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Did we get a hint about Laser mechanics?


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#1 Felicitatem Parco

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Posted 04 March 2012 - 04:30 PM

View PostInnerSphereNews, on 22 February 2012 - 10:00 AM, said:

...'Mech whining as it revved up, she raised her weapons, and…
Time seemed to slow – her missiles corkscrewed into the back of the Hunchback, literally shoving it forward onto its left leg, armour showering out, and her Medium Laser cutting a line from hip to hip.


This is a passage from the Commando introduction post. I wonder if we should take this litterally, as in "lasers do damage-over-time" for a brief burst like a sweeping beam instead of instantaneous point-damage like what we saw in Mechwarrior 4 and prior releases...

Edited by Prosperity Park, 04 March 2012 - 04:31 PM.


#2 Helmer

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Posted 04 March 2012 - 04:32 PM

Would be nice, something akin to MWLLs take on Beam weapons. Need to hold on target otherwise it spreads over multiple damage "zones"

#3 Insidious Johnson

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Posted 04 March 2012 - 04:33 PM

Read like fan fiction to me. No need to read more into it. If you want spray n pray, go ballistic.

#4 Helmer

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Posted 04 March 2012 - 04:36 PM

View PostInsidious Johnson, on 04 March 2012 - 04:33 PM, said:

Read like fan fiction to me. No need to read more into it. If you want spray n pray, go ballistic.


Assuming Autocannons fire more than one shot like a machinegun, and not just 1 shell at a time like a cannon.

Edited by Helmer, 04 March 2012 - 04:36 PM.


#5 Zervziel

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Posted 04 March 2012 - 04:45 PM

Sweet lord, I hated MWLL's beam lasers though I know they did that to differentiate from the pulse lasers. I'd prefer MW4's lasers or heaven forbid, a new method.

#6 Hartsblade

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Posted 04 March 2012 - 04:48 PM

View PostProsperity Park, on 04 March 2012 - 04:30 PM, said:


This is a passage from the Commando introduction post. I wonder if we should take this litterally, as in "lasers do damage-over-time" for a brief burst like a sweeping beam instead of instantaneous point-damage like what we saw in Mechwarrior 4 and prior releases...


I hope this is the way the way they work (yes a bit like MWLL, but also like Babylon 5 :) ). It will require more skill to use Lasers.

#7 ManDaisy

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Posted 04 March 2012 - 04:59 PM

HA! Suck it all you laser boaters!

Edited by ManDaisy, 04 March 2012 - 04:59 PM.


#8 Applejack

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Posted 04 March 2012 - 05:04 PM

I hope Lasers work similar to how they work in MWLL

and that's just "fanfiction" yo, maybe it is a hint because that's how the writer imagines they work, and the writer is a part of the team, but its pretty much a shot in dim light

#9 Bluey

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Posted 04 March 2012 - 06:19 PM

I hope its not 3 pew pew mech shutdown

#10 VYCanis

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Posted 04 March 2012 - 06:25 PM

View PostZervziel, on 04 March 2012 - 04:45 PM, said:

Sweet lord, I hated MWLL's beam lasers though I know they did that to differentiate from the pulse lasers. I'd prefer MW4's lasers or heaven forbid, a new method.



new method? bwuaah!?

there are NO other methods

it's either pew pew star wars tracer lasers

MW4 instant instant lasers

or MWLL sweepable lasers

unless you go into something that in no way resembles a laser either scientifically or pop culturally, there are literally no other options
and of those, MWLL sweepable lasers really are the best bet, both gameplay wise and relative realism wise. Because point and click is lame as hell, having to hold a beam steady takes skill, and sweeping it across a target is cool.

Edited by VYCanis, 04 March 2012 - 06:26 PM.


#11 Bluey

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Posted 04 March 2012 - 07:14 PM

Actually mw3 lazers were most accurate

#12 osito

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Posted 04 March 2012 - 07:36 PM

View PostApplejack, on 04 March 2012 - 05:04 PM, said:

I hope Lasers work similar to how they work in MWLL

and that's just "fanfiction" yo, maybe it is a hint because that's how the writer imagines they work, and the writer is a part of the team, but its pretty much a shot in dim light


I think the writer is basing his writing in canon style. In books you have to slash your laser to get the most damage. If i remember correctly the vapor particles and melted armor interfere with the beam to punch through in a straight shot, or break up/diffuse beam strength. or something like this.

#13 TimberJon

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Posted 04 March 2012 - 07:39 PM

It should be something new. The Devs are stepping back and saying "There was something wrong with every game" and they are probably including MWLL in that category too.

