Victor Morson, on 06 March 2012 - 02:31 PM, said:
The biggest mistake I think you're making is assuming the fact 50 tonners are not equipped to single handedly match the firepower of a 100 ton 'mech is "bad balance." It's not; I think the majority of hardcore CBT and MechWarrior fans would honestly be quite upset if a medium that's oriented towards front line fighting was on par with an assault doing the same thing in a 4v4 scenario.
I'm OK with them having advantages, even non-canon ones, like improved turn rates and such; they can also fill some roles heavier 'mechs can't from speed, so the idea of "fast moving big punch guns" can work good in team games, but at the end of the day in a team on team scenario, the one with twice the weight SHOULD have a huge advantage.
In otherwords, what you're talking about as bad balancing is what the majority of fans want. Balancing midrange assets based on the fact they are cheaper is good balance! In previous League play this offers tons of flexibility - one team might go with mostly mediums and some heavies, and the other might roll a couple assaults, some heavies, and a bunch of lights - both the same weight and value, but each tactic WILDLY different and giving both teams completely different characteristics. You have to start thinking of the team as a single entity, rather than each 'mech as one, to fully appreciate what I'm talking about. In a BV system (or even a weight system!) one person taking a terrible 'mech and making a sacrifice might win the day for the team, by allowing one of the best players to take something more expensive. It's a facinating mechanic.
PS: I added a new poll option, for a weight class "slot" system, similar to how some FPS games limit Sniper/Support/etc. positions, on a per mission basis. In otherwords the missions might have a randomized number of slots for both teams, which they can then fill - i.e. a mission might need 4 lights, 4 mediums, 2 heavies, 2 assaults and players can fill them (or down ton them). This would streamline the drop process as I assume the matchmaking is a much faster pace and league style careful configurations might be too time consuming, even though it's not my preferred system.
I’m not the only one here trying to explain that the game should be more than just “run up to them and shoot”. It’s not that the heavier does something better, he’s good at something
else. If you decide to run up and go 1v1agaist a mech with better chances in straight up fight, you should lose most of the time. There should be, however, other ways to contribute to winning.
Depending on the map, metagame, play style etc. the composition should vary. The example of limited number of sniper/support etc. is exactly what’s wrong with it. If there is a map which heavily favours all heavy or all light, I’m absolutely ok with that, just don’t put a “this map is only available to light mechs” sign on it. The fun is to figure this on your own, to have the freedom to experiment with the team composition. You’re already limited by an absolutely arbitrary rule that the conflict happens between equal number of people.
As to what the majority of the fans wants, I’ve already wrote it’s a F2P game. There are many niche MMOs which are rather old, not very interesting to the general public but require a monthly fee and don’t “die”. These games live of their die hard fans, they don’t have to compromise and they’ll never make a splash. You could create another MW game, put a campaign in it, offer yet another controversial multi player and easily sell it for 60 dollars to the fans. On the other hand, F2P is about low barrier of entry, having a good cash shop and trying to have a wide audience. If the only way to play this game was according to team tonnage you’d be shutting a lot of people out. By simply giving players the option to jump in a public game and play any composition they want to try you’re not harming the “fans” in any way and you’re making the game more popular to the casuals. If the majority of competitive players ends up playing “team tonnage”, then so be it. But for the love of god, don’t insist on making it the only option. This is not an election, this is not a competition.