I'd be more intested in fixing the Screen Shot mechanisim for double screens. Any SS I make on my main monitor the SS is black.
1
Play with Multiple Monitors
Started by TankBuster, Sep 16 2012 11:09 PM
27 replies to this topic
#21
Posted 01 April 2013 - 01:03 PM
#22
Posted 01 April 2013 - 02:00 PM
My screenshots when running in full-screen are black. But Alt-Enter to windowed-mode and my screenshots are fine. You may find the same.
To those that aren't aware, multi-monitor currently works when using ATI's Eyefitity or Nvidia Surround. If you're talking multi-monitor when those technologies aren't available, I wouldn't imagine this would be a trivial thing for PGI given the fact that there is specialised technology from ATI and Nvidia to achieve this.
Ziega1, on 31 March 2013 - 10:42 AM, said:
So has anyone heard if this has been implimented yet? If not, how far down the pipeline are we talking? I play on my laptop right now but I'm in the process of planning a major overhaul and cockpit construction and would really like to see 3 monitor support.
To those that aren't aware, multi-monitor currently works when using ATI's Eyefitity or Nvidia Surround. If you're talking multi-monitor when those technologies aren't available, I wouldn't imagine this would be a trivial thing for PGI given the fact that there is specialised technology from ATI and Nvidia to achieve this.
#23
Posted 01 April 2013 - 02:45 PM
Cyril, on 24 September 2012 - 03:10 PM, said:
VERY FEW games have multiple monitor support. and the few that do, do a crappy job at it.
I would like to see my second screen have friendly/enemy mech readouts, a command map for setting way points and covrage zones, and chat.
This.
#24
Posted 01 April 2013 - 04:41 PM
The inability to navigate while the battlegrid is up is frustrating.
If you're wanting something as simple as seeing the whole map for things like gridrefs and looking at terrain, putting images on something like an iPad can be useful.
If you're wanting something as simple as seeing the whole map for things like gridrefs and looking at terrain, putting images on something like an iPad can be useful.
#25
Posted 02 April 2013 - 07:31 PM
Yiazmat, on 01 April 2013 - 01:03 PM, said:
I'd be more intested in fixing the Screen Shot mechanisim for double screens. Any SS I make on my main monitor the SS is black.
Play in windowed mode and maximize it. When in fullscreen mode the ss come out black.
from this article.
See, some guy built a mech and added those highly technologically advanced rear-view mirrors! Me wants!
#26
Posted 03 April 2013 - 10:25 AM
repete, on 01 April 2013 - 02:00 PM, said:
My screenshots when running in full-screen are black. But Alt-Enter to windowed-mode and my screenshots are fine. You may find the same.
To those that aren't aware, multi-monitor currently works when using ATI's Eyefitity or Nvidia Surround. If you're talking multi-monitor when those technologies aren't available, I wouldn't imagine this would be a trivial thing for PGI given the fact that there is specialised technology from ATI and Nvidia to achieve this.
To those that aren't aware, multi-monitor currently works when using ATI's Eyefitity or Nvidia Surround. If you're talking multi-monitor when those technologies aren't available, I wouldn't imagine this would be a trivial thing for PGI given the fact that there is specialised technology from ATI and Nvidia to achieve this.
There's a difference between just using Eyefinity and having the enhanced functionality of a perminent map or things of that nature which is what I'm really after.
#27
Posted 04 June 2013 - 04:31 AM
Hi,
I have 3 monitors for a very wide screen.
I use an ATI video cand and make it into a very wide monitor: 5720 x 1080.
Works great. you get used to having peripheral vision with the wide monitor.
http://youtu.be/92ROPqI-UHU
not a very good video I think, but you get the idea.
I will try and show more if anyone is interested.
Some mechs have better views from teh cockpit so you get a real 180 or more view.
I have 3 monitors for a very wide screen.
I use an ATI video cand and make it into a very wide monitor: 5720 x 1080.
Works great. you get used to having peripheral vision with the wide monitor.
http://youtu.be/92ROPqI-UHU
not a very good video I think, but you get the idea.
I will try and show more if anyone is interested.
Some mechs have better views from teh cockpit so you get a real 180 or more view.
#28
Posted 04 June 2013 - 06:04 AM
Victor Morson, on 31 March 2013 - 01:24 PM, said:
I wish I knew what it was about the Cry engine that makes adding a rear view camera button so impossible to add. Living Legends couldn't do it, but I figured MW:O could with the source.. and they can't apparently do it, either.
It was such a helpful button in previous games. It puzzles me greatly that it's still missing. If it's the same issue LL had, it's a quirk with the engine and supporting objects with two "parts" or something to that effect.
It's not impossible. Any more than PIP zooms, like sniper scopes, are impossible. "It's impossible" is a canard tossed out by people defending the lack of these things or the god-awful AdvancedZoom module we have. It IS expensive from a GPU memory consumption perspective, the way Cry draws screens, but it's not at all imposssible.
http://www.crydev.ne...p?f=314&t=76779
AND:
Edited by HiplyRustic, 04 June 2013 - 06:17 AM.
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