[14:21] <Thall> The idea of Merc Corps are guilds is very true, but all Merc Corps require members, that also means you should have the ability to hire on more lancemates. In other words - Any player who is/not part of a House but not a guild should have the option of placing their identity up for grabs. Which would allow the guild leader/high ranking officers in the guild to be able to recruit these new lancemates for more missions.
I was thinking of how players who want to join Merc Corps, but do not exactly know others would be able to send their identity into a Merc Net Roster - so to speak and be able to be recruited by leaders/ranking officers that are in Merc Corps seeking members.
Of course the idea would be horrible if there was no records available to recruiters on just who they were going to try and send an invite to. So I was also thinking of weekly resets and permanant information on certain subjects.
K/D Ratio (weekly reset) - Logged in hours per day (weekly reset) - over all K/D since start (No reset) - Most favored world/system (Attacker/Defender) (Weekly Reset and a no reset as well for if the player was in another system for a very long time and only recently switched to a new system earlier in the week) - affiliations (what house/faction they are in) - Most common enemy, and so on.
Basic information can be seen by all and then there would also be advanced information that is optional for players to view.
Of course this would also be a good way for Merc Leaders to fire/boot players from their corps.
A player that has been removed from a Merc Corp would have a note attached to their profile by the Merc Corp leader that removed him/her - This note would be limited characters written by the leader stating why this player was removed. "Team Killer" "Verbal Harrassment" and so on. Of course these notes should be reset monthly as it would not be fair to anyone to have a permanant mark for all players to see. (But maybe for staff only? Not getting into that...)
I'm not sure if this last part I am about to mention would be a good idea or not, so please do not take it serious unless it something that was only optional perhaps.
Saleries. - All Lances have pilots, all pilots require an income, a salery that comes out of the Merc Corps funding (weekly) and can be adjusted by the leader (or a player authorized to handle financials)
Of course there is plenty of pros and cons to it.
One benefit to this would be any player on a losing streak and lacks funding can acquire his or her salery by the end of the week to get a jump start and make purchases to dominate the field.
A somewhat downside would be all members of this merc corp would end up sacrificing some of their C-Bills to the Merc Corps treasury after every win/loss.
And of course players who are excelling on the field can request a raise in the rosters. (There would be a cap on just how much there can be in a salery of course.) A pending order that any "authorized" merc corp player can handle whenever seen.
This idea can really teach some players how to manage a Merc Corp beyond just recruitment and blasting away at other players, beyond financial distribution, it can also benefit the group by being able to purchase in game upgrades, mechs, weapons, and in some cases motivates the players to continue playing as much as they can to reap rewards later... that and be able to stay in the merc corp and not be removed for inactivity...
There is more pro's and cons than what I have mentioned above. I only stated some of the more obvious benefits and consequence.
Thank you for your time in reading everything and take care. (May add more later)
Edited by Thrall, 26 March 2012 - 02:17 PM.