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Missile Interception?


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#1 Rathverge

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Posted 24 February 2012 - 09:22 AM

Too tired to search right now...

Besides the use of AMS, which IS in the game correct? Was thinking it would be good fun to be able to manually blast some missiles out of the sky. Unless this has already come to light or is included, groovy. If not it would at least solve some of the whine threads about semi-useless or low calibre weapons. Beyond that, its still just more fun explosions and yet more depth. Oh yeah and hula skirts for assaults preeze.

#2 ManDaisy

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Posted 24 February 2012 - 09:34 AM

If it were up to me I'd give you a thousand more likes. I suppose this comes as no surprise for some.

#3 Exilyth

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Posted 24 February 2012 - 09:35 AM

I vaguely remember reading something about repurposing a TC and small pulse lasers in the TT, but that must have been either level 3 or house rules.

#4 MaddMaxx

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Posted 24 February 2012 - 10:33 AM

You will have to buy that add-on from the in-game store.

Be sure and ask for the "Gun Belt with Six Shooter" Module. They come in Medium and Large Mech sizes. LOL ;)

Bazinga!

#5 Mautty the Bobcat

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Posted 24 February 2012 - 10:54 AM

I actually think that if you can 'hit' a missle and destroy it, that it would bring some realism to the game. True that its not a realistic kind of option, but if a missle is hit it shouldn't 'magically' keep going. This would also make a new use for MGs, possibly small pulse lasers.

#6 Kenyon Burguess

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Posted 24 February 2012 - 11:14 AM

i dont have a problem with accidently/on purpose shooting down missle as long as we dont have those god awful beam lasers you just hold down on the target for DOT

#7 Zakatak

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Posted 24 February 2012 - 09:08 PM

View PostAegis Kleais™, on 24 February 2012 - 10:01 AM, said:

Yeah this was discussed before.

L/AMS should be, IMO, the ONLY anti-missile defense sans reactive armor on a Mech. The ability to shoot fast moving projectiles out of the sky would realistically be next to near impossible, and in the extremely rare instance, you destroy one, then you've either reduced a LRM5 salvo by 20% (1 missile) or a LRM20 salvo by 5% (1 missile).

It seems futile an act.


Next to impossible? What do you think the Phalanx CIWS is for? LRM's move pretty slow, a weapon like the LBX5 or Flamer would be perfect for this kind of thing.

Edited by Zakatak, 24 February 2012 - 09:08 PM.


#8 FinnMcKool

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Posted 24 February 2012 - 09:48 PM

Its funny but in 3049 they lose the anti missle capabilitys we currently have today,

That being said there are some who want their missile boats, me I think the DEVs will be working on a balance issue,and if there are more urbane maps that in itself will make missiles less attractive as a weapon system , to many things to block the missiles from hitting their target.

#9 Mautty the Bobcat

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Posted 25 February 2012 - 12:56 AM

Like I said, MGs might be effective against LRMs, shooting large amounts of bullets at the missles in an attempt to prematurely detonate them. Small pulse lasers might be effect as well, considering they have a rapid fire capability and would be slightly more accuracte if done by a skilled pilot, small laser is pushing it due to the recycle time and flamer...? Er, well, I dunno how effective that would be...

#10 Dlardrageth

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Posted 25 February 2012 - 01:43 AM

View PostZakatak, on 24 February 2012 - 09:08 PM, said:


Next to impossible? What do you think the Phalanx CIWS is for? LRM's move pretty slow, a weapon like the LBX5 or Flamer would be perfect for this kind of thing.


You are aware one Phalanx CIWS weighs between 5.7 and 6.2 tons, right? And that the BT LRMs, SRMs and their ilk are hardly the size of a ship-to-ship or air-to-ship missile? Or you seriously thought a BT LRM 20 launcher fires 20 Exocet-sized missiles? Because those are the ones the CIWS were developed against...

Edited by Dlardrageth, 25 February 2012 - 01:43 AM.


#11 Polymorphyne

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Posted 25 February 2012 - 01:50 AM

Im pretty sure my fire at enemy mechs has shot down srms and the like they were shooting at me in mw4 a few times.

#12 TimberJon

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Posted 25 February 2012 - 02:05 AM

Micro hyper-gauss? If one LRM was coming at you.. your TC could number crunch to take it down. But more than one? or a few? If it is a spread... get cover. Better yet, you shouldn't have been out of cover!

Maybe you would only manually take out a cruise missile. I would invent the FLBX (Focused) cannon and see if the spread couldn't be narrower over long distance. That would require less crunch time for the TC to establish a firing solution and possibly loose enough rounds to even take down a swarm of LRM's. As for SRM's... they aren't streak variants yet... but they are dodgy so I'm not sure anything but a bullet hose, or a Variable-spread LBX cannon will take enough of them down to minimize damage.

