why did you let an atlas get that close? you shoot your srm's into the ground, he switches to mag targeting and kills you anyway. If you are that close to a bigger enemy and don't have active ecm or ghost target projectors then you die for being that close to an atlas in the first place.
The only reason a commando would be that close to an enemy atlas would be for a back shot while the atlas is playing tag with other heavies and assaults and hopefully ignoring you at his own peril. But in reality you are dead, the atlas is gonna kill you unless you can outmaneuver him thru the city streets.
What would I do, I would have run by at full speed down a perpindicular street when the atlas was moving away with his back turned and torso twisted while I ran at full speed only being visible barely long enough to lock on and shoot and be gone before he could twist or shoot back and with good scouting and a commander I would do this repeatedly until no more atlas or I was out of srm ammo.
I would never count on being able to shoot the ground to some how blind an atlas that already could see me, cause I know if he can see me and I am in a commando then I am shortly dead anyway and would have just gave the atlas the finger and shot my srm's straight at his face and tried to charge him then juke around him and run past him rather than to run away and get shot in the back, would rather not get into the situation in the first place or die fighting than my obit to read, faced atlas, shot ground in the hopes it would see me, died when he switched to magnetic targeting and died without causing any damage to the atlas.
chris


Brown Outs ...Again
Started by ManDaisy, Feb 27 2012 12:02 PM
26 replies to this topic
#21
Posted 27 February 2012 - 07:57 PM
#22
Posted 27 February 2012 - 08:09 PM
Also note you can use dust screens to hide your advance route and your numbers if your creeping up on someone.
As for you magnetometer arguement, why don't we constantly go around in magnetometer vision mode then. Sheesh! If anything having magnetometer ADDS a reason for Brown outs to exist.
As for you magnetometer arguement, why don't we constantly go around in magnetometer vision mode then. Sheesh! If anything having magnetometer ADDS a reason for Brown outs to exist.
Edited by ManDaisy, 27 February 2012 - 08:10 PM.
#23
Posted 27 February 2012 - 11:36 PM
dust screens, well moving mechs and vehicles cause dust clouds, more likely to draw attention to you advancing than say no dust clouds
Having the enemy notice you at all is a bad idea
In TT I have been known to actually have aero assets go out repeatedly and bomb areas of no interest to cause fires, to make the enemy think I don't know where they are, to draw attention away from what I am going to do or doing already
mag vision, low light vision and thermal vision will be modes as well as zoomed and unzoomed standard optics so 5 vision modes and I plan on routinely switching even during fire fights trying to find every edge I can and to make sure I am not caught unaware. I will also research the terrain I am fighting in. Say like red volcanic iron rich soil where mag readings would go haywire and use that to my advantage.
Your dust trick may work once, but probably will never work vs. a seasoned vet or anyone that has played a combat game or been in real combat. Because it is a trick for one, second not a very good trick and third in combat paranoia is normal. I am on a defensive mission I see an approaching dust cloud, I first order a uav to the area, or a quick zoom optics personal recon and then a fly over by vtol or a sat sweep to double or triple check its not a distraction, a trick, etc.
Intel is important, recon is important but being able to act on it in time is more important than either. Knowing terrain, knowing approach routes, knowing the possible objective or multiple objectives can be even more important. So worrying about a possible ability for a player or group of players to use their arsenal to cause a non natural debris or dust storm merely puts a big red flag on the board saying look here I am. Which can be used as a distraction, but hey if you want to be obvious go for it. Might work, but a side with good recon guys and someone who can understand what is actually there and apply it to tactics and strategy is gonna eat you and your distraction for lunch every time.
Well good luck and have fun with this, can see brown outs in very limited and specific conditions but as a tactic probably not gonna happen just from some of the very obvious reasons I posted. If they had physical combat for the mechs I would have also added rushing your mech that is blasting at the ground and giving a good kicking or hacking if I had a physical weapon. I have been known to get down right physical and nasty by charging mechs, kicking them or punching them when they try to get silly. Especially if they have a mix of long range weapons with limited range or minimum range requirements. Nothing like punching someones ticket when they outgun you but can't hit you cause you are inside their sweet spot and you just beat them to death. I hope the Dev's will eventually allow this, nothing like chasing an assault long range mech around a city with my 45 ton Hatchetman making him scream and make girlie noises cause I am slowly beating him to death while he can't hit the broad side of the barn with his LRM's or PPC. The whole time lighting him up with my medium lasers that are torso and center torso mounted at point blank range. And nothing is more fun than jumping over a building and legging an atlas with a hatchet after hitting him with an AC 10 and lasers all in the same leg and then putting him on the ground and forcing him to surrender with your foot perched above his head while his back is on the ground. Great salvage.
chris
Having the enemy notice you at all is a bad idea
In TT I have been known to actually have aero assets go out repeatedly and bomb areas of no interest to cause fires, to make the enemy think I don't know where they are, to draw attention away from what I am going to do or doing already
mag vision, low light vision and thermal vision will be modes as well as zoomed and unzoomed standard optics so 5 vision modes and I plan on routinely switching even during fire fights trying to find every edge I can and to make sure I am not caught unaware. I will also research the terrain I am fighting in. Say like red volcanic iron rich soil where mag readings would go haywire and use that to my advantage.
