MekBeth, on 03 November 2011 - 03:11 AM, said:
Actually I want a sandbox. This means: complete interactive/destroyable surroundings. I want to see burning trees and collapsing buildings, if you get my drift.
And Hans:
Here you are wrong. I've been playing MW:LL since it's release in december 2009 - and let me tell you one thing: Trees do affect your gameplay there. You can hide, use them as cover and pulverize them to the size of toothpics. And they do slow down your movement - just like CBT.
Ehm. Maybe I got you wrong. But both are Battletech, right? Same universe, same roots. Well - different timelines, profit- vs. non-profit-project, Mech-only vs combined weaponery - what else? Oh yes: Both are Battletech.
I can't help myself. But I have a feeling, that you judge here about something you never tried - or at least watched some vids on youtube. Am I right?
Well, no. You see MW:LL is not actually an offical game for Mechwarrior, which is why I don't really count it. I also was trying to point out that what one game does might have no affect of any kind on how another game company decides to do things, i.e. I don't consider DC Universe Online and Batman:Arkham City to be that much alike, even though both clearly have Batman in them.
That being said, MW:LL is more what I want than the older Mechwarrior 2,3,and 4 games.
In fact, if I could say anything to the developers at Piranha Games is to deliberately NOT copy the older mechwarrior games that much. Just because it was done that way in the past, doesn't mean it was the best or most fun way to do any element.
For example I would say we used to have lots of deserts in the old games because there wasn't the computer horsepower to do a lot of trees. Today I think we can do it no problem
Also, I would completely get rid of the radar of mechs and force players to use their eyes. This is what I think Piranha is doing as they liked to brag about "information warfare" being a big deal for them.