An AMS is not a guaranteed defense. Wasn't there an ELRM? An LRM with an EMP warhead could fly out fast towards an incoming spread and fry the guidance systems in the incoming missiles. If it flies out towards them, the EMP blast can be isolated and the yield can even be adjusted based on how many incoming projectiles it detects and tracks while it's on its way towards their center. The British ALARM missile is based on a similar concept but more for radar disruption. I would much rather take out incoming missiles FARTHER away from my 'Mech than just within range of a conventional AMS system.

Edited by TimberJon, 25 February 2012 - 02:17 AM.


#13 Polymorphyne

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Posted 25 February 2012 - 07:41 AM

Eh, in Mechwarrior missiles move about the same speed as vtols from what I have seen, perhaps a little faster, and they move in tight clusters. Fairly easy to knock a few out of the sky.

#14 Lycan

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Posted 25 February 2012 - 09:07 AM

View PostAegis Kleais™, on 24 February 2012 - 10:01 AM, said:

Yeah this was discussed before.

L/AMS should be, IMO, the ONLY anti-missile defense sans reactive armor on a Mech. The ability to shoot fast moving projectiles out of the sky would realistically be next to near impossible, and in the extremely rare instance, you destroy one, then you've either reduced a LRM5 salvo by 20% (1 missile) or a LRM20 salvo by 5% (1 missile).

It seems futile an act.


You should ONLY be able to do this while yelling "COBRA!!" and firing off ever single machine gun on your mech . . . . ;)

Other than that, I agree. There's already a weapon system in the game designed to do this. Now if it's coded that you can do so accidently, that's just gravy but being able to sit back and pick off missiles as they come in . . . Mmm not so much.

#15 neodym

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Posted 25 February 2012 - 11:47 AM

this is great idea,no its perfect idea.... these small MGs and small pulse lasers would be great for this

#16 Dlardrageth

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Posted 25 February 2012 - 12:55 PM

I wonder if any of the people thinking this is a perfectly workable idea, did ever try to use a MG in real life for air defence purposes, even so little as in a drill. And we're talking about shooting missiles down the size of a smaller lunchbox, not the size of a motorbike or something. Add to that a small delay due to the weapons employed not lying in your hands, the incoming missiles probably on a pre-programmed corkscrew-approach and environmental factors like air currents and stuff, and yeah, so totally easy to shoot down missiles... ;)

Ask yourself one thing, if it were that easy, why are missiles still employed in the BT universe? Why doesn't everybody just use lasers and be done with it? Answer is extremely simple - because despite the existing AMS they still work. And before talking how about perfectly viable it is to just manually shoot them down, try using an actual MG in real life, even if mounted on a air defence gun mount to decent effect. Against aerial targets not the size of an airplane.

Why exactly you think a land-based version of the Phalanx CIWS was recently commissioned for development? Because noone even tried to use the existing MGs among the troops for that purpose? Here's the news, nope, because it doesn't work, that easy. ;)

#17 SI The Joker

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Posted 25 February 2012 - 01:10 PM

L/AMS is the answer. I agree with Aegis. Consider yourselves lucky you have that!

L/AMS was never meant to be a total solution. It shot down some of the missles. If you allow yourself to be out in the open that long where someone can get a lock on you, fire and you still do nothing to get behind cover or something else to further inhibit the incoming missles... you deserve to get hit with some of them. Just opinion, of course.

\m/ :) \m/

#18 Durant Carlyle

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Posted 25 February 2012 - 02:19 PM

L/AMS should be the only weapon that can engage and destroy missiles of any type. The normal 'Mech targeting systems don't have the ability to lock onto targets that small.

#19 Morashtak

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Posted 25 February 2012 - 02:26 PM

Guided and semi-guided missiles wobble in flight. Hitting one while manually aiming should be akin to winning the Lotto.

Even straight line trajectory weapons such as RPGs are impossible to down without an automated system;



#20 ManDaisy

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Posted 25 February 2012 - 02:27 PM

Since when did you have to have target lock to shoot something? You can shoot at something even tho you don't have target lock. Given a far enough distance, and big enough area of effectiveness for weapons you could hit them. Keep in mind you have repeat firing weapons so even tho you may miss the first time you'll hopefully it it with your other shots. Who even cares if you miss, as long as when you do hit, by even a slight chance, not having weapons do nothing will make me happy.

In all fairness it could be ridiculously hard to do, I am fine with that. As long as my weapons do not pass thru with no affect like in previous games, that will do justice.

So to everyone saying that its a waste of time and impossible to do... yes maybe I agree.

But the TRUE issue is should weapons not affect missiles at all as if they are not even there, that I say NO.

Edited by ManDaisy, 25 February 2012 - 02:38 PM.






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