This would not stop griefing but would create a perpetual hell for griefers and other problem players. Just have an end of match report system that flags players for many different things. Each report on the list would be flagged in different ways. Lets say we correspond colored flags to types of reports. I.E. Red flag= Abusive player, Green flag = Unskilled player , Yellow flag = ...... and down the line. Now those flags each have a designated decay ratio attached to them. If a an account receives past a threshold of a particular flag they get matched into games with like flagged accounts. This would also work with premade groups because you could calculate the mien of the entire groups flags ( I already see an argument herebut honestly if you are premade with someone you probably know they are a griefer anyways). And due to the decay of the flags it would not stick people who have just had a bad day in perpetual hell but let them know that they are having a bad day and maybe they should get off the game and just chill for a bit. Now to combat people using this to their own benefit every time a person reports someone they also have a separate flagging system attached to their account. These flags would have a different threshold and a different decay rate. This would help make people report only when there is real need to report others. because if you just start reporting everyone (or flag griefing ) you can place yourself into the same hell you are trying to place others in.
Sorry if this was jumbled I was tired when I typed it
Edited by Bruigaar, 27 February 2012 - 12:52 AM.





















