I always liked this ‘mech. In unseen (Glaug) version, it was good. In reseen it became even better.
But there is some problems. Marauder (at least in its standard configuration) has weak armor, average weaponry, heat management problems, slow speed and no jumpjets. Despite of that, in all books/articles it always depicted as very powerful, deadly effective machine, one of the best ‘mechs in IS history.
In reality, there are other things that can make certain chassis an effective combat machine, it is not mere numbers. Therefore, I decided to actually tweak its design a little, to give it effectiveness it supposed to have. Additionally I tried to make it look less generic and more unique. I started with current (reseen) design, and changed placement of some parts and weapons while attempting to stay as close as possible to original. All changes I made to canonical design come with full explanation why I decided to do it. As a result, there is ‘mech which consists 80-85% of reseen parts, with others made from scratch. No unseen elements, except placement (but not design) of autocannon.
At first, I wanted to make some sketches and stop at that. And because I never been good at drawing sketches I decided to make simple 3d model of it. Well, “simple” was lost somewhere in first 20-30 minutes, and model quickly started to grow into another full-detailed hi-poly. After I realized that, I decided to make some quick WIP renders and post them here. When I have more time to finish the model and make hi-quality renders, I will update this post (if someone really will want this).
I want to clearly state that I do not try to insist on my design been better than canonical. I am not trying to be some kind of expert or guru. I only wanted to make redesign of my favorite ‘mech, and after it turned out to be good enough to show, I decided to post it here. It can give me some clues about problems, that I probably overlooked, and maybe can give some ideas to someone else who planning to work on a same ‘mech. It based on only one canonical and legally valid design – reseen. And no, this is not imitation of Flyingdebris’s style.
IMAGES:
Note that I made it for standard configuration. Because it is how this ‘mech supposed to be designed, with all later variants based on standard.
List of changes:
1) Autocannon placed on top of the torso, it is only one thing taken from the unseen design.
Yes, I know this is vulnerable position. But benefits of this choise are bigger than disadvantages. I will try to explain in detail.
2) Lasers moved to separate articulated turret under cockpit.
3) Cockpit window made wider, to give a pilot better visibility at extreme angles.
4) Shoulders made lower. Arms moved to the front. Some changes to the stance and profile. It all made to accommodate new position of the autocannon and subsequent changes to the center of mass.
5) Hips made less wide to further minimize rocking from movement. Some changes to proportions of the legs. Feet changed from 2 toes front/1 back to reverse (1 large front/ 2 back) with built-in shock absorbers.
6) Air intakes/radiator grills at sides of cockpit placed vertically. It makes them more effective and less vulnerable. It also allows arms to be placed closer together, narrowing front profile.
7) Lower arms made slightly more “hexagonal box” like. It is completely a visual decision aiming to make them look more like arms of Timberwolf (MadCat).
As a result, there is a ‘mech with same numerical characteristics as original design, but much more effective.
All of its weapons are now articulated. Good field of view allows aiming at extreme angles to the right/left. It allows to pilot to aim and fire all weapons in 30-40 degree arc in front of the ‘mech, independent of torso twist speed, and all except either one of PPCs (2/3 of all damage potential) at angles up to 80-90 degrees to the torso direction. Combined with torso twist it effectively allows to fire at target, while moving in opposite direction. It also eliminates the need to stop moving to accurately aim with AC. Which allows to effectively use all weapons in movement, making ‘mech more difficult target and compensating for the weak armor.
Ability to accurately and quickly aim its weapons allows it to excel at anti-aircraft/light ‘mech hunting tasks. And in combat with stronger opponents it can use advanced maneuvers, while still been able to hit target.
All of that makes this design a very powerful and effective ‘mech, requiring very good piloting skills. This fits perfectly with how it is supposed to be according to lore.
Some answers to questions you may have:
No, it is not an attempt to make some “reunseen” or “unreseen” design, by making reseen look more like unseen. Any resemblances, in fact, come only from AC being on top of torso. Because I think, it is the best position for this weapon. I can be wrong, but century of tanks’ evolution cannot.
Placement of one weapon in different location not makes it completely different ‘mech. ACs in Battletech universe are not automatic cannons used on modern aircraft. Term “auto” refers to automatic loading ammunition with ability to choose which type off ammo to load. It makes ACs exactly the same weapon, which used on modern tanks. So it should be mounted on ‘mech in the same way.
Ejection. I know that there is a cannon barrel directly on top of the cockpit. And it interferes with ejection process. This problem can be solved in two ways, and I think the best choice to use them both. First, cannon can be automatically rotated in first phase of ejection procedure. Angle of 5-10 degrees should be enough and can be achieved very quickly. Second way is to remove cannon completely, using pre-placed charges in construction. These way blades of modern helicopters’ rotor removed during ejection. Explosive charges in construction do not make it less reliable, because it already has ammunition that can explode. In fact, every ‘mech have explosive charges installed directly into cockpit - the ones that remove armor plating before ejection.
Added vulnerability of the cockpit and autocannon. I already described it in detail, but in short terms it not a big problem for this ‘mech. It never been intended as impenetrable wall, it is not an Atlas.
Where are all hand/footholds, hatches, armor seams? Why it so blocky and ugly? As I stated before, this model is still in WIP (work in progress) state and is far from being finished. It lacks almost all fine detail that I plan to add lately, and have no UVs or textures to speak of.
Edited by Mordhar, 24 February 2012 - 05:12 AM.