Edited by StaggerCheck, 03 April 2012 - 08:58 PM.
Mech Lab, Rare Mechs and F2P
#21
Posted 03 April 2012 - 08:56 PM
#22
Posted 04 April 2012 - 12:53 AM
#23
Posted 04 April 2012 - 01:12 AM
They have stated several times that all mech chassies and gear will be avaible to free players. They have stressed there will be no way for someone to 'pay to win'.
#24
Posted 04 April 2012 - 03:51 AM
Pvt Dancer, on 04 April 2012 - 01:12 AM, said:
They have stated several times that all mech chassies and gear will be avaible to free players. They have stressed there will be no way for someone to 'pay to win'.
With all due respect Pvt Dancer...
Perhaps the "Rare" phrase was more apt than you are giving it credit. Not that they would be unavailable for free, just rare. The Devs have stated that all mechs will be accessable for all players for free but possibly some will be hard to get for free or may take a long time to get or require a good bit of luck for free players. I have "done my research" and I find no fault in the logic of the original post. Would you consider giving the original post another try in this light?
#25
Posted 04 April 2012 - 04:44 AM
Kartr, on 03 March 2012 - 03:42 PM, said:
Only one degree of separation: you can swap a Medium Laser for a Small or Large Laser, but not an ER Large Laser or a PPC. Large Laser could be swapped for an ER Large or a Medium, but not a PPC. ER Large could be swapped for a PPC or a Large but not a Medium. Ballistics are similar, AC/5 can be swapped for an AC/2 or an AC/10 but not an AC/20 or an LB/10X. LB/10X can only be swapped for an AC/10 while an AC/10 can be swapped for an AC/20, LB/10X or AC/5. SRM6 can be swapped for an SRM4, LRM15 or LRM20, but not an SRM2 or LRM10 or LRM5. SRM4 can go to SRM2 or 6 or LRM 10 and 15, the others have a similar swapping system. Gausses can only be traded for AC/20s.
Each mod cost the price of the item being swapped in plus a fraction of the cost of the entire 'Mech, maybe 1/8th with the effect being cumulative. Make 8 changes and you've spent the cost of the 'Mech new plus the cost of the items new. Changes include everything that takes it away from stock or the original variant.
Each mod takes time in real time to complete, 6hrs and is cumulative for every change. Change 4 things on your 'Mech and it's unavailable for 24hrs real time. Decals and paint jobs would not take real time, nor would swapping modules. Armor changes would only cost the value of the armor plus half the normal change fee.
Each time you change your 'Mech you can use it as a new baseline for further modifications. If I started with an AC/5 but wanted to upgrade to an LB/10X I could change the AC/5 to an AC/10 then once the time for that modification was done I could change the new AC/10 for an LB/10X using the modification rules.
IMO, it (still) has issues as a logical and reasonable system in light of known variants.
- If a single Large Laser can be exchanged for a single Medium Laser, what logical reason is there for being unable to likewise directly exchange said Large Laser for a single Small Laser (half the weight, same volume, and same type as the Medium Laser)?
- If a single Large Laser can be exchanged for a single PPC, what logical reason is there for being unable to likewise directy exchange said Large Laser for a single ER-PPC (same weight, volume, and type as the standard PPC)?
- If a single LRM-10 can be exchanged for a LRM-5, LRM-15, or SRM-4 and a SRM-6 can be exchanged for a SRM-4, LRM-15, and LRM-20, why couldn't a LRM-10 be directly exchanged for a SRM-6 (where the latter is two tons lighter and identical in volume and type)? Or vice versa? And where does the Narc Missile Beacon launcher (identical in weight, volume, and type to the SRM-6) fit into this system? If SRM-6 to LRM-20 would be a possibility, why shouldn't LRM-10 to LRM-20 also be a possibility?
- If an AC-20 (14 tons, 10 criticals, ballistic) can be swapped for an AC-10 (12 tons, 7 criticals, ballistic), then why couldn't it be swapped for an LB-X AC-10 (11 tons, 6 criticals, ballistic)?
