TimberJon, on 07 March 2012 - 11:05 PM, said:
@ ManDaisy, yes. Or it could also be an imbalance such as if you already lost an arm that had significant weight to it. Significant damage to the internal of a leg might also cause a chance to buckle a bit or pinch an actuator. I don't know if they will be limping due to damage but since they stated the fact that fall damage will be a factor.. maybe.
@ Halfinax, I was thinking that a dead-stop, along with my reasoning in post 1, would be a benefit type event. Or.. .an action with some weight to it, rather than just another button we push for an action we expect to work exactly the same way every time. Say a dead-stop is a major action, and torso twisting is a minor one. So a major one should have a trade off. Why should you just dead-stop with no penalty as it was in previous games? I'm just trying to find a decent trade off to make us think about whether it is a good time tactically to use the dead-stop, or else learn to pilot better or more carefully. We really took advantage of the backspace in MW4 but those 'Mechs were reversing as if they had driveshafts linking their legs together. There is an emphasis on simulation after all, and that would simulate the real issue of a tall bi-legged metal tank with a gyro, some myomer and not the greatest balance.
Well the stumbling chance on dead stop is a very good trade off for using it. I totally agree with that premise, but I just don't see a. why my nuero-helm would be attached to the targeting computer, b. why the targeting computer would lose track of what you are targeting because your 'Mech stumbled.
You don't need 2 trade offs for one event. I agree that there should be consequences to a dead stop, but I'd just rather it not be a thing at all.
Ultimately I'm just asking for another option on the poll that isn't pre-biased to how you think it should work. Thank you for adding that option to the poll.
Edited by Halfinax, 08 March 2012 - 01:38 AM.