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This change doesn’t technically alter anything regarding the accuracy of the simulation; however, perceptually it feels much more accurate as there are no longer any false positives. In addition once this change was made it uncovered some oddness in the weapon tracing whereby occasionally weapon traces were returning inconsistent results. We’ve been working very hard to track this issue down and maintain the Server Side Effects for the April 15th patch and the good news is that we were successful (thanks Albert and Neema). So as of April 15th we are excited to see how these changes behave on production. We are anticipating not only a much improved player experience from a perception standpoint but also improved accuracy in the hit registration.
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For the majority of players that are CPU bound the good news is the April 15th patch contains improvements and if you are running Nvidia hardware they are about to release a new driver that significantly reduces CPU overhead as well. For those of you that want to push the GPU further as we bring in better support for 3D and/or triple monitor this will give you something meaningful to apply SLI to.
Still have MC and premium time from the Legendary and Overlord packs I haven't had a good reason to spend yet.
I could also use some Community Warfare, but at least, MWO may become playable once again.
Taking a one-year break after to write songs, program my RPG (due for release Summer 2015), and play games.
Edited by Hayashi, 13 April 2014 - 01:48 AM.