SPencil, on 09 April 2013 - 01:21 AM, said:
Mechwarrior Meme Thread!
#6298
Posted 09 April 2013 - 01:35 AM
#6299
Posted 09 April 2013 - 02:06 AM
Well at least I didn't pay full price right?
#6300
Posted 09 April 2013 - 02:44 AM
#6301
Posted 09 April 2013 - 02:59 AM
#6302
Posted 09 April 2013 - 04:05 AM
Seriously, it's hard enough to just synch up on same sides on a random drop... much less have a successful match...
#6303
Posted 09 April 2013 - 04:14 AM
#6304
Posted 09 April 2013 - 06:05 AM
Edited by wanderer, 09 April 2013 - 06:24 AM.
#6306
Posted 09 April 2013 - 06:52 AM
Edited by Paula Fry, 09 April 2013 - 07:09 AM.
#6307
Posted 09 April 2013 - 07:02 AM
#6309
Posted 09 April 2013 - 07:43 AM
Edited by Bitedacier, 09 April 2013 - 07:56 AM.
#6310
Posted 09 April 2013 - 11:16 AM
#6311
Posted 09 April 2013 - 11:23 AM
#6313
Posted 09 April 2013 - 01:10 PM
Sir Roland MXIII, on 08 April 2013 - 04:10 PM, said:
What do I mean? Well, here's why, copy / pasted from the Ask the Devs 35 Answers:
Bryan Ekman, on 08 April 2013 - 09:35 AM, said:
A: Partly due to the nature of how MGs work in the TT rules, partially due to how we chose to make it useful. When equipping a MG, keep in mind that it is not meant to burn through armor but is very useful for tearing up internals (crits). Bumping MG damage will turn it into a laser that can be kept on with no heat penalty until it runs out of ammo. Now imagine the devastating effect that a 6 MG spider could do to the back of an Atlas! We are still investigating balance of the MG but don’t expect any significant increase in damage.
Bryan, you do realize it's mistakes like this that reinforce my belief that PGI will forever continue to fail yourselves and everyone else? Math, Bryan, learn it: 4 =/= 6, so either proofread, or get someone who actually has a grasp on the facts to do that.
Error... or Spoiler?
#6316
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