Jump to content

Environments of preference, extreme challenge, and with limited access!


22 replies to this topic

Poll: Environmental impact (69 member(s) have cast votes)

Which one would be your preferred battle environment from the following choices?

  1. Desert (6 votes [8.70%])

    Percentage of vote: 8.70%

  2. Tundra (2 votes [2.90%])

    Percentage of vote: 2.90%

  3. Mountains (4 votes [5.80%])

    Percentage of vote: 5.80%

  4. Swamp (3 votes [4.35%])

    Percentage of vote: 4.35%

  5. Subaqueous (2 votes [2.90%])

    Percentage of vote: 2.90%

  6. Subterranean (1 votes [1.45%])

    Percentage of vote: 1.45%

  7. Volcanic (3 votes [4.35%])

    Percentage of vote: 4.35%

  8. Urban (19 votes [27.54%])

    Percentage of vote: 27.54%

  9. Hill land and forests (8 votes [11.59%])

    Percentage of vote: 11.59%

  10. Postwar/Postapocalyptic (9 votes [13.04%])

    Percentage of vote: 13.04%

  11. Jungle (4 votes [5.80%])

    Percentage of vote: 5.80%

  12. Drift Ice (3 votes [4.35%])

    Percentage of vote: 4.35%

  13. Spacestation/Spaceship (5 votes [7.25%])

    Percentage of vote: 7.25%

The most extreme/daring environment from the following examples is ...?

  1. Blizzard/Hail storm (11 votes [15.94%])

    Percentage of vote: 15.94%

  2. Sandstorm (5 votes [7.25%])

    Percentage of vote: 7.25%

  3. Monsoon/Flood (4 votes [5.80%])

    Percentage of vote: 5.80%

  4. Tornado/Typhoon (6 votes [8.70%])

    Percentage of vote: 8.70%

  5. Limited (e.g. mist or cloudiness) no sight (e.g. complete darkness/brightness) (11 votes [15.94%])

    Percentage of vote: 15.94%

  6. Changing Gravity (6 votes [8.70%])

    Percentage of vote: 8.70%

  7. Volcanic eruption (10 votes [14.49%])

    Percentage of vote: 14.49%

  8. Meteroite hail (16 votes [23.19%])

    Percentage of vote: 23.19%

Would more risk justify more experience points (XP) and what about special access missions/campaigns?

  1. Twice regular XP at the risk of total mech loss is an interesting approach (18 votes [9.33%])

    Percentage of vote: 9.33%

  2. Triple regular XP at the risk of character/user game account loss is worth a thought (3 votes [1.55%])

    Percentage of vote: 1.55%

  3. Both XP vs. risk approaches should be available as game options (11 votes [5.70%])

    Percentage of vote: 5.70%

  4. None of the XP vs. risk approaches are reasonable (17 votes [8.81%])

    Percentage of vote: 8.81%

  5. Total mech loss for double XP is not an option to increase the player's challenge (7 votes [3.63%])

    Percentage of vote: 3.63%

  6. 3 times more XP with the risk of losing a game/character account will kill the fun and should not be considered (19 votes [9.84%])

    Percentage of vote: 9.84%

  7. More XP for higher risk might be a valid approach but needs better balancing (25 votes [12.95%])

    Percentage of vote: 12.95%

  8. Special access missions/campaigns should be excluded under any circumstances (3 votes [1.55%])

    Percentage of vote: 1.55%

  9. Special events based on the achievement of the highest possible mech skills for a specific mech type is a good idea (13 votes [6.74%])

    Percentage of vote: 6.74%

  10. Special events based on the achievement of a certain threshold XP value should be favoured (18 votes [9.33%])

    Percentage of vote: 9.33%

  11. Special events based on the achievement of a high enemy kill percentage seem just fair (14 votes [7.25%])

    Percentage of vote: 7.25%

  12. Exclusive online signups granting a limited player number access to special events should be introduced (7 votes [3.63%])

    Percentage of vote: 3.63%

  13. All of the above approaches for special events' access above are justified and merit implementation (9 votes [4.66%])

    Percentage of vote: 4.66%

  14. None of the above special events' access above are justified and merit implementation (11 votes [5.70%])

    Percentage of vote: 5.70%

  15. Some of the above special events' access above are justified and merit implementation (18 votes [9.33%])

    Percentage of vote: 9.33%

Vote Guests cannot vote

#21 Gwenaelle Focht

    Member

  • PipPipPip
  • 85 posts
  • LocationPlanet Wyatt, Lyran Commonwealth

Posted 21 April 2012 - 10:17 AM

... having this thread resurfaced as it offers more content than the thread on planetary environments, discussed in the General Discussion subforum at the moment ... and yes, maybe it would be a good idea if people check for the existence of topics already been used before they start creating a new thread on exactly the same topic :D ...

#22 Iolobliss

    Member

  • PipPip
  • 24 posts
  • LocationOver yonder on the game world, Solaris VII

Posted 12 May 2012 - 04:40 PM

With regard to the different environments I would love to see an underwater battle scenario being implemented in MW:O, but also some of the other suggestions seem quite intriguing (e.g. swamp, drift ice, volcanic, space).

The meteorite storm would strike me as the most challenging one, possibly, also accounting for additional impact from meteor fragments, and the visibility (with raising dust clouds) and mech gyroscope control (on shaking ground) may also be affected by the meteor impacts.

Awarding more XP for more challenging environmental conditions could be an option but needs more balance and probably, it would be better if the consequence of failure, regarding the environmental obstacles, will not be as final as suggested in the poll.

In my opinion special events could certainly spice up the gameplay now and then.

#23 Sheilei

    Member

  • PipPipPipPipPip
  • 152 posts
  • LocationOn a mountain shelf in the middle of freakin' nowhere.

Posted 12 May 2012 - 05:54 PM

I'm hoping for swamps with mist/fog blocking sight to a certain extent....
i would actually have big disadvantages given my very mobile playstyle, but i think it sounds like the kind of enviroment that is rarely used in any game so it would be interresting.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users