Scar, on 05 March 2012 - 10:45 AM, said:
By what???? How much artillery you saw so far in MWO? And how often your Maus or Is-7 is dying under artillery in WoT's random?
I actually play artillery as my primary in WoT.
Scar, on 05 March 2012 - 10:45 AM, said:
It IS the case - just not for the Random Matches.
I only play random in WoT, and to repeat, I play artillery.
Scar, on 05 March 2012 - 10:45 AM, said:
Why is you want PGI's bankruptcy so hard? Force the people to WAIT??? Oh man...
If demand for one class outweighs all the others by a drastic margin, then you can implement incentives to get people to play other classes. See the LFG stuff in WoW. Actually the WoW comparison is almost perfect, because certain classes are overrepresented. Since they need more of certain classes (generally tanks) to fill out parties that are waiting, those classes get benefits to encourage people to play them.
Scar, on 05 March 2012 - 10:45 AM, said:
It's a fantasy - nice clever, but fantasy.
If battlefield info is a fantasy, then the whole balance of the game goes out the window. I think that it's doable provided that there is a clear and obvious advantage to having non-assault mechs even in random queues.
Scar, on 05 March 2012 - 10:45 AM, said:
Again, In RANDOM?! Show me the one game where is a good coordination in random matches. "The Law of the Jungle" - that's the main and only law for Random.
I'll go back to my standby of league of legends. Once you get out of the noob ELO (their terminology for matchmaking rating) you start to see people filling every role needed, simply because there are obvious team benefits to doing so. Whenever I hop on LoL, I see random matchmaking groups with: 1 tank, 1 brusier/jungler, 1 mage carry, 1 physical carry, and 1 support. (granted I often am the person doing support since that's the least popular class, but my point remains valid)
Scar, on 05 March 2012 - 10:45 AM, said:
You see? Just like the real life ruining all clever ideas about "coordination" in Random. I'm sure, devs told us truth - but not for the Random case.
See my above response. If the roles have obvious benefits then the game's meta filters down into even the densest players over time.
Scar, on 05 March 2012 - 10:45 AM, said:
You're a humbug, my good man.