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Impact on the game: BattleMech production rate


29 replies to this topic

Poll: Here is the Poll (67 member(s) have cast votes)

shortage of mechs based on production rate

  1. Yes - could be interesting (38 votes [56.72%])

    Percentage of vote: 56.72%

  2. No - if i have the money i want to pilot a mech of my choice (20 votes [29.85%])

    Percentage of vote: 29.85%

  3. Not sure - don't see any advantage of this system (9 votes [13.43%])

    Percentage of vote: 13.43%

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#21 Semyon Drakon

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Posted 01 March 2012 - 07:09 PM

View PostAegis Kleais™, on 01 March 2012 - 04:43 PM, said:

It's bad enough my Timber Wolf is valued at about 2.5x the price of an Atlas. You're gonna make me WAIT for it to become available in an economy on top of that? No, thank you.

I'll pay for the quality, but I demand my goods in a timely manner. (ie, NOW).


What he said. Mind you we Clanners do not have an economy per se, so....

Semyon

#22 Taw Jackson

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Posted 01 March 2012 - 07:54 PM

if this type of system is implemented it would also be interesting to see if your house/merc unit can have a NPC technician who, with experience and possibly pilot skill achievements, to spead repairs, salvage, even procurement of some mechs. Especially if the NPC specialized in Clan/IS tech.

#23 Karl Streiger

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Posted 02 March 2012 - 12:04 AM

View PostAegis Kleais™, on 01 March 2012 - 04:43 PM, said:

It's bad enough my Timber Wolf is valued at about 2.5x the price of an Atlas. You're gonna make me WAIT for it to become available in an economy on top of that? No, thank you.

I'll pay for the quality, but I demand my goods in a timely manner. (ie, NOW).


You want to pay for a Clan Mech? What kind of warrior are you? Freebirth of Inner Sphere or worse? ;)
When Clans are implemented:
  • You are a Clan Warrior, that means when there is only a Kit Fox available your clan give it to you
  • You are a Clan Warrior if a fresh delivery of a Timber Wolf arrives you can't buy it - you have to fight for i
  • When your StarColonel with Bloodname want to have this Mech you can't do anything when you are only a freebirth
  • You don't have to worry about Techs, it is there task to keep them in perfect shape (when not your unit become whiped out because you shoot at a dropship - thanks to a malfunction of your medium laser)
I was talking about IS-production, dunno exactly how clan production works. But the only way to get a Clan Mech as IS is to gun him down - thankfully the MAD CPLT is one of the best mechs ever found on the battlefield (only drawback you can't mount a UAC20)

#24 Karl Streiger

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Posted 05 March 2012 - 11:32 PM

View PostAegis Kleais™, on 02 March 2012 - 05:08 AM, said:

You HONESTLY don't think PGI is going to roleplay to the point where if they allow you to align yourself with a Clan, they are just going to hand out Mechs, do you?

I dunno how, when and why the clans will have there start in MWO. But honestly i think would have a really bad taste if i'm able to get a Clan Wolf Mad Cat for C-Bills or reputation i owned with a 26th Lyran Guard Commando.

Clan is all about reputation, Clan is about trial and fights. Clan Pilots should be the best pilots available on the best mechs available. The last thing i want to see is to see a total Pilot - played by a 12year old child that is total new to CBT and doesn't know anything about other mechs - and i'm sure the major part of CBT fans think the same way. What makes Clan easieer to start is their lack of tactics. Its all about one on one mech combat.

I'm sure that you can mirror the "maybe" IS balance system of costs for: Mechs, spare parts, ammunition and support personal with a more Clan like system of reputation - but always with the possibility that someone will challenge you (means you have enough rep that you are able to "buy" a Mad Cat, but another player of you clan want to buy that Mad Cat, too. Because Clans are gready with theire resources you can't get both a Mad Cat. Possible you have the luck to hit the "buy-button" a earlier - now the other player can summon a Trial of possession.
  • you decline the challenge because you have more reputation - (means to loose some rep - but to loose the MadCat would be harder)
  • you accept the challenge both get a little reward in rep because you do things in the clan way
    • you win: you still own that MadCat plus some more rep - your rival get the Reputation of the MadCat - a small drain becaus he lost the duell
    • you loose the duell - you loose the MadCat but you get the reputation costs without a drain, the other get the MadCat and a plus of reputation
  • the other player has more reputation (StarColonel...) you give the MadCat away after "no" symbolic fight. You get a larger amount of reputation, the other player get only the MadCat
That would be a "good" way to simulate the Clan way of combat without a rigerous and "fail" WoT model of XP and credits

#25 Aegis Kleais

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Posted 06 March 2012 - 06:20 AM

View PostKarl Streiger, on 05 March 2012 - 11:32 PM, said:

I dunno how, when and why the clans will have there start in MWO. But honestly i think would have a really bad taste if i'm able to get a Clan Wolf Mad Cat for C-Bills or reputation i owned with a 26th Lyran Guard Commando.

