered "ultralight". A small number of ultralight designs have been published, but none of them is considered canonical. (Even the Roadrunner, which otherwise meets all criteria for Canon, was expressly declared "apocryphal" by the Line Developer.)
Ultralight 'Mechs should not be confused with ProtoMechs which, while approximately of the same weight, are of a fundamentally different design compared to BattleMechs.
Category:Light BattleMechs
All 'Mechs weighing from 20 up to 35 tons are classified as "light". Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. They are typically fast but lightly armed and armored. These 'Mechs are generally used as scout 'Mechs and anti-personnel units instead of frontline combat duty, but some are designated combat 'Mechs with relatively heavy armament. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role.
Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. Clan technology provides their designs such as the Adder (Puma) with firepower equalling Inner Sphere 'Mechs twice their size.
Notable specialized light designs include the Ostscout Recon 'Mech with its advanced sensor gear, the Raven ECM 'Mech, and the Firestarter Incendiary 'Mech.
Category:Medium BattleMechs
Medium 'Mechs are the workhorse 'Mechs of most armies. Weighing between 40 and 55 tons they naturally fall somewhere in between the agile light 'Mechs and the powerfully armed heavy 'Mechs. While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain.
Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken).
Category:Heavy BattleMechs
Heavy 'Mechs are those designed for frontline combat duty, and weigh in between 60 and 75 tons. They are slightly less versatile and generally slower than medium 'Mechs, but tend to have much heavier armor and weapon payloads. Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations.
Typical examples of heavy 'Mech designs are the Crusader, Thunderbolt, Warhammer, Marauder and the Clan Mad Dog (Vulture), Summoner (Thor) and Timber Wolf (Mad Cat) designs.
The Rifleman is notorious for its anti-air capabilities, and the Archer for its long-range missile barrages.
Category:Assault BattleMechs
Assault 'Mechs are the heaviest regular class of BattleMechs, weighing in between 80 and 100 tons. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. The trade-off is in speed and maneuverability, as assault 'Mechs are generally very slow. As such, they often require friendly units to protect them from being outmaneuvered. Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive costs and limited production, they actually make up only a small fraction of all BattleMechs.
Iconic Assault 'Mechs include the Mackie, Atlas, and Stalker and the Clan Warhawk (Masakari) and Dire Wolf (Daishi) designs.
The BattleMaster and Cyclops are well-known command 'Mechs, as both have above average electronics packages geared towards command & communication while maintaining heavy weapon payloads.
Category:Colossal BattleMechs
Appearing first in the early 3120s as an experimental technology, the Ares Colossal 'Mechs broke the previous limit of 100 tons. Manned by a crew of three (Pilot, Gunner, and Engineer) these 'Mechs top the scales at 135 tons. The known variants are called "Hades", "Hera", "Zeus", and "Poseidon".
Category:Superheavy mech
150 Ton Mech
BattleMech roles
- Brawler
- Juggernaut (BattleMech role)
- Missile boat
- Scout (BattleMech role)
- Skirmisher
- Sniper (BattleMech role)
- Striker (BattleMech role)
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