If they do this, then they can see all the ways it wasn't great and fix it so that it finally is.

Will there ever be a reboot of this reboot?? I hope not. If this is the last run for a great 'Mech game then they have to hit the 'Mech on the cockpit and they only get one chance.

Side note: I really wish Mech Commander 3 is finally developed... name it something else even. Just bring it.

Edited by TimberJon, 04 March 2012 - 07:41 PM.


#14 Namwons

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Posted 04 March 2012 - 07:55 PM

as long as we dont get "laser bullets" im fine. been playing MWLL and i have to say, they did a good job on weapon effects.

#15 GDL Irishwarrior

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Posted 04 March 2012 - 07:59 PM

View PostBluey, on 04 March 2012 - 07:14 PM, said:

Actually mw3 lazers were most accurate


Actually, if you turned quick enough or torso twisted when firing a standard or ER laser, you got a sweeping effect similar to what is described in that bit of the story - very brief, but still obviously there.

#16 Grave

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Posted 04 March 2012 - 08:04 PM

View Postosito, on 04 March 2012 - 07:36 PM, said:


I think the writer is basing his writing in canon style. In books you have to slash your laser to get the most damage. If i remember correctly the vapor particles and melted armor interfere with the beam to punch through in a straight shot, or break up/diffuse beam strength. or something like this.



This is how simple laser physics work. A laser is basically a focused energy beam; when a laser contacts material like what standard BattleTech armor is (ferro ceramic alloy) that alloy superheats and forms a particle cloud, which acts to diffuse the beam and lessen the intensity (thus the damage). As a result, keeping the beam moving prevents the laser from being diffused as much, resulting in greater overall damage. However, this would prevent a critical failure of armor from happening without multiple laser strikes or followup weaponry.

#17 GDL Irishwarrior

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Posted 04 March 2012 - 08:47 PM

View PostGrave, on 04 March 2012 - 08:04 PM, said:



This is how simple laser physics work. A laser is basically a focused energy beam; when a laser contacts material like what standard BattleTech armor is (ferro ceramic alloy) that alloy superheats and forms a particle cloud, which acts to diffuse the beam and lessen the intensity (thus the damage). As a result, keeping the beam moving prevents the laser from being diffused as much, resulting in greater overall damage. However, this would prevent a critical failure of armor from happening without multiple laser strikes or followup weaponry.


Which is why pulse lasers were created - they pulse the beam to let the vaporized material dissipate (resulting in their higher damage), and auto-target in between pulses to make sure every blast hits the same location (something that has never been represented in any of the games - tabletop or otherwise)

#18 Mautty the Bobcat

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Posted 05 March 2012 - 12:27 AM

View PostProsperity Park, on 04 March 2012 - 04:30 PM, said:


This is a passage from the Commando introduction post. I wonder if we should take this litterally, as in "lasers do damage-over-time" for a brief burst like a sweeping beam instead of instantaneous point-damage like what we saw in Mechwarrior 4 and prior releases...

I would hope so, this is if its going off the novels and fan fiction's way of dealing with lasers where lasers basically caused things to melt very quickly. Armor would turn into this slag like material and sort of 'ooze' off of a mech, was all pretty cool to read. Heck, look at the old BT show that they had, even then the lasers did a bit of damage over time as.


View PostTimberJon, on 04 March 2012 - 07:39 PM, said:

It should be something new. The Devs are stepping back and saying "There was something wrong with every game" and they are probably including MWLL in that category too.

If they do this, then they can see all the ways it wasn't great and fix it so that it finally is.

Will there ever be a reboot of this reboot?? I hope not. If this is the last run for a great 'Mech game then they have to hit the 'Mech on the cockpit and they only get one chance.

Side note: I really wish Mech Commander 3 is finally developed... name it something else even. Just bring it.

It seems more that they've said "We love playing these games, but... it was never quite right. Let's make it right." to me. Especially after the 'bleh' that was MW4 (still fun though, meh).

Edited by Mautty the Bobcat, 05 March 2012 - 12:30 AM.


#19 DooMachine

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Posted 05 March 2012 - 01:10 AM

MWLL lasers require much more skill to use. In a competitive game like MWO I think thats the best approch and the most realistic. you can't just insta tap but I always felt that some of the lasers firing time could use to be shortened slightly.

#20 Nik Van Rhijn

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Posted 05 March 2012 - 01:25 AM

Weapon recycling time is an important part of the balancing process, these times will have been chosen carefully by the dev's. It's one of the things to look at when we get to Beta on this game. Don't forget damage over time is as important as one shot damage for the smaller weapons as well as the larger ones when you have mechs which can't be killed in one Alpha.





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