Clan is all about reputation, Clan is about trial and fights. Clan Pilots should be the best pilots available on the best mechs available. The last thing i want to see is to see a total Pilot - played by a 12year old child that is total new to CBT and doesn't know anything about other mechs - and i'm sure the major part of CBT fans think the same way. What makes Clan easieer to start is their lack of tactics. Its all about one on one mech combat.

I'm sure that you can mirror the "maybe" IS balance system of costs for: Mechs, spare parts, ammunition and support personal with a more Clan like system of reputation - but always with the possibility that someone will challenge you (means you have enough rep that you are able to "buy" a Mad Cat, but another player of you clan want to buy that Mad Cat, too. Because Clans are gready with theire resources you can't get both a Mad Cat. Possible you have the luck to hit the "buy-button" a earlier - now the other player can summon a Trial of possession.
  • you decline the challenge because you have more reputation - (means to loose some rep - but to loose the MadCat would be harder)
  • you accept the challenge both get a little reward in rep because you do things in the clan way
    • you win: you still own that MadCat plus some more rep - your rival get the Reputation of the MadCat - a small drain becaus he lost the duell
    • you loose the duell - you loose the MadCat but you get the reputation costs without a drain, the other get the MadCat and a plus of reputation
  • the other player has more reputation (StarColonel...) you give the MadCat away after "no" symbolic fight. You get a larger amount of reputation, the other player get only the MadCat
That would be a "good" way to simulate the Clan way of combat without a rigerous and "fail" WoT model of XP and credits


I wonder how the game would choose "the best of the best" and only allow them use of Clan chassis. If that is a mechanic for ranked played, you just know that for unranked played people are going to want unrestricted access to any Mech that is available in game.

I'm not sure if PGI said anything along the lines of whether they were going to enforce a level of roleplaying in ranked play or not. It would be rather hard to force actual players to abide by the BTech history. I mean, a single IS light taking down a Clan Assault single handed isn't very lore-esque, but in a freeplay situation, it would always be a possibility depending on the pilots...

#26 wwiiogre

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Posted 06 March 2012 - 07:47 AM

I like the idea and I have used this in TT games and it plays well. I imagine PGI will be holding a tight grip on the economy since this is F2P and they have said they will not allow Pay to Win. With everything that is available being available to everybody. Note that I said everything may not be available but what is will be available to everyone. That does not mean we will be able to afford it in Cbills or in the rank or experience needed to acquire some rare or valuable items. Hope they keep this very tight as I really don't want to see 4 atlases in a recon lance. I really only ever want to see a handful of assaults during any battle. Hopefully there will be some kind of ingame system that forces the players to use a weight allowance of BV limiter that will ensure interesting games where light recons and even medium and heavies are used but no over used. Making this a game of balance as well as tactics and strategy and above all teamwork wins the game, not we got more Assaults than you so suck it.

chris

Edited by wwiiogre, 06 March 2012 - 07:48 AM.


#27 Captain Red Shirt

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Posted 06 March 2012 - 10:02 PM

So, after having somewhat played the original mechwarrior recently, I can say this, random mech finding based on whats available can really suck, that being said maybe if you instead had price fluctuation for mechs based on availability of parts or some other random reason, I could understand that. But otherwise it is gonna end up like some of my less liked experiences from WoW's earlier days, waiting for that recipe to restock on the one vendor in the middle of nowhere hoping no one beats me to it because the restock rate is 24 hours and people want it.

#28 docmorningstar

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Posted 11 March 2012 - 11:48 AM

Hmmm

I'm of two minds on this one.

On one hand, being 'limited' to what you can find available due to the economy can make for some especially interesting tactics (ie - fielding a bunch of jaegermechs...) BUT on the other hand, it can be *extremely* frustrating to not be able to buy that 'special mech' because there *aren't* any on the market.

My favorite TT campaign, ever, was based on 4 of us competing as mercenary companies (as in group, not as in 12 mechs). Another buddy acted as GM and general economic planner (set the maps, scenarios, $$$ compensation, and equipment availability). At the end of each episode of the campaign, he would roll for mech production (based on what literature we could find). Then, based on what was on the market we each would put in 'sealed bids' for new mechs (spare parts were 'always available'). We set it so that you couldn't ever pay less than the TRO sheet cost, but you could pay far more, if you really wanted it. The campaign finally ended with my battalion of Jaegermechs, Sh***y-hawks, Thunderbolts and random BLR variants engaged the remains of the other 3 guys companies as they led their near-uniform force of AWS-8Q and other pimp-mechs to exile...

Point of the story, an economy allows people to find 'best for the value' rather than 'best' mechs.

#29 Jet Morgan

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Posted 11 March 2012 - 12:43 PM

It would definitely make me think more tactically rather than wade in all cannons blazing knowing it would be tough to replace my mech.





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