

Force-Feedback Joysticks
#1
Posted 24 February 2012 - 10:23 AM
Long-time flightsim enthusiast and have had benefit of owning multiple joysticks... One of which is a Force-Feedback.
There was a time when flightsims and driving sims made excellent use of this technology... as of late it's been poorly implemented and barely supported.
I have some not-so-fond memories of how force-feedback was implemented in the MW series and wonder if anyone even still considers this a viable technology?
#2
Posted 24 February 2012 - 10:25 AM
#3
Posted 24 February 2012 - 10:28 AM
Paul Inouye, on 24 February 2012 - 10:25 AM, said:
[ Paul Newman voice] Getting bumped here boss! [Paul Newman voice]

Edited by DaZur, 24 February 2012 - 10:28 AM.
#4
Posted 24 February 2012 - 10:28 AM
But that's me.
#5
Posted 24 February 2012 - 10:32 AM
Sadly, this is a feature that made many flightsim games a real experience, especially if you performed some sort of aerial maneuver because then you're able to really feel the stick buck and take on a mind of its own with the resistance simulated from the plane.
If MWO implemented it correctly? Hells yes, I would gladly support the addition of get a force feed every time your mech got hit and more. This also goes with my stick, throttle, and pedals setup being ideal if they make an MWO brand joystick.
Vulpesveritas, on 24 February 2012 - 10:28 AM, said:
But that's me.
Haha, that would be amazing good sir.
Edited by Mautty the Bobcat, 24 February 2012 - 10:33 AM.
#6
Posted 24 February 2012 - 10:36 AM
Anyhow I don't know that FF is really needed in a game like MWO. Its not like you need to feel the grip on the road like a driving sim, or how the air is affecting the control surfaces in prop air sims. I can take or leave it for MWO.
#7
Posted 24 February 2012 - 10:54 AM
I love FFB, adds a lot of immersion. If Done well, I'd certainly use it to its greatest advantages.
#8
Posted 24 February 2012 - 12:00 PM
#9
Posted 24 February 2012 - 12:14 PM
I mean, you aim with that joystick, so just imagine how well you're going to be able to do that if I'm constantly rocking that stick by slapping you with weapons. That's been hard enough to deal with against certain mech variants without force feedback.
#10
Posted 24 February 2012 - 01:00 PM
Catamount, on 24 February 2012 - 12:14 PM, said:
and although I voted for it...I do not see it happening.
#11
Posted 24 February 2012 - 01:27 PM
Sym, on 24 February 2012 - 01:00 PM, said:
and although I voted for it...I do not see it happening.
Brilliant observation by the two of you... that quite honestly, I did not even take into account.
#12
Posted 24 February 2012 - 01:52 PM
Still, I often use it without FFB. I just like the stick in general (accurate, durable, solid base for lap use). But having it means I've seen the good bad and ugly for FFB.
That, and I remember all the MW4 battles of being rocked by staggered autocannon shots. It was hard to aim when that was happening even with FFB.
#13
Posted 24 February 2012 - 04:00 PM
Not in Mech though. If I could use FFB to work my mech BETTER instead of worse... that would be new for Mechwarrior.
#14
Posted 24 February 2012 - 04:01 PM
#15
Posted 24 February 2012 - 07:50 PM
#16
Posted 24 February 2012 - 09:20 PM
but sorry force feedback never really thrilled me, and why would it ? it gives my opponent who dosnt use it the edge, and well If everyone had to deal with it that would be one thing
I never used a joystick with Mechwarrior games I was very happy in Mechwarrior 2 and Mercs just to use a keyboard, then in Mechwarrior 3 I started to use a mouse , in the Weeker MS mechwarrior4 (MS has a way of downgrading everything) I still used a mouse keyboard , but hey this is new maybe i try a joystick.
Edited by FinnMcKool, 24 February 2012 - 09:21 PM.
#17
Posted 24 February 2012 - 09:36 PM

#18
Posted 27 February 2012 - 09:03 AM
I imagine it will make it into the game, as we know at least one developer is using a Logitech G940.

However... if folks really want useful feedback to add to the immersion... check out the Tactile Feedback System 3, from iVibe.
http://www.ivibe.com/
Some discussion about it over on Eagle Dynamics (DCS) forums:
http://forums.eagle....ead.php?t=70051
If PGI were to work with iVibe on putting native support for that into MW:O, you could be looking at a noticeably more immersive experience (ie. perhaps feeling the footsteps, etc.) without knocking your aim around to get it.
I don't have one, so I can't comment on how effective it really is. Clearly, it's not cheap. But it looks promising for hard-core players who have some discretionary funds available.
#19
Posted 16 March 2012 - 05:32 PM
Edited by shai`tan, 16 March 2012 - 05:34 PM.
#20
Posted 16 March 2012 - 05:46 PM
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