Your dust trick may work once, but probably will never work vs. a seasoned vet or anyone that has played a combat game or been in real combat. Because it is a trick for one, second not a very good trick and third in combat paranoia is normal. I am on a defensive mission I see an approaching dust cloud, I first order a uav to the area, or a quick zoom optics personal recon and then a fly over by vtol or a sat sweep to double or triple check its not a distraction, a trick, etc.
Intel is important, recon is important but being able to act on it in time is more important than either. Knowing terrain, knowing approach routes, knowing the possible objective or multiple objectives can be even more important. So worrying about a possible ability for a player or group of players to use their arsenal to cause a non natural debris or dust storm merely puts a big red flag on the board saying look here I am. Which can be used as a distraction, but hey if you want to be obvious go for it. Might work, but a side with good recon guys and someone who can understand what is actually there and apply it to tactics and strategy is gonna eat you and your distraction for lunch every time.
Well good luck and have fun with this, can see brown outs in very limited and specific conditions but as a tactic probably not gonna happen just from some of the very obvious reasons I posted. If they had physical combat for the mechs I would have also added rushing your mech that is blasting at the ground and giving a good kicking or hacking if I had a physical weapon. I have been known to get down right physical and nasty by charging mechs, kicking them or punching them when they try to get silly. Especially if they have a mix of long range weapons with limited range or minimum range requirements. Nothing like punching someones ticket when they outgun you but can't hit you cause you are inside their sweet spot and you just beat them to death. I hope the Dev's will eventually allow this, nothing like chasing an assault long range mech around a city with my 45 ton Hatchetman making him scream and make girlie noises cause I am slowly beating him to death while he can't hit the broad side of the barn with his LRM's or PPC. The whole time lighting him up with my medium lasers that are torso and center torso mounted at point blank range. And nothing is more fun than jumping over a building and legging an atlas with a hatchet after hitting him with an AC 10 and lasers all in the same leg and then putting him on the ground and forcing him to surrender with your foot perched above his head while his back is on the ground. Great salvage.
chris
#24
Posted 03 March 2012 - 01:29 AM
I say if the explosions/debris/smoke/dust block your vision; then they block your vision.
Whether or not you can use it to your advantage, depends on your skill + chance.
I like the idea of it being an effect. I want to see where my bullets are hitting, and where my missiles are landing for the sake of realism, and the wow-factor. If the dust/debris from a nearby building collapse gets on my windshield/front optics array, then it does; and it would impress me with the level of detail, and immersiveness of the game.
Whether or not you can use it to your advantage, depends on your skill + chance.
I like the idea of it being an effect. I want to see where my bullets are hitting, and where my missiles are landing for the sake of realism, and the wow-factor. If the dust/debris from a nearby building collapse gets on my windshield/front optics array, then it does; and it would impress me with the level of detail, and immersiveness of the game.
Edited by Major Payne, 03 March 2012 - 01:31 AM.
#25
Posted 03 March 2012 - 06:52 AM
I'm worried that this could be exploited/glitched. Let's say that someone realises that particle effects detract performance the closer you get (or the more of it that fills your screen): Two-Three scout mechs fire rapid fire weapons at the feet of a big mech kikcking up a huge dust cloud to let allies kill it from a distance with the target unable to aim because of framerate loss.
If it was done properly and just as a visual effect it could be cool, but I'm worried it would become too much of a weapon.
If it was done properly and just as a visual effect it could be cool, but I'm worried it would become too much of a weapon.
#26
Posted 03 March 2012 - 09:00 AM
Smoke can be done realistically and without lag. World in conflict can have tons of smoke anywhere and almost no lag in multiplayer at all. Screenie.
http://media.pc.ign....mg_4620025.html
http://media.pc.ign....mg_4620025.html
Edited by WerewolfX, 03 March 2012 - 09:01 AM.
#27
Posted 03 March 2012 - 06:21 PM
Now this is not helpful, and the rendering is weak.If there is any lag when you watch this, then the problem is on your end.
thanks uncle danno
thanks uncle danno
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