I'd like to see flamer weapons have a bit more potency in their effect, and to make them a viable short range weapon. By adding in secondary effects, this also brings a bit more of a tactical role to them, rather than the 2 damage that they do.
If you hit the head, I'd like to see them do some temporary damage to the pilot; the increased heat should cause heat blurs for your vision, which should make targetting a bit more complex.
I think flamers should be perfect for damaging exposed internal structure, the areas where armour has already been blown off. You could have a +10% chance to critical hitting internal structure when hit by a flamer.
I'd also like to see the enemy gain a bit more heat from being hit by flamers, not necessarily game breakingly huge amounts, but a few more levels of heat gained.
I didn't feel like Flamers did all that much in MW4, and given our nice concept render of a Flamer gun, let's make sure plenty of Mechwarriors feel its effects!
Edited by autogyro, 23 February 2012 - 01:38 AM.