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MECH CLASSES


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#1 Detergent

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Posted 08 September 2012 - 01:50 AM

CAN someone please elaborate the different types of classes and what they are good and not at. cause im planing to buy a mech named awesome cus the name sounds nice

#2 Adridos

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Posted 08 September 2012 - 01:54 AM

"...name sounds nice." :D

The classes aren't hard set in place and have nothing to do with tonnage.
Generally, you can build your mech in these ways: http://www.sarna.net...attleMech_roles

#3 Davison

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Posted 08 September 2012 - 02:07 AM

The only set 'class' system is by weight... Other than that, its by what role you intend to play. The 'classes' are Light (20-35 tons), Medium (40-55 tons), Heavy (60-75 tons) and Assault (80-100 tons). The original system worked in five ton increments, so thats how I present it here. As for the Awesome specifically, the AWS-series is an 80 ton design that was built early in the history of 'modern' Battlemechs. It's optimized for medium to long range fighting with its three PPC's and heavy armor. The flipside is, it has a paltry short range arsenal (as a stock model), is slow, and has some heat management issues. If you like the idea of having an mid-long range gunnery platform, the AWS will be good for you.

#4 Ettibber

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Posted 08 September 2012 - 02:59 AM

View PostDetergent, on 08 September 2012 - 01:50 AM, said:

CAN someone please elaborate the different types of classes and what they are good and not at. cause im planing to buy a mech named awesome cus the name sounds nice

edited until i find link

Edited by Ettibber, 08 September 2012 - 01:26 PM.


#5 Adrienne Vorton

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Posted 08 September 2012 - 05:10 AM

still wrong forum^^

Edited by Adrienne Vorton, 08 September 2012 - 05:11 AM.


#6 Ettibber

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Posted 08 September 2012 - 11:14 AM

View PostAdrienne Vorton, on 08 September 2012 - 05:10 AM, said:

still wrong forum^^

wasn't releasing info that isn't available to none beta users.

#7 verybad

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Posted 08 September 2012 - 12:46 PM

Yes you are.

#8 Deathz Jester

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Posted 08 September 2012 - 05:24 PM

There's no healer, dps, tank, etc. if thats what you mean.

#9 Jmb

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Posted 08 September 2012 - 05:43 PM

Lights: usually Scout or Harasser roles
Mediums: Scout, Harasser, or Quick Support mainly. Some offer a bigger than average punch like the Hunchback, but that is more the exception than rule.
Heavy: Strikers mainly: Heavy punch that can move at a decent speed. Also Heavy Support: mounting heavier, or having more, direct or indirect fire weapons. Few, like the Quickdraw or Grasshopper, are harasser style.
Assault: Name says it all, whether it be at long or short, these things mount a lot of weapons (either one specific reach or a variety of reaches).
Btw: this is not Beta relevant. This is basic Battletech knowledge from either the table top game, prior Mechwarrior games, or the Battletech/Mechwarrior novels.

Edited by Jmb, 08 September 2012 - 05:46 PM.


#10 Supremacist

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Posted 08 September 2012 - 05:58 PM

View PostDetergent, on 08 September 2012 - 01:50 AM, said:

CAN someone please elaborate the different types of classes and what they are good and not at. cause im planing to buy a mech named awesome cus the name sounds nice


Mage: Catapult, Blackjack, Jagermech
Tank: Atlas, Banshee, Stalker
Healer: Jenner, Raven, Commando

Granted they dont heal, but they are closer to a healer in play style than either a mage or a tank, in that you spot for your team, scout, stay at high speeds all the time, avoid confronation at first. Raven will even have ECM putting into a more of a support role.

#11 Nakuru

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Posted 08 September 2012 - 06:04 PM

Don't forget that typically in Mechwarrior type games, you can customize the mechs to an extent, which allows you to decide what role you'll play with your mech. The classes of Mechs is just classification by weight. The maximum weight determines how much space you have to work with and what you'll be capable of mounting. In the end, regardless of weight or class, it's the equipment the mech has that's most important.

#12 Skylarr

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Posted 08 September 2012 - 06:05 PM

Classifications

Category:Ultralight BattleMechs)

BattleMechs do not normally come below 20 tons of weight, although it is technically possible to build 'Mechs of 15 or even 10 tons which would then be considered "ultralight". A small number of ultralight designs have been published, but none of them is considered canonical. (Even the Roadrunner, which otherwise meets all criteria for Canon, was expressly declared "apocryphal" by the Line Developer.)

Ultralight 'Mechs should not be confused with ProtoMechs which, while approximately of the same weight, are of a fundamentally different design compared to BattleMechs.
Category:Light BattleMechs

All 'Mechs weighing from 20 up to 35 tons are classified as "light". Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. They are typically fast but lightly armed and armored. These 'Mechs are generally used as scout 'Mechs and anti-personnel units instead of frontline combat duty, but some are designated combat 'Mechs with relatively heavy armament. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role.
Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. Clan technology provides their designs such as the Adder (Puma) with firepower equalling Inner Sphere 'Mechs twice their size.
Notable specialized light designs include the Ostscout Recon 'Mech with its advanced sensor gear, the Raven ECM 'Mech, and the Firestarter Incendiary 'Mech.
Category:Medium BattleMechs

Medium 'Mechs are the workhorse 'Mechs of most armies. Weighing between 40 and 55 tons they naturally fall somewhere in between the agile light 'Mechs and the powerfully armed heavy 'Mechs. While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain.
Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken).
Category:Heavy BattleMechs

Heavy 'Mechs are those designed for frontline combat duty, and weigh in between 60 and 75 tons. They are slightly less versatile and generally slower than medium 'Mechs, but tend to have much heavier armor and weapon payloads. Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations.
Typical examples of heavy 'Mech designs are the Crusader, Thunderbolt, Warhammer, Marauder and the Clan Mad Dog (Vulture), Summoner (Thor) and Timber Wolf (Mad Cat) designs.
The Rifleman is notorious for its anti-air capabilities, and the Archer for its long-range missile barrages.
Category:Assault BattleMechs

Assault 'Mechs are the heaviest regular class of BattleMechs, weighing in between 80 and 100 tons. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. The trade-off is in speed and maneuverability, as assault 'Mechs are generally very slow. As such, they often require friendly units to protect them from being outmaneuvered. Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive costs and limited production, they actually make up only a small fraction of all BattleMechs.
Iconic Assault 'Mechs include the Mackie, Atlas, and Stalker and the Clan Warhawk (Masakari) and Dire Wolf (Daishi) designs.
The BattleMaster and Cyclops are well-known command 'Mechs, as both have above average electronics packages geared towards command & communication while maintaining heavy weapon payloads.
Category:Colossal BattleMechs

Appearing first in the early 3120s as an experimental technology, the Ares Colossal 'Mechs broke the previous limit of 100 tons. Manned by a crew of three (Pilot, Gunner, and Engineer) these 'Mechs top the scales at 135 tons. The known variants are called "Hades", "Hera", "Zeus", and "Poseidon".

Category:Superheavy mech
150 Ton Mech

BattleMech roles






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