![Posted Image](http://i.qkme.me/3sy1ck.jpg)
![Posted Image](http://i.qkme.me/3sy1dk.jpg)
Spoiler
The weakness of the firing line is the side of the line. If you approach it head on, the full amount of firepower in the enemy will be trained on you, which is a very fast way to die. If you approach it from the side (esp from a hill to get some elevation), jump jet over their heads while alternating SRM6 and MPLAS, not only do you do a massive amount of damage in a short time, but they can't return fire without shooting their own friendlies. This 'bombing run' never fails to break up a firing line into a disorganised mess - shortly after, the Mechs from my team can then charge from the front as they're pointing everywhere except where they should point. It's especially good on Frozen City.
Oh, and I'm only using one jump jet. It's not enough to fly, but more than enough to glide along for quite a distance before disappearing behind cover (the back of the crashed aircraft).
'Bombing' quite consistently lands me in the top 3 or so on the scoreboard, even as a 4X Raven with the worst hardpoint combination of any Raven and no ECM to use.
Oh, and I'm only using one jump jet. It's not enough to fly, but more than enough to glide along for quite a distance before disappearing behind cover (the back of the crashed aircraft).
'Bombing' quite consistently lands me in the top 3 or so on the scoreboard, even as a 4X Raven with the worst hardpoint combination of any Raven and no ECM to use.
![Posted Image](http://1802.img.pp.sohu.com.cn/images/blog/2009/10/6/11/21/124d6995b20g215.jpg)
![Posted Image](http://i.imgur.com/ysA1eqH.png)
![Posted Image](http://i.qkme.me/3sy19x.jpg)
![Posted Image](http://25.media.tumblr.com/tumblr_lxzdwzF9we1r8p95uo1_500.jpg)
![Posted Image](http://i.qkme.me/3sy1x9.jpg)
Spoiler
We run on C3, but have dropped too often together. At the outset, we used to talk. Now, we basically automatically know what everyone else is doing without saying anything anymore... and automatically focus fire or move to Nav points, just based on each other's positions on the map. Even though we have our microphones connected.
In rare cases we'll use text chat to coordinate the movements of PuGs with us, but we don't really even need internal communication anymore. This doesn't change the fact that a quick chat system like a dialogue wheel or MW4's F-key system is still going to be better than the lack of any at the moment, for talking to random players we drop with. But voice chat seems rather overrated relative to familiarity. Joining a Merc Corp's not even really necessary, as long as you have friends you've met in previous matches whom you can work with.
Because we've never had enough players on at the same time to launch a 8v8, all of our play so far centres around 2-4 man teams. Either an equal number or a greater proportion of players on the team are random PuGs all the time, so we seem to have also worked out how to act to support PuG behaviour without talking. Since it's unrealistic to expect people to listen or follow nowadays, we support randoms instead of expecting randoms to support us, and it's worked out remarkably.
The results? Diego (that guy in the earlier memes I posted) is one of the players I frequently drop with, and we were unlucky enough to drop in a team that game that can do less damage combined than either of us alone. Normally it's a more even kind of split with 300-400 taken by 5 or so people (of which some are not in our group) when our drop luck isn't so bad. We do lose to better teams out there, but we haven't met that many.
The weird thing is that we set out from the start to have fun together, not to play competitively like almost every other merc corp out there. And yet while we started getting our faces smashed into the ground, in the time since Open Beta started, we've gained enough experience that we ended up quite good.
In rare cases we'll use text chat to coordinate the movements of PuGs with us, but we don't really even need internal communication anymore. This doesn't change the fact that a quick chat system like a dialogue wheel or MW4's F-key system is still going to be better than the lack of any at the moment, for talking to random players we drop with. But voice chat seems rather overrated relative to familiarity. Joining a Merc Corp's not even really necessary, as long as you have friends you've met in previous matches whom you can work with.
Because we've never had enough players on at the same time to launch a 8v8, all of our play so far centres around 2-4 man teams. Either an equal number or a greater proportion of players on the team are random PuGs all the time, so we seem to have also worked out how to act to support PuG behaviour without talking. Since it's unrealistic to expect people to listen or follow nowadays, we support randoms instead of expecting randoms to support us, and it's worked out remarkably.
The results? Diego (that guy in the earlier memes I posted) is one of the players I frequently drop with, and we were unlucky enough to drop in a team that game that can do less damage combined than either of us alone. Normally it's a more even kind of split with 300-400 taken by 5 or so people (of which some are not in our group) when our drop luck isn't so bad. We do lose to better teams out there, but we haven't met that many.
The weird thing is that we set out from the start to have fun together, not to play competitively like almost every other merc corp out there. And yet while we started getting our faces smashed into the ground, in the time since Open Beta started, we've gained enough experience that we ended up quite good.
Walls of text spoilertagged for your viewing pleasure.
Edited by Hayashi, 11 February 2013 - 11:18 AM.