Ask The Devs 17!
#21
Posted 14 September 2012 - 07:16 PM
#22
Posted 14 September 2012 - 07:55 PM
firstly Thanks.... big thumbs up. I understand this is beta and we are supposedly here to test this project and get it bug free and just the kind of tasty mechness we want, so thanks for the big effort.
now 1st question (in two parts). is there any plan to expand on the pilot skills/attributes/background and information in any way. and if so what kind of RP experience (if any) can we expect?
2nd question. are you able to explain in any more depth as to how much influence a faction choice has on a players gameplay?
thanks again keep up the good work.
#23
Posted 14 September 2012 - 08:23 PM
1.) Would you ever consider adding an altimeter to the HUD?
Adding an altimeter to the HUD would help players determine how close they are to ground level. This would significantly reduce the guesswork from when it is safe to land your jump-jetting mech without taking leg damage. The altimeter would be located on the left side of the yellow main targeting box, and would have a similar design as the compass. The altimeter would also display the vertical speed of the mech flying through the air. This could be toggled on or off in the options menu.
2.) Would you ever consider adding visual effects to the cockpit windshield?
Imagine snowflakes accumulating or raindrops rolling down the windshield. This may seem like small details, but details like this add tremendous immersion. With bad weather affecting the windshield, the developers could also add windshield wipers to the game. Now let’s talk about cockpit damage. Cracks to the windshield and/or sparks in the cockpit would be a quick visual indicator you just received damage to the head.
Edited by Maverick01, 15 September 2012 - 02:17 PM.
#24
Posted 15 September 2012 - 05:12 AM
Is the game going to balance such comboes of completely better vs completely worse mechs in any way?
#25
Posted 15 September 2012 - 09:49 PM
1. How many of the heat effects we know in Tabletop (chance for ammo explosions, slower speed, worse aiming) are planned to be implemented into the final version of MWO? (or, more generally: How close will the MWO heat table be to the BT TT heat table with reagrds to heat effects)
2. Are there plans to include physical attacks like punching and kicking into the final game?
Edited by Elessar, 15 September 2012 - 10:02 PM.
#26
Posted 15 September 2012 - 10:38 PM
#27
Posted 16 September 2012 - 08:49 AM
What's been going on with the patches?
What do you think about the current state of the Weapon balance (or lack thereof) in the game?
#28
Posted 16 September 2012 - 02:01 PM
I recently read a chat transcript of a certain Thomas Dziegielewski in the forum, and I noticed a few comments he made didn't really seem to mesh with the popular views in the beta forums.
My question is: Do you devs actually read the beta forums often? It seems like we're posting for no one to read it sometimes.
Second question: Could we get a Q&A from the devs to be placed in the beta forum? It would be a lot more helpful if we could go straight to you guys with comments and such.
Edited by CloaknDagger, 16 September 2012 - 02:09 PM.
#29
Posted 16 September 2012 - 04:16 PM
#30
Posted 16 September 2012 - 06:56 PM
#31
Posted 16 September 2012 - 07:20 PM
Also any chance for new models of unseen mechs making an appearance in the future? Perhaps with homeage to the original design.
CloaknDagger, on 16 September 2012 - 02:01 PM, said:
I recently read a chat transcript of a certain Thomas Dziegielewski in the forum, and I noticed a few comments he made didn't really seem to mesh with the popular views in the beta forums.
My question is: Do you devs actually read the beta forums often? It seems like we're posting for no one to read it sometimes.
Second question: Could we get a Q&A from the devs to be placed in the beta forum? It would be a lot more helpful if we could go straight to you guys with comments and such.
Would like to know this as well.
#32
Posted 16 September 2012 - 09:10 PM
Also, Can you elaborate some on Mech Painting and how it and the Player logos will work?
#33
Posted 17 September 2012 - 03:01 AM
In the BT universe, MG's and flamers aren't effective against mechs, but will incendiary mechs like the legendary Firestarter play a role in MWO in the future?
For example: Burning down trees or other enviroments to get faster through the terrain.
#34
Posted 17 September 2012 - 03:53 AM
#36
Posted 17 September 2012 - 06:38 AM
Out of curiosity, is the game very flexible? How difficult is it, in general to make changes to components?
Will the computer ever have a voice?
I've heard tale of cockpit options. Custom components. PLEASE tell me Fuzzy Dice are a possibility.
#37
Posted 17 September 2012 - 07:36 AM
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