Judging true Steiner nature, what do you reckon is the most characteristic Steiner mech weapon type group of them all and why?
In accordance with the clenched fist of House Steiner, I personally like the raw bang of (ultra) autocannons (in spite of the limited ammo that can be carried, the limited firing accuracy due to feedback, the danger of explosions prior to the introduction of CASE systems, and the above average mech loading space requirements) and how their salvoes can be run over the torso of enemy mechs (I am already looking forward to seeing armour plates and shrapnels flying away from enemy mechs and raining onto the battlefields).
P.S.: Naturally, I did not include a more detailed approach for the poll regarding the weapon types (for instance, differentiating between conventional and streak missile systems or between pulse lasers and X-pulse lasers, or autocannon types, particle projection cannon types and so on) and I also exluded clan mech weapon type groups (chemical lasers, improved heavy lasers, etc.) and specialized weapon groups (such as long toms and grenade launchers) as I did not want to present too many options and instead focus on the main groups. However, you are very welcome to include these in your discussions as well.
Edited by Gwenaelle Focht, 12 May 2012 - 12:46 PM.