Though, we should have definitive information on how it will be done in only a few hours...
Your thoughts?
#26
Posted 04 April 2012 - 05:09 AM
You're ignoring tonnage values of lasers. A LL is 5 tons. Unless other sacrifices are made, you can not mount it in place of a medium laser. As for putting a small laser in there in place of a LL, perfectly doable.
#27
Posted 04 April 2012 - 05:24 AM
I wouldn't envy the dev to make tough calls like that on a regular basis tbph.
#28
Posted 04 April 2012 - 06:38 AM
Black Sunder, on 04 April 2012 - 05:09 AM, said:
You're ignoring tonnage values of lasers. A LL is 5 tons. Unless other sacrifices are made, you can not mount it in place of a medium laser. As for putting a small laser in there in place of a LL, perfectly doable.
1.) It is assumed that the tonnage is somehow freed to make the exchange - if that is not the case, then it is a moot point.
2.) Kartr's opening post in this thread specifically states, "Weapons would have degrees of separation for example a Large laser would be one degree from a Medium Laser, a PPC and an ER Large Laser. So if you had a Large Laser the only things you could change it for would be Medium Lasers, a PPC or a Large Laser (assuming you had the criticals and the tonnage for it)" and "Missiles would be similar, SRM6 being once removed from SRM4s, LRM-15s and LRM-20s. While LRM-10s would be once removed from LRM-5s, LRM-15s and SRM-4s".
(emphasis mine)
Additionally, his previous post on the same subject (linked and quoted above) states, "Large Laser could be swapped for an ER Large or a Medium, but not a PPC. ER Large could be swapped for a PPC or a Large but not a Medium."
An IS Large Laser and an IS ER Large Laser are (canonically) identical in terms of weight and size (5 tons, 2 criticals).
An IS Small Laser is (canonically) identical in terms of size to a Medium Laser (1 critical), and weight half as much (0.5 tons, vs 1.0 tons).
Under Kartr's proposed "degree of separation" system in its current form, it would be possible to directly exchange an ER Large Laser for a Medium Laser, but not possible to exchange an ER Large Laser for a Small Laser without first exchanging the ER Large Laser for a standard Large Laser.
Likewise, exchanging an LRM-10 (5 tons, 2 criticals) for an LRM-15 (7 tons, 3 criticals) would be allowed, and subsequently exchanging that same LRM-15 for an LRM-20 (10 tons, 5 criticals) would be allowed, but directly exchanging the LRM-10 for the LRM-20 would not be possible.
And, as currently written in this thread's OP, one could exchange the LRM-20 (10 tons, 5 criticals) for an SRM-6 (3 tons, 2 criticals), but could not exchange an LRM-10 (5 tons, 2 criticals) for the SRM-6 (3 tons, 2 criticals) without first exchanging the LRM-10 for an SRM-4 (2 tons, 1 critical).
That is not to say that the general gist of the idea is necessarily bad in any way, but the proposed implementation as currently written has some glaring and fairly critical flaws and that there are other methods that would, IMO, prove easier to implement and more logically straightforward...
#29
Posted 04 April 2012 - 06:48 AM
#30
Posted 04 April 2012 - 07:12 AM
I know that sounds harsh and I really don't mean to be disrespectful but you have to weigh all of these decisions on the hundreds of thousands of people who are likely going to play, not just the hardcore loremasters and TT players.
Edited by Sarriss, 04 April 2012 - 07:13 AM.
#31
Posted 04 April 2012 - 07:34 AM
BerryChunks, on 03 April 2012 - 08:12 PM, said:
Not really. if rare = more power, everyone will buy it.Lets say they sell mad cats. Everyone will buy a madcat, because its easy to shell out money to get it for no effort.
Thus everyone is fighting in mad cats.
I'd rather pay a monthly fee, or pay a box fee of 60-70$, FOR REAL, than have RMTs give people access to better mechs or weapons.
