Basicly it is quite hard to actually turn it into an advantage.
It is more of a feature.
And it is both "realistic" and it eliminates kind of an "exploit" that was appearant in both MW3 and MW4, where there was really no point in putting weapons in your arms. Your arms were less armored than your side-torsos, and you risked losing your arm-weapons when the side-torso were blown off - so in general, people prefered putting as much weaponry in the torso-sections as possible - wile leaving the arms un-armed, and basicly act like shields.
Now in AT1:BT, there were two reticles.
The first one, was for arm mounted weapons. It acted just like the reticle does in all previous MW games.
Free floating and easy to aim.
The second one though, for torso-weapons, were kind of "glued" to the HUD.
You could not move this reticle, but it pointed straight forward from your torso.
This not only ment that you had to point your entire mech to line up shots - but also, this reticle was very "bumpy" when you traveled at greater speed. (as in the TT game)
Which makes sence, I guess, Since the arms can be stabelized, much like the turret-gun on a modern tank, while torso-mounted weapons are kind of "fixed" in position.
So while arm-mounted weapons were easier to fire on the move, and allowed for easier and faster target-aquisition - they were voulnerable, because arms can easily be picked off, they are less armored and they go offline if you destroy the side-torso
Torso-mounted weapons on the other hand, were better protected, but harder to fire on the move, and had slower target-aqusition time.
I liked it
Edited by GB_Krubarax, 02 March 2012 - 07:35 AM.