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What?! mechs with hp in %? !!
#1
Posted 14 June 2012 - 07:01 AM
if this is true that its gonna be like world of tanks, ok you have taken 1 shoot to the torso, and 1 in each arm baaam now your dead. then this game will die out pretty fast...do not screw up the system as it was in mechwarrior 3 and 4, only mecha games i played.
if they do, i think this game will blend away pretty darn fast
#2
Posted 14 June 2012 - 07:03 AM
#3
Posted 14 June 2012 - 07:09 AM
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*In case it wasn't readily apparent, I was being sarcastic.
Edited by pursang, 14 June 2012 - 07:20 AM.
#4
Posted 14 June 2012 - 07:12 AM
Also, even if it were true, it would have no bearing on the amount of damage a mech takes per shot. So, I don't think your conclusion follows.
#5
Posted 14 June 2012 - 07:12 AM
Qosmius, on 14 June 2012 - 07:01 AM, said:
if this is true that its gonna be like world of tanks, ok you have taken 1 shoot to the torso, and 1 in each arm baaam now your dead. then this game will die out pretty fast...do not screw up the system as it was in mechwarrior 3 and 4, only mecha games i played.
if they do, i think this game will blend away pretty darn fast
It's the mech's overall armor percentage, not health. Mech's aren't alive.
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So realistically, you don't have to get a Mech down to 0% to kill it because you don't have to shear off all armor to kill a mech.
#6
Posted 14 June 2012 - 07:13 AM
Damage is still done by sections of the mech. The percentage is just a brief sensors read.
Welcome to the forums, please read up and catch up.
#7
Posted 14 June 2012 - 07:15 AM
Qosmius, on 14 June 2012 - 07:01 AM, said:
if this is true that its gonna be like world of tanks, ok you have taken 1 shoot to the torso, and 1 in each arm baaam now your dead. then this game will die out pretty fast...do not screw up the system as it was in mechwarrior 3 and 4, only mecha games i played.
if they do, i think this game will blend away pretty darn fast
I won't kill you like that. I prefer death from above. Much quicker, cleaner, and I find it more humane.
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#8
Posted 14 June 2012 - 07:15 AM
There is a percentage on your HUD next to the currently targeted mech, but it only gives a rough estimate to the overall health of the enemy. For a far more accurate picture you should rely on the secondary screen that shows where they've been hit and how badly. You do not have to get an enemy down to 0% to kill them, eg. you can core a 'mech at ~65% health if the center torso armor is gone or you crown them.
Edited by Loose, 14 June 2012 - 07:16 AM.
#9
Posted 14 June 2012 - 07:17 AM
NUUUUUUUUUUUuuuuuuuuuuuuuuuuuu
#10
Posted 14 June 2012 - 07:17 AM
#11
Posted 14 June 2012 - 07:19 AM
#12
Posted 14 June 2012 - 07:19 AM
#13
Posted 14 June 2012 - 07:20 AM
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#14
Posted 14 June 2012 - 07:21 AM
#16
Posted 14 June 2012 - 07:22 AM
#17
Posted 14 June 2012 - 07:26 AM
Does it look/feel like that because of the restrained joystick input or are (twitchy) mouse users affected in a similar way?
#18
Posted 14 June 2012 - 08:06 AM
Regardless, you can represent just about anything as a percentage, if you want. That doesn't mean that's necessarily how the game recognizes it internally.
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