RMTs work for leveraging money out of poorer people who cant afford box game lifestyles, and supporting the whole by giving people unfair advantages for giving up 100-200 dollars for video game stuff. There's a person who spent 1000$ in evony to be untouchable. It's a socialist model that doesn't really allow in game competition seriously, but provides the illusion of it by all the poor people scraping each other while the real people who pay the way for the game with their 100s of dollars are always at the top.
How is this "socialist"? This is basically the definition of capitalism i.e. if you have more money you have more power... Not that I agree with it at all (I am a socialist) but this IS actually how the real world works.... the people with their "100s" of dollars are always at the top
#32
Posted 04 April 2012 - 08:13 AM
#33
Posted 04 April 2012 - 08:22 AM
As to the "Rare" Mechs. If they allow C-Bills to be bought for RL cash, then just sell the Mechs for C-Bills, but then why introduce a middle man element. If one is allowed, the other is the exact same except for the currency exchange.
Downtime won't fly, ever. Just convert that time into C-Bill equivalents and ADD it to the Invoice to paid. Call it a State Maintenance Fee +Tax if need be.
Did they eliminate Taxes in 3049?
#34
Posted 04 April 2012 - 08:35 AM
Balance above all else.
#35
Posted 04 April 2012 - 08:40 AM
Sarriss, on 04 April 2012 - 07:12 AM, said:
And any other MW game was crap regarding the mechlab, because according to basically every single piece of BT fiction there is, you just can't do the things you were able to do in MW 3 / 4 if you don't have a clan omni. Switching weapons in a normal oldschool battlemech takes days, a team of very skilled techs, a fully equipped mechbay and sometimes it doesn't even work if you have all of the above. The whole internal structue of oldschool mechs (energy supplies, room for ammo transport and storage, position and configuration of heatsinks etc) is built to fit a specific weapons loadout. If you swap a Large Laser for an AC, maybe it'll tear your arm off the first time you pull the trigger because the mechs skeleton isn't built for the recoil at that point. If you swap your missiles for lasers, maybe the energy cables will melt down in action or you'll get heat issues because the chassis isn't built to dissipate lots of heat in that area.
Most things can be done given enough time and money (and that's why the TT rules allow it), but only a very small fraction of Mechwarriors owning their machines (house soldiers would pilot military property and just not be allowed to change that much) would have that kind of resources. So a system that makes big changes expensive and time consuming would be very close to the fiction.
(Of course you should be able to see the effect of your changes in some kind of statistics before you paid and waited for them.)
In every other system, mech variants won't matter and different mechs will end up being skins. I'd hate to see that.
@FenixStryk
Quote
Well ... I think everything you have to pay real money for should be a "useless collectible". Look at what League of Legends does. The only thing you can't purchase with ingame money in LoL are skins for your characters, and they make loads of money.
And if they made a mechlab like the ones MW 3 or 4 had (which I think they'll do, because making it realistic will pi** of many people who knew the old games), rare mechs would be just that, because you could always take a chassis of the same weight class and get the same (or a very similar) loadout on it.
Edited by Oppi, 04 April 2012 - 08:46 AM.
#36
Posted 04 April 2012 - 08:45 AM
FenixStryk, on 04 April 2012 - 08:35 AM, said:
Balance above all else.
If rare != better, what's the harm in having "rare" equate to "more expensive"?
"useless collectible" is a major
Edited by Angelicon, 04 April 2012 - 08:49 AM.
#37
Posted 04 April 2012 - 08:59 AM
If I want to remove a large laser in interest of adding 2 medium lasers for example. What if the weight of those combined weapons outweighs the large laser? Would it cost you time/ c-bills to add additional mounting points to compensate? Or would you have to change out another weapon to lower the total tonnage without penalty?
#38
Posted 04 April 2012 - 09:20 AM
#39
Posted 04 April 2012 - 09:54 AM
#40
Posted 04 April 2012 - 10:07 AM
Edited by CCC_Dober, 04 April 2012 - 10:08 AM.
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